The ultimate space sandbox, reimagined. Unleash your creativity with powerful building tools, explore the mysterious Almagest system, and uncover its captivating story. Join the Early Access and shape the future of space engineering!
SE1 is a game I've wanted to get into but the awkwardness and requirement to do homework for basically everything has always seen me bouncing off. Hopefully a sequel will iron out those issues. I don't mind the potential complexity, just make the on-board less of a wall.
That's probably why I never really build anything and just mess with other people's workshop creations.
My favorites are pretty much any ship that has been remade in SE from other franchises like Halo or Star Wars, and people get pretty accurate with them. Otherwise I like the collections that people make based around an aesthetic, like having a whole line of ships from a "company" that perform different tasks.
It's been out of early access for a few years. It was just built on a very dated engine and never quite reached that "complete" feeling.
I've burned hundreds of hours in Space Engineers and enjoyed it a lot, but I would never call it polished. I'm really hoping Keen Software learned some lessons from the first one to make the experience better.
Apparently they made a game a while back called Medieval Engineers, which is pretty much exactly how it sounds. I haven't played it because it's apparently a super dead game, but part of me hopes they would go back to that one at some point.