Subnautica 2 studio begs rioting fans for benefit of the doubt after leadership axed by owner Krafton: 'The team that has been working on the game day-to-day ... remains completely unchanged'
Maybe if we stop paying for unfinished games we won't have to care about the drama the comes before the release. We can just see the finished product. Then we don't have to guess how crap like this might effect the game.
Honestly I liked a lot Subnautica 1, and despite the leadership change, still look forward to Subnautica 2. Better juge on the product than on internet dramas.
Sometimes people have ideas that just don't work out. Even if the same people make another game, unless they just make a carbon copy they're going to try and do something different. Sometimes it doesn't work as well as the original, but at least it's not churning out the same thing over and over and hoping people don't notice.
Granted, Gamefreak has basically been doing that for 25 years, so what do I know?
IIRC, they did not really know what the first game was about while developing it. I remember reading a dev blog about them adding a bug report in game with screenshot attached, and how that helped them understand players expectations and direct the development of the game towards that instead of having a pre-defined vision of the final game.
Yeah, this is the right approach, especially with the subnautica community that seems to be really thirsty for drama. I was going to wait for reviews anyway before getting it, so this whole "devs beg community" is probably for the preordering folk.
That said, my money's on "subnautica 2 will disappoint regardless" because it continues to build on the original instead of being new. What made the original so good was the novelty of that format, combined with the horror aspect and the fresh lore. Now, after two games set in the same world and the same general flow, people know what to expect so they will be extra picky about s2 and I wager they will end up underwhelmed. I'm still hoping s2 will at least be extra pretty because goddamn if I didn't love the environments of the first two games.
Developer Unknown Worlds has shared a letter asking for patience from Subnautica fans after publisher Krafton announced the departure of its senior leadership—including studio co-founder Max McGuire—and the installation of Dead Space producer and Striking Distance (The Callisto Protocol) CEO, Steve Papoutsis, as the new studio head.
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The letter does firmly deny that the game will be live serviceified or otherwise experience a monetization change.
I'd rather have another team try to execute Subnautica. Unforgivable to make a survival game where enemies go through walls, you can fall through your ship, and your save becomes corrupted if you build too much.
It's a AA game that was rough around the edges. Not much there to make you think "without the original devs the game will be totally wrong."