but can you cool the fuck down for a few minutes and stop nagging me while I save this town from literal monsters that are devastating their economy? Oh, I can? Thank you so much Chadley.
Not sure how hot this take is, but ever since FFX I have found the FF series leaning heavily into the J part of JRPG
So we get epic characters with world ending powers doing trope-y anime poses and gestures, or get childish priorities and I find it negatively affecting immersion (for me anyhow).
The last "new" final fantasy I've played is 13, and some of 13II (as well as rebirth, which I still loved) so I'm not exactly caught up on current FF universes either.
FF1-9 all felt more neutral in that they were people acting to save the world and helping people along the way, whereas more modern final fantasy games seem to have this sweetie goofy cotton candy innocence elements that really clash with underlying story/universe. Like I'm watching elementary school Anime mashed into an adult FF universe.
I'd love for the FF7 remake series to shift to a much darker, gritty, adult tone (chocobos can still be happy tho, love those guys)
While I don't think you're wrong, necessarily, but my first thought was that you may view FFX as the starting point, because that's when they finally had powerful enough hardware with the PS2 to make those things actually workable and believable. Full voice acting also played a big role.
The tropes were always there (well I can't say "always", I haven't played all of the old ones), they were just very limited in what options they had to work with that convey those motions
Go play FFXI again, it's filled to the brim with goofy tropes. You just can't see their exact facial expression using such small (albeit detailed) sprites.
Edit: I actually meant to say "go play FFVI again," but either works. I do think VI is a better representation of a dev team basically pushing how far you can get a person to relate to and emphasize with a little guy made of sprites or a handful rudimentary polygons. It was a lot harder to create engrossing narrative games when your human characters didn't always resemble what they were supposed to be. It takes you out of it a bit.
Of course people have gotten way better, and indie scene has shown that it can be done well, and people love it when it is.
The worst is when he gets all passive aggressive and is like, "I know you're busy saving the world and all, but you're actually being kind of selfish by not stopping everything you're doing and gathering this data for me.
I could do without the vast majority of new characters they added in remake who all (every single damn one of them) decided to leave Midgar and through some magic coincidence show up in rebirth. But chief among them is Chadley (and Mai or whatever his female version is called). I get they needed a mechanic for trials but would it have killed them to add a fourth rest stop item that's a VR booth? (Or replace the SP one, make it so there's a reason to use the shops in the towns more than once.) He's really unneeded for the Intel stuff, they could have solved that with the Mobile PHS and dialogue from your party members.
Oh thank god, I thought I was crazy for hating him. I wish I could just turn off his ability to interrupt me while I’m doing things. It always feels like he takes forever to say everything!
That being said, is the protorelic side quest worth the Chadley of it all? I did the first two or three and they were kind of fun but the cactuar one in the… Corel region? Is where I stopped. I think I’m nearing the end of the game, so if it’s worth doing I should pause and go back for them all.
I think they've definitely leaned into it a bit in this one, and have made him way more annoying. Like him getting passive aggressive if you've neglected his quests recently... Don't get me wrong, I think the whole idea of his character is fun/funny, and I'd never want him removed.
Literally just entered Corel region so please mind spoilers... But I know I will do all of them. I've never been one to obsess over getting 100% achievements. I'd never tell anyone how to play a game, but for me it can ruin the experience. It's like gamifying a meta aspect of an actua, good AAA games...
Anyway, for some reason these FFVII Remake games make me want to get EVERYTHING.
I felt this until I got to the next region. No spoilers, don’t worry, but navigating it was…. Irksome. I 100% every region until the one following Corel and I’m upset that I stopped a bit but it just got too irritating.