Subnautica 2 studio begs rioting fans for benefit of the doubt after leadership axed by owner Krafton: 'The team that has been working on the game day-to-day ... remains completely unchanged'
Honestly I liked a lot Subnautica 1, and despite the leadership change, still look forward to Subnautica 2. Better juge on the product than on internet dramas.
Sometimes people have ideas that just don't work out. Even if the same people make another game, unless they just make a carbon copy they're going to try and do something different. Sometimes it doesn't work as well as the original, but at least it's not churning out the same thing over and over and hoping people don't notice.
Granted, Gamefreak has basically been doing that for 25 years, so what do I know?
Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can't draw 500 feet in front of me.
So many wall "suggestions", clipping, other graphical glitches, especially near the end area
Incredible music, but it's barely heard because the game either cuts it off midway through or decides to go silent most of the time
Bad save serializations that can sometimes spam a ton of error messages on load
You can't kill anything, including warpers that are more dangerous than leviathans
Can't walk with a Prawn in an alien base, because you end up getting stuck on the floor for some reason
Reaper in caves, who can drop you off the map
An insulting unrealistic O2 meter, and not enough keyslots
The Cyclops is. Fucking. Useless. By the time you get this thing, the leeches in volcano areas fuck you over, when power is already a precious resource. And it still needs full upgrades to make it even remotely useful in Lost River.
Torpedos are useless. Flares, Floating lockers, air pipeworks, nuclear reactor, alien containment, all useless.
Death might as well be like hardcore, since losing a vehicle is worse than losing 30 minutes of progress
I also find it unbelievable that the other player never experienced bugs, because I also had a lot of them during my play through.
But your list is a complete mess with a mixture of bugs and design decisions. And the latter aren't bugs. That's just not how it works. It would make your argument stronger, if you stay with the facts and not include your personal disagreements with game features.
Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.
IIRC, they did not really know what the first game was about while developing it. I remember reading a dev blog about them adding a bug report in game with screenshot attached, and how that helped them understand players expectations and direct the development of the game towards that instead of having a pre-defined vision of the final game.
Yeah, this is the right approach, especially with the subnautica community that seems to be really thirsty for drama. I was going to wait for reviews anyway before getting it, so this whole "devs beg community" is probably for the preordering folk.
That said, my money's on "subnautica 2 will disappoint regardless" because it continues to build on the original instead of being new. What made the original so good was the novelty of that format, combined with the horror aspect and the fresh lore. Now, after two games set in the same world and the same general flow, people know what to expect so they will be extra picky about s2 and I wager they will end up underwhelmed. I'm still hoping s2 will at least be extra pretty because goddamn if I didn't love the environments of the first two games.