Infinite shoe durability does what it says on the shoebox - disabling the wear and tear Henry accumulates on his footwear while gallivanting around the Bohemian wilderness, and so eliminating the need to replace or repair his favourite pair. To me, this is both a little baffling (again, surely you play a game like KC:D II for this kind of frictive minutiae), but also very funny, simply because I find the idea of infinite shoes very funny.
I don't mind the save system... In open world games like this, I tend to save scum without even realizing it. I don't mind having some restrictions there.
Yes, things fall apart/break over time or with excessive use. But it still takes way longer IRL for that to happen than in a game with these mechanics. Some of them are really bad and the best equipment lasts for maybe 15 minutes. Which is total bullshit. I don't want to stop the fun part of the game to go back to base and fix my tools every 15 minutes.
When I played the first game, I eventually become a bit annoyed at how some systems worked, such as how frequently henry became hungry, so I downloaded a mod that extended the time between meals, which made the experience a bit more realistic and less annoying.
Though on the topic of degrading equipment, I kinda like shoes wearing out of it's not too frequent, because for some odd reason I find it enjoyable to have to plan trips around such limitations 😄
I kinda like shoes wearing out of it's not too frequent, because for some odd reason I find it enjoyable to have to plan trips around such limitations 😄
If you haven't played it yet, you might really enjoy Death Stranding.
but shoes barely lose any durability at the moment? I occasionally repair them along with rest of my stuff but any time i take a look they have lost barely 10%.