Todd Howard says expectations for Starfield changed because everything is an RPG now: "I can't look at a game that doesn't have XP and leveling"
Todd Howard says expectations for Starfield changed because everything is an RPG now: "I can't look at a game that doesn't have XP and leveling"

Todd Howard says expectations for Starfield changed because everything is an RPG now: "I can't look at a game that doesn't have XP and leveling"

Yeah Todd, that means people want a deeper RPG experience than you give with just a simple perk system that allows you to be good at everything all at once.
Heh. Playing the game now. You're gonna have to sink hundreds of hours to fill that damn tree. I got 48hrs clocked and only Level 26. Barely touched rank 3 perks and haven't maxed out one yet.
I say if you put a month game time into a single character, fuck it be good at everything. Builds be damned. You earned it.
I also like how you have to successfully use the skills you unlock in order to level them more
Is this supposed to make me want to play the game?
It's a fun game, I'm loving Starfield. But it doesn't have the same RPG elements as I was hoping.
Fortunately Baldur's Gate 3 got me there.
I feel like hope wasn't warranted there with the obvious streamlining trend since Skyrim. I could maybe see being cautiously optimistic, as in waiting for reviews.
Not that it comes as a shock, I'm sure I'll hear others say the same with the next elder installment.
=They at least made an attempt with FO3, skill checks+perks (plus the XP system is less grind-y than Oblivion even if it is simplified and less "immersive"). Also improved upon by FONV. (I didn't have a good start with Morrowind, in fairness it probably was my fault for some of it but I don't think skill grind and dice-roll misses are a good combo plus needing meta-knowledge even if that's what makes replaying fun... because slog.)