That looks really awesome. Would be interesting to know the performance impact of this in comparison to the traditional approach and whether that impact makes it worth it to use it in any type of game or just in games where the ocean is a central part.
For anyone else very confused by their lemmy client not showing a title or seeing title simply stating “godot ocean waves”:
An open ocean rendering experiment in the Godot Engine utilizing the inverse Fourier transform of directional ocean-wave spectra for wave generation. A concise set of parameters is exposed, allowing for scriptable, real-time modification of wave properties to emulate a wide-variety of ocean-wave environments.
Your lemmy client may be buggy, because there is a titel. Why you don't see it IDK.
The title reads: "FFT-based ocean-wave rendering, implemented in Godot"
I continue to be impressed by how far we've come in algorithmically imitating forces of nature. If you like this stuff, have a look at the EmberGen demo clips