Unity tweaks new install fees as developers threaten to jump ship
Unity tweaks new install fees as developers threaten to jump ship

Unity tweaks new install fees as developers threaten to jump ship

Unity tweaks new install fees as developers threaten to jump ship
Unity tweaks new install fees as developers threaten to jump ship
They removed charging again for deleting and reinstalling but are still charging for installing on a different device. So they just realized that there's no way to enforce the former without people abusing it
They could still abuse the latter if they use a VM to tweak the device fingerprint, and you know that'll happen.
The other thing that was brought up, and is a good point, is that this will cause publishers to yank their games from anything like GamePass as the cost will be an unknown liability to them.
It'll probably much easier... In the end, Unity needs to call something to let them know there was an install, like
http://telemetry.unity.com?game=DiabloImmortal&deviceId=acb-123
After installing a game locally or on a VM / Sandboxie, someone will figure out how it works... Then you just generate a lot of calls, either call it locally or through a proxylist / botnet - and you have millions of installs.
It's going to be to Unity's benefit to make tracking installs a token gesture and overcharge developers, with prohibitively expensive legal action required to claw any overcharges back. So guess what's going to happen ?