Yeah if you're setting it in the prompt, that overrides whatever other settings there are.
Your post is not formatted how you wanted it to be. Maybe use a code block around your code so we can read it easier.
Yeah just export it, download that file, and load it on your other device. When you "share" the file is put on the server and anyone with the link can import/see that file, basically. So it'll be more private to just download the file and use it yourself.
Try using "character turnaround" or other similar terms for that kind of layout.
I just tried using this prompt, and got stuff that look something like what you're after: head to toe character design, character turnaround, front back side plain background BREAK background grey
So don't think that you are describing an image, it is imagining an image based on your description, and then drawing that image. That's not what is going on at all.
AI isn't being dumb or obstinate. AI is not thinking. It has no brain. It has seen lots of images, with text associated with them. It's compared them and noticed patterns associated with a particular term. When you put terms into the prompt, it is lining up those patterns and using them to form an image. AI is not smart, it is not feeling cooperative or unhelpful. So thinking of it in that way is not useful. It actually is dumb.
It's job, in its dumb way, is to trick people into thinking it's an image made by a real person. That's all.
No, generators usually only store things locally, unless you click a button to "share" it or things like that.
I'm not sure what you're referring to. I've never seen code just be added without my typing it or asking it to write it.
Sounds like just a plain ol' AI chatbot would be fine for that. As opposed to a preprogrammed thing that has pre-set aspects of the world it will generate. I do have a simple AI chatbot page you could try using: https://perchance.org/quick-chat
(It doesn't save your chats, but does have an export feature explained before you start chatting.)
Just so you know... all perchance image generator pages use the same image generator. They just add different text to the prompts, as "styles." But you can get any of the results from any of the generators on any of the other generators--because they all use the same back-end to actually generate the images.
Honestly, as someone who knows a good bit about AI generation on perchance... I have no idea how I would see anyone's IP address that uses the plugin on any of my generators, or prompts, or results. Unless the user chooses to upload a generation to the generator's gallery--which would allow anyone to see the prompt and generated image. (But I don't know how you'd get an IP address from that even then.)
I assume that the server itself has the ability to see such things. But not me as the creator of the generator page. Not from the AI plugins anyway.
As the dev said, in theory the creator of the page could use JS to read such things potentially, if they specifically wrote code to do that. But as it's not something built in the perchance-made AI generator plugins, this is more of a thing to handle on a case-by-case basis. As in, tell that generator's creator that they're gathering data on their users and ask them to stop it. Or go and use a different generator page which doesn't do that.
I see. So really, it's just private code only you can see/edit from your account, something like that. Everything runs in the browser, is the thing. Which means it will be accessible through the dev console one way or another. I'm not sure it will be possible to actually have something secure and truly hidden like this. But I guess it won't be plain text in the code editor.
What would that mean in the context of perchance?
You should probably say what happens when you try to import.
I've used the AI text plugin a fair bit, but have never seen something called textStream
. And it's not listed on the plugin page. Where can I actually find it?
When you're talking about "textStream" and such... I'm not sure what you're referring to, and I'm quite familiar with the plugin. Is that only talking about something to do with text-to-speech?
You're just pasting a url to set the avatar, right? You can get the url of any image you see by right-clicking it, so kinda makes sense this would be possible. They could even download the avatar image, upload it somewhere, and use that new url instead.
There's never in the history of the internet and avatars been a way of stopping someone using the same avatar image as you.
Sweet!
https://perchance.org/46iutpmh9i#edit
The examples in the above generator page demonstrate the issue.
If in the HTML there's an onclick that updates itself and calls stopPropagation, it will update itself and stop propagation.
It seems if the HTML of the element in question was generated and injected by a [square block]
, then stopPropagation prevents the update from happening somehow?
...Actually, perhaps no updates work at all, if generated from a square block?! Wait, is this actually to do with the idea that it wasn't in the HTML from the start, so it doesn't think there was anything in that element to update?
Oh interesting. Must use a hash or something...
Heads up: that first jpeg link works fine for me.
Sounds like it's basically reminding the AI of some data each time a prompt is sent to it. What I do is just put it in the prompt, and it seems to work fine.
Those generators you listed all do the same, reminding the AI of things it needs to know about, but are pretty complex and have a lot to send, most likely. You can make your own Text AI pretty easily, and send whatever you like with the prompt. Maybe try that.
Example: https://perchance.org/3o1sbun1w3#edit
Seems like what's returned at the end of the square brackets is somehow added, instead of setting what replaces the square brackets. Potentially, it's cleared, then the square brackets are processed, then the result of the square brackets is added?
Quite, quite odd. They work fine when used within the page. Just not when imported to another page. Quite frustrating to try to work around, and then find that even the fixes don't work when actually imported elsewhere.
Potentially some subtle bug with the proxies?
It should be untouched text. Only in JS does \t
etc. are escaped. So \t
becomes a tab character instead of just the text \t
.
As seen here: https://perchance.org/slash-t-in-textarea-43534#edit
The <dialog>
tag has a built-in backdrop that you can style to hide the page, etc. But that seems to not work on perchance for some reason. Any idea on how to get this to work, and what is blocking the functionality?
For example...
The creator of ai-furry-generator was frustrated by their generator now being shown on the page. It has this in the description: "whiteboard drawing with tldraw—powered by Stable Diffusion." Which is fine. (This is what https://lemmy.world/post/23131988 is about.)
But it matches the bad regex /white.*power/i
For now I've told them what to change so it'll show up again. But ideally, it wouldn't match something innocuous like this. Maybe check for only whitespace and dashes, or non-letters, something like that? I mean, some things are going to slip through either way--but personally I'd err on the side of letting good people have good things, rather than taking good things away from good people in case they're bad based on a too-inclusive regex. ;p
Might also be a good idea to console.log every generator that was skipped for showing on the page, with the reason why. So that there's an easy way to see the cause and fix it if it's an invalid match. Or ask the dev to fix that check so it's more correct... without needing to figure out the code itself.
(By the way this is wthit56. I changed my name to my usual online name, and the one I use in discord.)
https://perchance.org/json-stream-plugin
I've completed work on a plugin to help people make more complex things with AI text.
As always, the plugin page includes full documentation and example code. And I've also made a simple template setup you can use to get started.
---
Recently, I started playing with AI text--not the AI chat etc. but the plugin itself. I used my AI text demo to try different prompts, experiment with what's possible, etc.
I wanted to do things like have it generate more complex, structured output. Even if it's quite simple, any kind of structure is a bit of a struggle to convince it to generate. And if you do get it to generate the format you wanted, you've still got to parse it anyway to get the separate generated values out. The more structure, the harder it is to handle--especially for the average generator creator on perchance.
It's quite hard to get it to stick to a format you describe--because it's not seen many examples of that format. Unless you use a format it has seen before. I chose JSON, as I'm most familiar with it. Telling it to produce proper/valid JSON works pretty well. And showing it a JSON structure usually gets it to stick to it properly.
And you can have as complex a structure as you need fairly easily.
The next step was, creating a plugin/function that could handle that JSON coming out of the text AI, give you updates as it's built, and easy to use/access values of the generated JSON... to then use to show the user, hide different things, display in different ways any part of the JSON that's been generated.
This plugin took a while to put together. Perhaps there are bugs with it--just let me know. But it's very easy to use, with a number of features that make common uses like creating more HTML ready to take generated values and so on very easy to build out.
---
If you have ideas this plugin could be used for, I'd love to hear them in the comments of this post. And feel free to ask questions, or put forward ideas for new features you think could benefit people.
A button in the top toolbar that adds the generator to your "favourites" list. List is shown in a dropdown, or as icons in the topbar, or on a particular page, etc.
Could be used to collate a "most favourited generators" page.
On my generators I have a feedback button in the bottom-right of the window. Now they are covered up by a "Privacy" button that never goes away. 🙄
I'm not an AI-chatter myself, but I am still seeing many reports of weirdness.
Helper functions to add and remove children from a Perchance list.

My newer generators are not having their screenshots generated. https://perchance.org/perchance-object-reference
Though this one works somehow: https://perchance.org/list-management-plugin
They're using the same formatting and scripts for the page as all my others.
Currently it's quite fiddly, making sure all the keys/names arrays are up to date so it still functions as expected.
If it used a set and delete handler it could handle all that internally. Or if there was some special methods we could use like .addValue() and it would figure out what kind of value it is--property, node, function--and handle it correctly.
Of course, I'm working on a plugin now to handle this for people. 😜
There's a lot of stuff that becomes real fiddly to do because they are not iterable... that would be real easy to do if they were iterable. I believe there's a proxy "trap" for iterating over properties somewhere in there.
Override the device's colour scheme using existing styles.

This plugin overrides the device's color scheme, but uses the existing styles. No changing of styles is needed whatsoever; it just works.
Most likely SUPER not a priority. But you know me 😅
https://perchance.org/prompt-style-tester#edit
The "go" button updates the entire page. As the options are generated this means they are re-generated, which means the chosen option resets, and you can only ever test the top option: Painted Anime.
Simple fix though: put a div with an id around the generations, then update that div only. That's all that needs updating anyway.
As we have ignorePerchanceErrors() and clearPerchanceErrors(), seems fair to have this function too, for public use.
Would be useful to be able to see the images just in the page so we don't accidentally delete the wrong one, stuff like that. I know we can click on the link, but this would just be a nice feature to make it easier.