AMD says 'there is a ton of interest' in FSR 4 and that it is 'working very hard to make sure the next blockbusters that come out are enabled with FSR 4 technology'
The only reason I opened the article was to find out what FSR meant. They never actually spell it out, you can understand it's AI upscaling from the context but I guess they just assume you know the acronym...
I find it amusing that the company that is promoting brute force calculation of ray trajectories rather than using optimised code (competition defeat device) calls native rendering "brute force". Meanwhile some of the best games of the past decade run on potato powered chips.
Nvidia creates problem then creates solution and charges a premium for it. Industry smells money and starts including said problem in games. AMD gets left behind and tries to play catch up. Offers open source implementations of certain technologies to try and also create solution. Gamers still buy Nvidia.
None of these two are our friends, though AMD is much nicer to the open source world. I tend to buy AMD because at least the hardware i've bought has good value and tremendous linux support.
Is it? I haven't used an Nvidia GPU since the GTX series, but my understanding was that DLSS was very effective. Meanwhile, the artifacting on FSR bothers the crap out of me.
Yes. FSR4 is the first version that uses dedicated hardware to do it like DLSS. Consensus seems to be that's it's on the same level as DLSS 3 (CDN model) but is heavier to run, which is pretty great for a first attempt.
I've even been having trouble telling the difference between Super Resolution 4 and native. Driver level upscaling this good is a game changer, I might not even have to deal with optiscaler.