CLI's are likely not specifically the target. I suspect the CLI is just the "low hanging fruit" and core set of software that needs to be supported before you build up to a fully functional GUI apps.
For software that’s currently available on both Windows and MacOS, how does the performance of the Windows version under Wine compare to the MacOS version under Darling?
Wine is much, much better at this point. In particular, Darling doesn’t have much support for GUIs yet, so unless it is a command line tool you probably want to stick with Wine.
I imagine if Darling gets as well supported it would be better. But it will not be optimized as much, even though the core architecture may be way more similar
For me the appeal is potentially being able to verify that my code at least compiles and has basic functionality on Darwin. No idea if this can be useful for anyone other than developers.
Haven't tried it yet, but I can see myself using it in the future. It could be great for automating Mac/iOS development and administrative workflows. I don't think you can compile, sign, notarize, or inspect Mac/iOS apps without Xcode tools (which are, of course, Mac-only). It's a pain in the ass to operate Mac VMs for such purposes, and it's only getting more difficult as time goes on. IIRC Apple only allows 2 guest VMs per host now.
Not sure if there are any non-Mac tools to work with dmg files (Mac disk images).
If GUI support is sufficiently developed in the future, there are plenty of Mac apps I would like to run. iPhone app support on Linux would be an absolute game-changer.
It took an hour or two to compile and takes up about 5GB of space. The only program I'm really interested in is Xcode, which doesn't work at the moment.
Safari is by far the best browser for battery performance. I'm uncertain if this would translate over to safari running in darling when it supports guis fully.
The only one of those I've ever heard of is Final Cut and I have Premier Pro already. I'm going to assume I can get a pretty solid alternative for any of the rest as well.
Cool. Do you know if this project will support PowerPC-era Mac OS X apps or if that makes any difference? There are a bunch of quirky and fun games that could avoid being lost to time if an "emulator" can run them.