I still don't understand how the Californian government bailed them out when they were bankrupt, yet they were allowed to remain an independent company? Why didn't the government take full control?
Electricity in cities in the Bay Area that have their own municipal power company (like Palo Alto and Santa Clara) is literally 1/3 the cost of PG&E.
Fuck them. If there was ever a case to be made for government owned utilities (and like why is that even a debate in the first place?) these assholes would be the poster child.
Palo Alto's got the right idea - the city runs the electricity, gas, water, sewer, and they also have a city-owned fiber internet provider for businesses (which they want to eventually roll out for residential use too). Services are cheaper than other cities where they contract these out to third-party companies, since they're running them to benefit residents, not to make money.
They do contract out some things (garbage/recycling/compost is contracted to GreenWaste) but not many.
Because the USA haven't had the balls to hold corporations responsible for their actions in decades. They can save them from failure, but have no willpower to correct any of their malevolent behaviors.
I really hope this generation is the one that finally changes that trend.
Edit: Funny how I was replying to a comment with examples of companies that wish they had 70% of the market under their control yet people didn't disagree with OP but bringing up Valve? Oh man, Gaben can do no wrong! 70% of the market under the control of a company owned by a single man? No problemo!
You can't break up steam and improve the market in any particular way. Since they're not really big on exclusivity agreements, there's also very little a court order would do to make the market more competitive.
If consumers were more evenly spread around different platforms there would be actual competition to determine prices and margins for the developers. Right now Epic takes a smaller share of the revenues but the price is the same to try and compensate for the smaller number of buyers. With their dominant position it's pretty much impossible to have someone join the market and truly be competitive against Valve, even if they offered a product with all the same features and more (which would require a ridiculous amount of capital), people have their well established habits and won't move even if the product they're using isn't necessarily the best or they're spending more than they need to.
Epic had all the money in the world and tons of time (and users) to create a viable alternative. They didn't fail because valve squeezed them out, they failed because they refuse to improve their product. In fact, it could be said that Epic wanted to become the monopoly themselves. If they spent half as much effort on their product as they do on lawsuits and exclusivity deals, they would have been a viable competitor. But they didn't. At the end of the day, it sucks to use. Steam does not.
EGS is perfectly usable and in my opinion is better than Steam in some aspects (way less bloat, open the app and your games are right there to launch even if you're on the storefront), your saying they refuse to improve their product just shows you're not using it because it's way better than it was on release.
And yes, Valve has a monopoly, they control enough of the market that it goes where they decide it's going and they're the default solution people turn to when they need the services they offer, they're also working on increasing their reach with streaming on the platform, forums, reviews and so on. If all you need is found on a single platform and it's the platform that a vast majority is using then what do we call that? That's right, a monopoly.
Want a similar example? Microsoft is considered to be in a monopolistic position with Windows, yet they have competitors, same with Office, same with Explorer back in the day. Google is a monopoly even though competitors exist.
Opinions aside, that's still not the legal definition of a monopoly.
Monopoly: Exclusive control by one group of the means of producing or selling a commodity or service.
Valve does not have exclusive control of the PC gaming market. The EGS funded lawsuit even says that in the docket. They are only suing on the grounds of the keys issue. I don't disagree with you that when Newell leaves, things COULD change, but you can't base the present on the possible future. At this time, steam is on "top" because the vast majority of users have voted with their wallet and time. Not because they are engaged in sweeping anti-competitive backdoor dealings. You know, like EGS does.
Any company that makes their owner or investors billionaires while people like you and me have a hard time affording food and a roof is evil. That money comes from somewhere.
You really gotta aim your sights higher if that's the criteria you're using for a "monopoly". Valve is a private company, that sells games and other "wants", not "needs". If people can't afford games, without losing their house or struggling to eat, I don't think that's a company's fault.
If Valve was even close to using anti-competitive methods to maintain market dominance, you'd be correct. However, a company having superior quality products and making good business decisions is not a basis or definition of a monopoly. They just make good decisions and provide quality products that people want and enjoy.
Instead of using strawman and false equivalency fallacies, try taking a look at what really constitutes anti-competitive practices.
Did you read the articles? The judge acknowledged that Google is widely recognized as the best general purpose search engine but that part of why they are used so often is because of Google paying people to make Google the default search option which many people never change.
Doesn't matter, there's alternatives therefore it's not a monopoly, that's was the point I was replying to. I'm not the one making the rules or definitions!
it’s pretty much impossible to have someone join the market and truly be competitive against Valve, even if they offered a product with all the same features and more
(1) Many PC gamers simply wait for games to go on sale. Epic buying exclusive agreements isn't as dominating of a strategy as they think it is; even if it's expensive.
(2) Steam is the incumbent. You have to be better in order to be worth it to switch. As you mentioned, Epic is lacking in features
(3) Valve has not treated the desktop market the way Apple as treated the app store. Look at how far Epic has taken Apple to court; compared to their biggest rival, Valve
(4) Valve has put in alot of work in other layers; such as making open hardware and contributing to AMD GPU drivers on Linux. They work on the whole platform, even parts they do not directly make money off. This is called investment.
(5) What exactly would you break Steam into being? One app for reviews, another for buying, and another for launching games? Break the development studio into a different company? Even if Epic is throwing around money made from its game engine and games?
That's the thing though, with their market share an hypothetical competitor could be better and people still wouldn't switch, Steam is where their games are, it's where their friends play, building everything from scratch elsewhere wouldn't be worth the trouble even if the alternative was better.
Store, development, forums, trading platform, launcher, online gaming services, hardware, streaming integrated into the platform, DRM... Valve has their hands all over the place and there's a single person at the top of that. Wanna wait until they start becoming bad before considering that maybe it's not a good thing that they have a hold on 70% of the market? Hell, just the fact that Newell could decide that they're closing their doors tomorrow and no one has access to their games anymore should be fucking worrying to everyone.
At what seams would you break Steam at? In this day and age those are just app store features. Is there anything you listed Sony, Microsoft or Apple don't have?
I do understand having a Steam library would make it harder to switch but most of us have a few GOG games and collect Epic free games as well (though, I haven't even looked at the free Epic games since Christmas).
People even download a launcher like Hero Launcher on the Steamdeck to run games from other stores. We have the freedom to use Steam in tagent with other stores and we do. You can buy a game off GOG and add it to Steam to launch it.
Steam is simply the better product, hands down.
Edit: To prove that I see your point but just don't agree with it: Here is a quote from an ArsTechnica article about a judge viewing Steam as a monopoly.
Despite those changes, Judge Coughenour once again dismissed Wolfire's argument that Valve had engaged in "illegal tying" between the Steam platform (which provides game library management, social networking, achievement tracking, Steam Workshop mods, etc.) and the Steam game store (i.e., the part that sells the games). Those two sides of Steam form a single market, the judge wrote, because "commercial viability for a platform is possible only when it generates revenue from a linked game store." What's more, the suit has not shown there is any sufficient market demand "for fully functional gaming platforms distinct from game stores."
Does this judge expect me to buy a game from Epic which is missing features and then pay Valve a fee to contact the developer through Steam? Will Epic cheapen their price by 30% so I can "enable Steam features." This would be unprecedented. I cannot go to Amazon to return/complain about a product I bought from Walmart.
So? A private company having control of the market is never a good thing, no matter how good they are at the moment because you never know what will happen in the future.
Alright then, let's do nothing until Newell dies and they become controlled by someone else that people don't like as much, maybe you guys will wake up then.
I don't know, what do you think the solution to Reddit was? 🤔
Oh that's right, we're on a decentralized platform and you guys are defending the company centralizing everything PC gaming under their umbrella. I FUCKING WONDER WHAT THE SOLUTION COULD BE?
Neither did google. The problem is that this case, from the title stated in another thread, Google are doing anti-competitive shit to make sure they maintain the dominant position. But steam does not practice in anti competitive behaviours (as far as I know anyway). In fact, the competitor can arguably be held to anti competitive behaviour depending on how you spin it.
Steam is currently being sued for anti competitive practices and do we really need to wait until they do bad shit before we start to consider that a single company having a good on 70% of the market isn't a good thing?
Wtf is with people deciding a monopoly is good because the company hasn't started enshittifying it yet. It will happen. It's what monopolies do. Healthy competition is an important part of preventing enshittification.
Steam has no competitors because nobody is competing with them, not because they are forcing nobody to compete with them.
Steam isn't abusing their dominant position to prevent competition. Other companies could make their own storefront and compete with steam. Nobody does in a way that's actually comparable to steam.
Steam has a monopoly, but it's not because steam is actively keeping it that way.
If you have enough control on the market you don't have to actively try and stop competitors, you're just the default solution and people automatically turn to you. Walmart doesn't need to use dirty tactics to compete against mom and pop shops, the day they open people just start going to Walmart instead because they have everything in a single place.
That wasn't always the case, and I don't know if it's currently the case. At least at one point, they would intentionally lose money by dropping their prices below profitability just to get mom and pop shops to shut down, and then raise prices back up to profitability. Or they'd force suppliers to cut costs only for them to the point where the supplier wasn't making a profit, but by then they had stopped selling to competitors.
There's a lot more evidence for Walmart committing anti-trust than Valve.
Point is, they don't need to do that now because they're dominant, they just have to come in with their big boots, sit at the table and wait until everybody leaves, they have unlimited money, they just need to offer the same prices as anywhere else, the convenience will kill the competition.
Nobody can because of Steam's monopoly. You can try to create your own store but you won't have nearly the same selection of games. Monopolies are bad. Even when they're companies you like. To be clear, I'm not saying Steam should be broken up, I'm not saying they should lose games to other stores. I'm saying they're a monopoly, and that is bad because it enables Steam to stagnate or even get worse.
It's also pretty inarguable imo that Steam has been getting worse. Steam sales used to be events. You'd get multiple huge discounts on AAA games. Now you're lucky to get 40% off a 6 year old game. And don't get me started on the UI, which, while fine, hasn't changed meaningfully in like a decade. There simply is no incentive for Steam to be better. So they're not. We should consider ourselves lucky that they're still as good as they are, because they won't be forever.
And that practice is what? Providing value to the consumer? The thing that MAYBE can be used against them is the clause for selling STEAM KEYS outside of steam. But that is it. Take a look at mindustry, the game is free everywhere else but steam. But that did not violate steam ToS since they didn't sell the steam keys for less than what is listed on steam.
It's in front of a judge right now and information is public if you want to know more, and no they're not getting sued for providing value to the consumer (but don't worry, they charge you enough that they can provide value AND make Newell a billionaire... so maybe you should be angry about that if you don't care about the rest.)
Have you read the filings? The complaints are that steam listings for a game have to match the lowest price for the game, that keys can't be sold for less than the steam listing (I'm not really sure how this is a different thing from the low pricing), and that steam takes too big a cut of the proceeds. That last one is particularly hilarious, in that they are bringing this lawsuit to a court that respects USA business laws, which pointedly do not hold that 'being too greedy' is a problem (outside of price-gouging laws, which are not relevant here...)
Other retailers take a smaller cut. But because Steam mandates that the Steam storefront always gets the lowest price, publishers can't take advantage of that lower cut to offer lower prices. They can only lower the price to something that doesn't torpedo them with a 30% cut on Steam.
The fuck are you talking about? I already gave an example of mindustry being free anywhere but steam. As long as they don't distribute the steam keys for free somewhere else, they are safe. Steam mandates that you put the lowest/price parity for the steam keys you sold outside of steam. If for example a game is being sold on steam priced at $15 with a 30% cut, the publishers are free to distribute the steam keys on their storefront for the same $15 without any cut. OR they could sell it cheaper BUT they cannot sell the steam keys. Maybe other storefront keys/drm. But the problem is, will the publisher sell it for a lower price knowing that they could sell it for the same price across the board with a higher profit margin?
If you wanted to argue that it is steam's fault for taking the 30% cut in the first place so we get where we are now, then I don't know what to tell you anymore. The problem is not steam but greed. Back to my example mindustry, that is a valid strategy to sell it for free everywhere but steam and is perfectly legal. It's just no one wanted to follow that model (instead of free, offer a cheaper price).
Sure, but that's not a monopolistic practice. That's just a MAP, which is an incredibly common agreement. Hell, its better than most MAP contracts because they only take a 30% cut of sales thru steam, even if the dev is selling steam keys thru an alternate storefront.
You don't need to have full control of the market to be considered a monopoly, you just need a big enough share that you can make it sway in the direction that you want, which Steam has. Example: Microsoft is considered a monopoly even though there's Apple and Linux that get market shares.
I always find it funny how defensive people get when I bring this up about Steam on Lemmy of all places, suddenly people are perfectly ok with the centralization of power in the hands of a single person.
It's not about market share, it's about actually using that market share to negatively impact competition. Steam doesn't have any sort of exclusivity agreements with anyone, nor do they get paid if a customer buys a key on another platform or on the dev's own website. There's no anti-competitive behavior here at all, people use Steam because they like the experience more.
There's a massive difference between anti-competitive behavior and just being a really good option. You don't get broken up because you're successful, you get broken up because you're abusing your dominant market position. I have yet to see any evidence that Valve does this.
Game pricing is still based on then taking a 30% cut so it's negatively impacting consumers because that's billions in profit that they make and with their dominance they don't need to actively take anti competitive measures, they're the default choice.
It's like Walmart, they don't need to actively push mom and pop shops out of the way, they just need to open their doors and wait them out. In theory all they did was offer something great (everything you want in the same place!) but the end result is competition closing their doors.
Steam? Really out of all these, the the one that treats it's customers properly and gives them any and all tools needed to make a proper purchase decision with many big sales consistently. Great call
They're not anti-competitive, that's the difference. Devs can even sell Steam keys on their own website and take 100% of the profit if they so choose, and there's absolutely no lock-in.
I'm not sure where the anti-trust is. Having a high marketshare by itself doesn't mean you're committing anti-trust, abusing that market position does.
Hot take: if they aren't hurting me or others, money wise or not, I don't care if they have majority market share. In this case it makes sense, they treat their customers right and don't bully the market.
But they're hurting you, their market dominance means they don't have to compete for pricing, the reason Newell is a billionaire is because the games they sell are sold for more than they're worth.
The devs determine they need to sell X copies at Y$/copy, they then calculate what Valve's cut will be and add it over Y$
Example: You think you'll sell a million copy and want to make 10 millions to recoup your cost and make a profit so you need 10$ per. But the truth is that after everyone else gets their cut (publisher, distributor, taxes...) you're left with about 50% of the sale price going to you, that means your need to sell the game for 20$ to end up with 10$/copy going to you. If everyone else had lower margins and you got 70% of the sale price ending up in your pocket you would need to sell your game for 14.30$ a copy to end up with 10$ going to you. Everyone else in this example are the people who aren't part of the actual development cost, their margins are huge compared to the amount of work they accomplish, the proof of that is that they're making billions in profit, profit is revenue - cost, their cost is basically nothing, hosting content and distributing it costs peanuts these days and prices are only going down, so their profit is actually increasing passively over time. Because the devs need to set the price at 20$ instead of 14.30$ you're paying 5.70$ more for the same product and that 5.70$ is all going into the pockets of people that had nothing to do with actually creating the product you're purchasing.
You are so lost in the sauce. We're talking about a company that hosts a video game sales platform, if I feel like they are fucking me, I can go elsewhere, there's epic, gog, ubishit, ea, xbox, itch, I don't have to go to steam. I choose to.
If they aren't fucking me, let them make as much as they want. There are far, FAR bigger fish to fry.
But all of them are fucking us at the same time. It's the same thing as saying "I don't need to go to that grocery chain, I can go to another one." Sure you can, in the end you're just making a difference boss a billionaire, all of them are fucking evil!
It's a systemic issue and unless you're a billionaire you're a victim just like all of us, even if you refuse to see it.
The systemic issue you are talking about is far higher than any company or conglomerate. You cannot blame them for playing the game they've been given.
The system itself needs changed, until such a day I will continue to use the products and services that do not ruin my bank or values. Therefore I will continue to use steam, they are not harming me, I am no fucking victim.
The world you desire won't come to pass by crying online and telling others how to feel. Go be the change you want and protest, send mail to government officials, fuck it throw some tomato sauce in some paintings, do whatever you have to. But do not, under any circumstance think I'm going to change my mind on a service that I not only use, but like and most generally would endorse. If you want to change minds, you need a compelling argument.
Where companies with monopolies are found to gain that title by ousting competitors and brutal buyouts and tactics literally every time, Valve exists. Literally. They just exist. Big difference between a monopoly and the best.
Other companies also exist. In fact there are several launchers and two other digital distributors, and several websites, where one can purchase games. There are some things Steam is shit on. The still feels old interface as a broad example. Competitors could push in, like Epic. Instead, they manage to create the next step up from a gold-tainted dung pile, shit on their own launcher or store stability and performance, and create an experience so bad that Steam is able, through the fuckups of their rivals, maintain a market majority.
Maybe it's just the games I play, but I mostly hear people in MMO's ranting about steam and swearing they'll never use it (or never use it again). At least some of these people have seemingly zero personal issues with Amazon gaming, arc, epic, gog, and a few other steam clones.
I realize that by the numbers, steam is probably still the biggest, but unlike that early half-life debacle, most games are on multiple platforms now. Steam being bigger isn't what I'd call monopolistic anymore, it's just good sales on games and inertia.
Given epic's often BETTER sales, despite the fact that I really dislike the layout and functionality of the epic client, most of what steam has going for it is the deck and inertia.
I agree, sort of. People may be right to point out that it's not only about a dominant position but also about abusing that market power to lock people in. Still I think our entire platform-economy is a little problematic. People want one-stop-shopping because it's really convenient, and people tend to go to platforms where others already are. So most people stick with Steam, Spotify, Uber, Whatsapp, etc. I don't think this has to be a problem, if indeed these platform are in a way neutral, free, not abusing their power. Sometimes these platforms already behave in responsible manner, but there really is no guarantee that this will stay that way. Everything with a dominant position can be enshittified, including Steam. What we need are FOSS decentralized platforms! Platforms where everyone comes together are so important, that they shouldn't be left to for-profit companies, people should come together in public squares.
Thing is we can't know for sure they're not abusing their power... Oh wait, we can in fact!
Game price is based on wanting a return on investment after a certain number of sales, the amount of money needed to make a profit is based on the development cost, every time someone in the distribution chain takes a cut the price increases. Valve takes a 30% cut and that's enough to have made their owner a billionaire, those billions come from money you and me and all other Steam users spent that we didn't need to.
It's the same logic as in any other market, the only difference is that other companies are trading publically so people get angry because their numbers are public and we can easily see that they're making billions in profit off of us to enrich investors, well with Valve there's only one investor.
And again, do we need to wait until they start acting in truly awful ways before we act on the fact that they control a majority of the market and are trying to increase their market dominance? Newell could die tomorrow and the company could then be made public and turn to shit, what then? "Dang, we should have done something while we had the chance I guess..."???
do we need to wait until they start acting in truly awful ways before we act on the fact that they control a majority of the market and are trying to increase their market dominance
No I was arguing for exactly the opposite. Let's not wait, but aim for non-profit decentralized platforms.
They are. The FTC have already brought antitrust suits against three of the companies you just listed, and you can bet your ass they're eyeing the rest.
Decades of neoliberalism doesn't get undone in a single day. This is good news, and if America keeps putting competent people in power we'll see more of it.