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Marvel Rivals Director Shares That He And His Team Were Just Laid Off
  • How many were laid off? Did they hire another people maybe? I would be careful with premature conclusions based on this single event. It would be hilarious if those laid off people go to work on Overwatch...

  • After almost half a century, I'm still doing it...
  • Remember what Bruce Lee said:

    I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.

  • OpenAI board rejects Musk's $97.4 billion offer
  • Given enough money, everything in the market is for sale. This is just a tactic to make the value higher.

  • Viktor Antonov, the visionary artist who defined Half-Life 2 and Dishonored, has died
  • Why do we learn about their names after they die? RIP Viktor.

  • I Spent 1 YEAR Remaking Super Mario World In 3D! by Bobby Ivar (YouTube: 18:25 min) [Jan 30, 2025]
  • As long as he does not make any money and it is not about a current gen game, its not as bad as you might think. He does not directly use assets from Nintendo, as everything is self created. The only thing in the way is, that he is using the IP (Intellectual Property) and names. But you know what, there are thousands of fan made games like that - ton of them even using assets directly ripped off Nintendo games, and they are not sued. People do this kind of thing since decades.

  • I Spent 1 YEAR Remaking Super Mario World In 3D! by Bobby Ivar (YouTube: 18:25 min) [Jan 30, 2025]

    Someone remaked Super Mario World in 3D in Unreal Engine 5 (no realistic graphics). The video explains what he did and its super interesting and entertaining to watch. However, there is nothing playable right now. And even if there was one, Nintendo would be fast to remove it. I hope he will publish a finished work as Open Source project, so it will live on forever.

    Video description:

    ---

    Full gameplay video here: youtube.com/watch?v=xy3X_txfYWI&t=0s

    Made in Unreal Engine 5.

    9
    Marvel Rivals Version 20250214 Patch Notes - Steam News (February 12, 2025)
  • You did not just give feedback, but suggest me not posting here. No. I will post here. About games you are not interested. Just dont click them, dont be annoying.

  • Marvel Rivals Version 20250214 Patch Notes - Steam News (February 12, 2025)
  • Well I'm not going into all posts I dont like and tell them that I'm not interested into. Do i? If you dont like post, dont click. Or do not use this sub forum. Because its not just for you.

  • Marvel Rivals Version 20250214 Patch Notes - Steam News (February 12, 2025)
  • Why do people click the post if they are not interested? The title says it all. And I don't post update notes usually, its probably my first time here. I posted this because of some noteworthy thing about supporting a specific Linux distribution, as explained in my post.

  • Reddit plans to lock some content behind a paywall this year, CEO says
  • Paid subreddits. I mean look at the free to play live service games, how people like to buy stuff that not everyone has. We can laugh as much as we want and think how dumb this is. But people are dumber. It will drive away some people from Reddit, most won't care and just stay using the "Free" stuff. Some will pay for the subreddits.

    Maybe NSFW content or support subreddits for paying customers.

  • Marvel Rivals Version 20250214 Patch Notes - Steam News (February 12, 2025)
  • So we are allowed to post in this sub only games you are interested in? How about unsubscribe or shutting up?? Just a suggestion.

  • Marvel Rivals Version 20250214 Patch Notes - Steam News (February 12, 2025)
  • Game Crashes

    While we are at it, the game crashes my system after some time. It was even worse a week ago, when every second game crashed. Its so bad that if it crashes, then I have to hold the physical button on my computer; which is obviously not healthy. It happens more often in competitive. I'm on a modern computer with AMD+AMD system, using EndeavourOS. Other people have issues too and they have other PC specs, even using Windows. So its hard to say what causes this issue. Here is one tracking issue for Proton: https://github.com/ValveSoftware/Proton/issues/8300

  • Marvel Rivals Version 20250214 Patch Notes - Steam News (February 12, 2025)
    store.steampowered.com Marvel Rivals - Marvel Rivals Version 20250214 Patch Notes - Steam News

    Greetings, Rivals! We're thrilled to announce that the upcoming patch drops on February 13, 2025, at 09: 00: 00 (UTC+0)! This update will also be applied without server downtime—so you can dive right back into your epic battles as soon as the update is live! Here's a look at what's coming in this pa...

    Marvel Rivals - Marvel Rivals Version 20250214 Patch Notes - Steam News

    It's not a big message, so I copied it here over. To me it is notable that they specifically address a Linux Gaming distribution called Bazzite, to correct a bug/mistake on it caused by the game. This note is also under the "General" headline, so they take it serious. I am really really happy about this.

    > Greetings, Rivals! > > We're thrilled to announce that the upcoming patch drops on February 13, 2025, at 09: 00: 00 (UTC+0)! This update will also be applied without server downtime—so you can dive right back into your epic battles as soon as the update is live! > > Here's a look at what's coming in this patch: > > All-New Costumes > > Mister Fantastic & Invisible Woman - 60th Wedding Anniversary Combo Bundle (Store release: 2025/02/14 02: 00: 00 UTC+0) > > Mister Fantastic - The Life Fantastic (Store release: 2025/02/14 02: 00: 00 UTC+0) > > Invisible Woman - The Life Fantastic (Store release: 2025/02/14 02: 00: 00 UTC+0) > > Bug Fixes > > All Platforms > > General > > 1. High-end computers running the Bazzite (Linux) system were mistakenly tapping into low-quality UI resources. Fear not—this issue has been rm'd!

    > Maps and Gameplay > 1. Resolved an issue where if you scored KOs during overtime and the battle concluded at that moment, the KDA tab might not have shown its true colors. Now every victory is honored! > 2. Corrected an issue where the Yggdrasill Path cart icon in the Convoy tutorial was a bit off-target. Your heroic journey can now continue with clarity! > 3. A heroic sweep has been performed to fix various map collisions that could trap players or allow them to slip through walls unexpectedly. Your path to glory is now cleared!

    > Hero Bug Fixes > > 1. Doctor Strange's Portal Power: Fixed an issue where Doctor Strange's portal could be interrupted during the placement phase if an allied Loki transformed into him. The Sorcerer Supreme's magic now flows uninterrupted! > 2. Jeff the Land Shark's Bubble Trouble: Resolved a quirky situation where Jeff's bubbles could, in rare instances, sneak past enemy healing gates into the spawn room. No more bubble bath break-ins! > 3. Iron Man's "Armless" Attack: Addressed a tech malfunction where Iron Man's arm models could go missing after activating Armor Overdrive in certain rare scenarios. The suit's back in action—fully equipped to blast into battle! > 4. Hulk & Wolverine's Team-Up Trouble: Fixed a little mischief where because of their Team-Up Ability, Wolverine's Berserk Claw Strike could, under certain situations, be activated during Feral Leap. Now, there will be no more mix-ups! > 5. Hulk's Charge Hiccup: Resolved a Team-Up Ability bug where if Hulk was hit by Namor's ultimate when charging to throw Wolverine, he wouldn't be thrown afterward. Now, the power duo can deliver a one-two punch without any interruptions—Hulk smash, Wolverine slash!

    15
    SimCity Classic in RetroArch - Who needs Windows 11 when you can play on Windows 98?

    Edit: Oh I forgot the Direct X and drivers links. Added it in the below link list. There is a website that hosts old versions. With Windows 98 SE I use "voodoo_graphics_driver_kit_version_3.01.00" and "directx9.0c_april2006".

    I just escaped the madness of today gaming and enjoy some retro games. The original Sim City from 1989 got a re-release in 1995 as version 2 for Windows 95. This screenshots shows DOSBox-pure in RetroArch with a Windows 98 Second Edition installation to play SimCity Classic V2.0 for Windows 95 (it works with 98). BTW this is on my Linux host. It's hilarious.

    The hierarchy is as follows: Linux > RetroArch > DOSBox-pure > Windows 98 > SimCity Classic V2.0 for Windows 95

    It's actually the first time I played this old version for Windows. I only knew and played the SNES version before, which is dramatically overhauled (and with gamepad support off course), my favorite version to date. In case you want too, there is a lot of stuff to do and understand to get this up and running. First you have to get RetroArch installed and how the emulator core DOSBox-pure works. Then you have to manually install Windows 98 (or maybe 95) and get its drivers sorted out too. Then off course you need the game and install it too. I leave you a few links here, so in case you are interested can start doing it too.

    • RetroArch: https://www.retroarch.com/
    • DOSBox-pure: https://docs.libretro.com/library/dosbox_pure/
    • How to install Windows in DOSBox-pure: https://www.youtube.com/watch?v=9xynDgexf5Y
    • Windows ISO: I can't provide you a download link. My recommendation is to look for Windows 98 Second Edition. You will also need a key you type in during installation.
    • Drivers, Direct X and other old software for Windows: https://www.philscomputerlab.com/
    • SimCity Classic V2.0 for Windows 95 (32-bit) (1995): https://archive.org/details/scclassic
    7
    tocase - Sharing a simple Bash script to change lower and uppercase characters

    Little Update: Just added an exit command after the help.

    Here is another little script that nobody asked for. There are multiple ways to accomplish this, but I always forget how or which is the best way. Use tr? Or sed? When can I use the more efficient Bash substitutions instead, which are Bash integrated functionality of variables that saves me some extra calls. Also most solutions to title case will compress all spaces to single space after a word; not this "title" solution, which respects the spaces.

    Use this like you would use grep or tr, which get input from stdin and output to stdout. There are no special options, only mode names without dashes. Multiple modes can be combined, but there is actually no reason to do so at the moment.

    Example:

    echo "Hello World, this is an EXAMPLE." | tocase toggle upper1

    tocase:

    (Note, this Beehaw instance always replaces some characters and makes the below script unusable. Copy it from the linked script instead.)

    ``` #!/usr/bin/env bash

    if [ "${#}" -eq 0 ] ; then cat << EOF usage: tocase option...

    options: upper all uppercase upper1 upper first character

    lower all lowercase lower1 lower first character

    toggle swap uppercase and lowercase toggle1 swap upper and lower of first character

    title upper first character and lower rest of each word

    examples: echo "Hello World, this is an EXAMPLE." | tocase toggle upper1 EOF exit 0 fi

    while IFS= read -r stdin ; do for argument in "${@}" ; do case "${argument}" in upper) stdin="${stdin^^}" ;; upper1) stdin="${stdin^}" ;; lower) stdin="${stdin,,}" ;; lower1) stdin="${stdin,}" ;; toggle) stdin="${stdin~~}" ;; toggle1) stdin="${stdin~}" ;; title) # Note: Many other solutions other than this sed command do not # work on each word. stdin="$(sed -r 's/\<./\U&/g' <<<"${stdin}")" ;; esac done

    printf "%s\n" "${stdin}" done ```

    1
    LGR had best experience of The Sims 1 & 2 Legacy Collection on the Steam Deck (timestamp at 14:16 min)

    LGR is a YouTuber who talks and shows lot of oldschool games and computers. And he is a fan of the Sims games. The Windows re-release has still problems, but works perfectly fine out of the box on the Steam Deck. I thought this is notable and want to share his experience: Though oddly enough, the one that I've had the most success with is the Steam Deck

    2
    Sharing some of my newest small Bash scripts using 7z

    New version for toarchive: https://gist.github.com/thingsiplay/889cb2899f35405e10839112f5181ab3#file-toarchive

    (I have added a new version of the script. The old one is renamed to 'toarchive-old'. The new script has some guard rails and more checks. Also original files can be removed automatically on success, like gzip does. But an option -r must be explicitly given here, like toarchive zip -r file.txt. Directories can be removed too, but the option uppercase -R is required here, as in toarchive zip -R my_dir. Have in mind this will use rm -r system command. Although some guard rails are in place to prevent massive fail, you should be very careful. Note that no file is removed, if -r or -R are not used at all.)

    ---

    I always write little scripts and aliases that help me from time to time. I just wanted to share some of my newest simple scripts. There are probably better or easier ways to do, but writing and testing them is fun too. Both make use of the 7z command, a commandline archive tool. Posting it here, so anyone can steal them. They are freshly written, so maybe there are edge cases.

    crc32sum:

    ``` #!/usr/bin/env bash

    Calculate CRC32 for each file.

    if [ "${#}" -eq 0 ]; then echo "crc32sum files..." echo "crc32sum *.smc" else 7z h -- "${@}" | \grep --after-context "${#}" '^-------- ------------- ------------$' | \grep --before-context "${#}" '^-------- ------------- ------------$' | awk '{print $1 "\t" $3}' | \grep -P '^[0-9A-Z]+\t' fi ```

    toarchive:

    ``` #!/usr/bin/env bash

    Create one archive for each file or folder.

    if [ "${#}" -eq -1 ]; then echo "toarchive ext files..." echo "toarchive zip *.smc" else ext="${1}" shift opt=() stop_parse=false

    for arg in "${@}"; do if [ ! "${stop_parse}" == true ]; then if [ "${arg}" == "--" ]; then stop_parse=true opt+=(--) continue elif [[ "${arg}" =~ ^- ]]; then opt+=("${arg}") continue fi fi file="${arg}"

    7z a "${opt[@]}" "${file}.${ext}" "${file}" done fi ```

    7
    Steam Linux Use Dips For January 2025 Amid Odd Survey Numbers [Phoronix, 1 February 2025]

    Article has some observation about the new statistics provided by Steam-Hardware-Software-Survey-Welcome-to-Steam.

    > The Steam on Linux marketshare ended 2024 with a 2.29% against Windows at 96.1% and macOS at 1.61%. The Steam Survey numbers for January were posted this evening and they show a sizable dip for the Linux gaming use but there are also other odd discrepancies with the updated monthly figures. > > ... > > Where things get odd though is that the January results show the English language use dropping by 8.17% down to 33.97%... Most other languages dropping too and no explanation where the 8%+ usage went from the English use.

    10
    FreeTubeApp/FreeTube Release v0.23.0 Beta
    github.com Release Release v0.23.0 Beta · FreeTubeApp/FreeTube

    Summary This release comes with dozens of bug fixes, new player enhancements, user experience improvements, performance improvements, and features that we were able to implement thanks to the help ...

    Release Release v0.23.0 Beta · FreeTubeApp/FreeTube
    • Website: https://freetubeapp.io/
    • Download: https://github.com/FreeTubeApp/FreeTube/releases/tag/v0.23.0-beta
    • Discussions: https://github.com/FreeTubeApp/FreeTube/discussions/6676

    Features

    • Add autoplay toggle to the video player by @kommunarr in #5866

    • Add Shift+? shortcut to view all keyboard shortcuts in-app by @kommunarr in #6306

    • Right-click or hold-click on page ←/→ arrows to access navigation history by @kommunarr in #5227

    • [MacOS] Make ⌘←/⌘→ go back/forward by @PikachuEXE in #6466

    • Sort user playlist videos by published date by @GLEBR1K in #6280

    • Add volume and playback rate change notifications to videos by @ikizey in #6473

    • Added Button to Show Original Title and Thumbnail for DeArrow by @JL0000 in #6164

    • Add setting for opening URLs passed to FreeTube in a new window by @OothecaPickle in #6242

    • Update 'Only Show Latest Video for Each Channel' setting to handle a custom number of videos per channel by @c-ciobanu in #5901

    • Add setting blocking autoplay after long periods of inactivity by @kommunarr in #5871

    • Add Gruvbox color schemes & accent colors by @DontBlameMe99 in #5887

    • Add Catppuccin Frappe color theme by @DontBlameMe99 in #6445

    • Add Unlisted badge on watch page for unlisted videos by @OothecaPickle in #5856

    • Add --help and --new-window flags and fix --version flag by @Zander671 in #6455

    • Added buttons to hide hidden channels/text by @JL0000 in #6156

    • Undo feature for Remove From Playlist by @Soham456 in #5885

    • Add support for hms timestamp in query string by @ChunkyProgrammer in #6012

    • Show corresponding keyboard shortcuts in button labels by @kommunarr in #5857

    • Local API: Display more video tags in search results by @absidue in #5926

    • Invidious API: Add support for auto-dubbed audio tracks by @absidue in #5943

    • Invidious API: Extract streaming data expiry date from URL by @absidue in #5997

    • Show previous search queries as search suggestions by @kommunarr in #6414

    • Only refresh current trending tab by @ChunkyProgrammer in #6667

    • ... plus lot of bug fixes changes to existing functionalities.

    0
    Reminder: You can disable Copilot in Github, if you don't use it.
    github.com Build software better, together

    GitHub is where people build software. More than 150 million people use GitHub to discover, fork, and contribute to over 420 million projects.

    Build software better, together

    https://github.com/settings/copilot

    !

    7
    EasyRPG Games (an Open Source RPG Maker 2000 and 2003 player)
    thingsiplay.game.blog EasyRPG Games

    You either love or hate them; RPG Maker games. To me the oldschool Rm2k is history like a videogame console. Nowadays I play those on the Free and Open Source EasyRPG Player. This post has some gam…

    EasyRPG Games

    You either love or hate them; RPG Maker games. To me the oldschool Rm2k is history like a videogame console. Nowadays I play those on the Free and Open Source EasyRPG Player. This post has some game suggestions and sources compatible with EasyRPG.

    1. Where to get Games
      1. rpgmaker .net
    2. Game Suggestions
    3. Enough is enough
    0
    Reminder: Firefox has a good and privacy respecting local language translation of webpages builtin

    I just recommended someone to use Firefox for its excellent translation capability. And I think my reply warrants an entire post, so here is a copy of my reply. This is just a reminder that you can visit websites with other languages too. However Japanese and Korean are not supported yet, which would be helpful for me. Hopefully they add the support soon. But for German in example it works:

    You could use a translation tool, for something that looks interesting to you. At least Firefox makes this easy, with its builtin translation functionality (without Google as far as I understand, and I think local/offline only, but can be wrong). Firefox is my main way to interact with Lemmy:

    Directly in the addressbar for non native languages: !

    Or through menu:

    ! !

    BTW I just saw the link that describes it: https://support.mozilla.org/en-US/kb/website-translation

    > Note: Unlike other browsers that rely on cloud services, Firefox keeps your data safe on your device. There's no privacy risk of sending text to third parties for analysis because translation happens on your device, not externally.

    One more reason to use Firefox.

    Edit: User Lazycog in the comments pointed out that you can also open a new tab for free text translations. Type about:translations in the addressbar and you get this:

    !

    Edit: Another user Arthur Besse in the comments pointed out that you can translate current selection only too. And you need to install language packs, so those will be available offline too. Otherwise its online connected I assume.

    Select text and right click, so you can translate that part only:

    !

    Go to Firefox General Settings page, scroll down to Translations section and download the packages you need. Also checkout what its own settings has to offer, for some customization:

    !

    14
    Very simple foreach line alias to xargs - is it usefule?

    I created a simple alias for xargs, with the intend to pipe it when needed. It will simply run a command for each line of it. My question to you is, is this useful or are there better ways of doing this? This is just a little bit of brainstorming basically. Maybe I have a knot in my head.

    ```

    Pipe each line and execute a command. The "{}" will be replaced by the line.

    Example:

    find . -maxdepth 2 -type f -name 'M*' | foreach grep "USB" {}

    alias foreach='xargs -d "\n" -I{}' ``` For commands that already operate on every line from stdin, this won't be much useful. But in other cases, it might be. A more simplified usage example (and a useless one) would be:

    find . -maxdepth 1 | foreach echo "File" {}

    It's important to use the {} as a placeholder for the "current line" that is processed. What do you think about the usefulness? Have you any idea how to use it?

    15
    thingsiplay.game.blog SNES Mods and Romhacks Collection 2025

    Once more I dived into the web of Romhacking.net to find interesting Mods for the SNES. All kinds of user created mods, bug fixes, additional content, story rewrites, graphics updates and more. Hav…

    SNES Mods and Romhacks Collection 2025

    Once more I dived into the web of Romhacking.net to find interesting Mods for the Super Nintendo / SNES. All kinds of user created mods, bug fixes, additional content, story rewrites, graphics updates and more. Have fun exploring.

    1. Intro
    2. Download the Collection
    3. List of 117 Romhacks
    4. How to play a Romhack?
    5. What happened in 2024?
    6. The End… ?
    5
    Release 0.58.0 · junegunn/fzf (January 2025)
    github.com Release 0.58.0 · junegunn/fzf

    Release highlights: https://junegunn.github.io/fzf/releases/0.58.0/ This version introduces three new border types, --list-border, --input-border, and --header-border, offering much greater flexibi...

    Release 0.58.0 · junegunn/fzf

    0.58.0 ------ Release highlights: https://junegunn.github.io/fzf/releases/0.58.0/

    This version introduces three new border types, --list-border, --input-border, and --header-border, offering much greater flexibility for customizing the user interface.

    Also, fzf now offers "style presets" for quick customization, which can be activated using the --style option.

    | Preset | Screenshot | | :--- | :--- | | default | https://raw.githubusercontent.com/junegunn/i/master/fzf-style-default.png | | full | https://raw.githubusercontent.com/junegunn/i/master/fzf-style-full.png | | minimal | https://raw.githubusercontent.com/junegunn/i/master/fzf-style-minimal.png |

    • Style presets (#4160)

      • --style=full[:BORDER_STYLE]
      • --style=default
      • --style=minimal
    • Border and label for the list section (#4148)

      • Options
        • --list-border[=STYLE]
        • --list-label=LABEL
        • --list-label-pos=COL[:bottom]
      • Colors
        • list-fg
        • list-bg
        • list-border
        • list-label
      • Actions
        • change-list-label
        • transform-list-label
    • Border and label for the input section (prompt line and info line) (#4154)

      • Options
        • --input-border[=STYLE]
        • --input-label=LABEL
        • --input-label-pos=COL[:bottom]
      • Colors
        • input-fg (query)
        • input-bg
        • input-border
        • input-label
      • Actions
        • change-input-label
        • transform-input-label
    • Border and label for the header section (#4159)

      • Options
        • --header-border[=STYLE]
        • --header-label=LABEL
        • --header-label-pos=COL[:bottom]
      • Colors
        • header-fg (header)
        • header-bg
        • header-border
        • header-label
      • Actions
        • change-header-label
        • transform-header-label
    • Added --preview-border[=STYLE] as short for --preview-window=border[-STYLE]

    • Added new preview border style line which draws a single separator line between the preview window and the rest of the interface

    • fzf will now render a dashed line (┈┈) in each --gap for better visual separation. ```sh

      All bash/zsh functions, highlighted

      declare -f | perl -0 -pe 's/^}\n/}\0/gm' | bat --plain --language bash --color always | fzf --read0 --ansi --layout reverse --multi --highlight-line --gap ```

      • You can customize the line using --gap-line[=STR].
    • You can specify border-native to --tmux so that native tmux border is used instead of --border. This can be useful if you start a different program from inside the popup. sh fzf --tmux border-native --bind 'enter:execute:less {}'

    • Added toggle-multi-line action

    • Added toggle-hscroll action

    • Added change-nth action for dynamically changing the value of the --nth option ```sh

      Start with --nth 1, then 2, then 3, then back to the default, 1

      echo 'foo foobar foobarbaz' | fzf --bind 'space:change-nth(2|3|)' --nth 1 -q foo ```

    • --nth parts of each line can now be rendered in a different text style ```sh

      nth in a different style

      ls -al | fzf --nth -1 --color nth:italic ls -al | fzf --nth -1 --color nth:reverse ls -al | fzf --nth -1 --color nth:reverse:bold

      Dim the other parts

      ls -al | fzf --nth -1 --color nth:regular,fg:dim

      With 'change-nth'. The current nth option is exported as $FZF_NTH.

      ps -ef | fzf --reverse --header-lines 1 --header-border bottom --input-border \ --color nth:regular,fg:dim \ --bind 'ctrl-n:change-nth(8..|1|2|3|4|5|6|7|)' \ --bind 'result:transform-prompt:echo "${FZF_NTH}> "' ```

    • A single-character delimiter is now treated as a plain string delimiter rather than a regular expression delimiter, even if it's a regular expression meta-character.

      • This means you can just write --delimiter '|' instead of escaping it as --delimiter '\|'
    • Bug fixes

    • Bug fixes and improvements in fish scripts (thanks to @bitraid)

    0
    Nintendo Family BASIC Type-in Programs Collection (homebrew roms for NES)
    thingsiplay.game.blog Nintendo Family BASIC Type-in Programs Collection

    I just stumbled upon a website named Gaming Alexandria. Their main goal is to preserve videogames related stuff like artwork scans, posters, articles, interviews and even game dumps. My main focus …

    Nintendo Family BASIC Type-in Programs Collection

    > I just stumbled upon a website named Gaming Alexandria. Their main goal is to preserve videogames related stuff like artwork scans, posters, articles, interviews and even game dumps. My main focus is on playable game Roms, specifically on the Type-in Programs from magazines for the Family BASIC.

    0
    Little frustrated with Github, gpg keys, access tokens and correct setup

    This is a bit of frustration post. I'm not a professional and some stuff is super confusing. And it might not even be programming only, as this seems to be a general issue when it comes to signing and security in computers. Every time I have to reinstall my operating system (its really only a few times in a decade), one of the things i fear most is signing into Github, signing keys and setting up local git on my Linux machine. I want the verified badge. Every time its a fight in understanding and doing the right steps, creating gpg keys and access tokens and such.

    Am I the only one who struggles with this? Right now I have set it up and my test repository has the badge again. Do people care about this? Especially people like me who does a few little CLI and scripts and nothing else. Am I doing enterprise level security for the sake of an icon or is this really more secure? I do not have ANY professional background. As said I seem to have setup correctly now, so this is not asking for troubleshooting. Just wanted hear about your opinion and experience, and if any of you care.

    22
    RetroArch 1.20.0 release

    Changelog 1.20.0

    • AUDIO/PIPEWIRE: Add PipeWire audio driver
    • CHEEVOS: Add rarity and points to achievement unlock widget
    • CLOUDSYNC: Enable CloudSync on Windows and Android (non-SSL)
    • CLOUDSYNC: Add iCloud cloud sync driver
    • GENERAL: Automatic Frame Delay refactor
    • GENERAL: Enable CHD hashing for Switch and DOS
    • INPUT: Allow to select a preferred/reserved device for each player
    • INPUT/UDEV/X11/WAYLAND: Enable mouse buttons 4 and 5
    • MACOS: New display server, including support for ProMotion 120Hz V-Sync
    • MENU: Support local thumbnails in other image formats than png (jpg/jpeg, bmp, tga)
    • MENU/XMB: Allow playlist icons to be individually customized, by looking for images in Named_Logos
    • OVERLAY: Add option to load overlay based on system name
    • RECORDING: New WAV recording driver (audio only)
    • TVOS: Support bluetooth keyboards on tvOS
    • VIDEO: Use shader path from CLI for shader cycling
    • VIDEO: Pixel perfect integer scaling improvements: axis options, smart mode
    • VIDEO: Add upscale 1.66x filter
    • VIDEO/SLANG: Support optional includes
    more...
    • AUDIO: Fix audio handling in case of RARCH_NETPLAY_CTL_USE_CORE_PACKET_INTERFACE
    • AUDIO: Include missing audio filters on some platforms
    • AUDIO/PIPEWIRE: Add PipeWire audio driver
    • AUDIO/PIPEWIRE: Add PipeWire microphone driver
    • APPLE: Hide threaded video setting
    • APPLE: Use mfi joypad driver by default
    • APPLE: Include holani, noods, mrboom, yabause, bsnes-jg core in App Store builds
    • CHEEVOS: Add rarity and points to achievement unlock widget
    • CHEEVOS: Add rank to leaderboard submission notification
    • CHEEVOS: Update to rcheevos 11.5
    • CHEEVOS: Update to rcheevos 11.6
    • CHEEVOS: Show rcheevos game image in Discord rich presence
    • CHEEVOS: Use translated strings for achievement messages
    • CLOUDSYNC: Allow saves and configs to be synced optionally
    • CLOUDSYNC: Add iCloud cloud sync driver
    • CLOUDSYNC: Speed up by upload/download in parallel
    • CLOUDSYNC: Allow thumbnails and system dir to be synced optionally
    • CLOUDSYNC: Enable CloudSync on Android (non-SSL)
    • CLOUDSYNC: Add more logs in failure situations
    • CLOUDSYNC: Fixes for reauthentication and parallel sync
    • CLOUDSYNC: Fixes for file resurrection
    • CLOUDSYNC: Enable CloudSync on Windows
    • CRT/SWITCHRES: Update switchres to 2.2.1
    • GENERAL: Support for mbedtls v3
    • GENERAL: Automatic Frame Delay refactor
    • GENERAL: Remove Frame Rest, obsoleted by Frame Delay refactor
    • GENERAL: Wrap around auto increment save state indexes when amount of states is limited
    • GENERAL: Enable CHD hashing for Switch and DOS
    • GENERAL: Enable auto save state when new content is loaded
    • GENERAL: Improve Preemptive Frames when pointing device is used
    • GENERAL: Fix building with menu disabled
    • HAIKU: Restore Haiku build
    • INPUT: Allow to select a preferred/reserved device for each player
    • INPUT: Enable Caps, Num, Scroll Lock modifiers on multiple platforms
    • INPUT: Autoconfig extension with alternative name/vid/pid
    • INPUT: Fix autoconfig profile saving when device is not in the default port
    • INPUT: Change classic turbo mode to work independently of which key was pressed first
    • INPUT: Pointer and lightgun handling sanitization on Windows and Linux desktop platforms. These input drivers will now report edge and offscreen positions in a harmonized way, and will not return 0 instead.
    • INPUT/DINPUT: Fix detection of quick shift key presses
    • INPUT/HID: Fix crash on macOS when disconnecting the controller a second time
    • INPUT/LINUX: Add illuminance sensor support to the linuxraw, sdl2, udev, and x11 input drivers
    • INPUT/Remaps: Sort and apply remaps based on the specific connected controller
    • INPUT/UDEV: Enable mouse buttons 4 and 5
    • INPUT/WAYLAND: Enable horizontal scroll and mouse buttons 4 and 5
    • INPUT/WAYLAND: Simulate lightgun input for cores
    • INPUT/WAYLAND: Support for cursor-shape-v1 and content-type-v1 protocol
    • INPUT/X11: Enable mouse buttons 4 and 5
    • iOS: Enable vibration by default
    • iOS: Better handling of physical mice/magic keyboard trackpad
    • iOS: Mouse grab fixes
    • iOS: Fix mouse cursor movement when button is held down
    • iOS: Fix microphone support request and entitlement
    • iOS: Enable compilation back to iOS 12
    • iOS: Fix OpenGL ES context usage on iOS 9
    • iOS/TVOS: Add Opera to App Store build
    • iOS/TVOS: Bring NEON defines in line with ARM64
    • iOS/TVOS: Flush save files on backgrounding
    • LIBRETRO: Support RETRO_ENVIRONMENT_GET_FILE_BROWSER_START_DIRECTORY
    • LIBRETRO: Support “/” as a file extension for loading a directory as content
    • FFMPEG: Fix crash when playing back a file with 96 kHz audio
    • MACOS: New display server, including support for ProMotion 120Hz V-Sync
    • MACOS: Create App Store build
    • MACOS: Generate key up events for command keys
    • MIDI: Fix long messages (SysEx) in WinMM driver
    • MIDI: Fix lingering notes on close in Alsa driver
    • MENU: Support local thumbnails in other image formats than png (jpg/jpeg, bmp, tga)
    • MENU: Delete also savestate thumbnails when savestates are garbage collected
    • MENU: Option to disable analog stick menu navigation
    • MENU: Fix pause toggle to not clear fast forward state
    • MENU: Fix search playlist index in XMB/Ozone
    • MENU: Fix renamed entry display
    • MENU: Filter unknown extensions also inside zip files
    • MENU: Add icons for present / missing firmware on core info page
    • MENU: Ignore other hotkeys when menu toggle is pressed
    • MENU: Fix menu jumping when using L3+R3 combo
    • MENU: System Information now only shows features relevant for the platform
    • MENU/GLUI: Make Show Sublabels options effective
    • MENU/GLUI: Icon fixes
    • MENU/XMB: Allow playlist icons to be individually customized, by looking for images in Named_Logos
    • MENU/OZONE: Add Selenium theme for Ozone
    • MENU/OZONE: Touchscreen improvements
    • MENU/OZONE: Add a touch-sensitive Resume button in the lower right corner
    • NETPLAY: Add East Asian relay server
    • OVERLAY: Add option to load overlay based on system name
    • PS2: Fix several broken cores depending on pthread
    • QT: Enable building with Qt6
    • QT: Fix input panel
    • RECORDING: New WAV recording driver (audio only)
    • REMOTE RETROPAD: Add gyro/acceleration/light sensor test screen
    • REMOTE RETROPAD: Add pointer test screen
    • REPLAY: Replay format extended to support external tools
    • TVOS: Support bluetooth keyboards on tvOS
    • TVOS: Fixes to run correctly on TVOS13
    • TVOS: Better handling of Siri remote
    • TVOS: WebDAV server for adding files more easily
    • TVOS: Add Settings.app option to reset retroarch.cfg
    • TVOS: Bring minimum tvos version down to 13.0
    • VIDEO: Show and use exact refresh rate (3 decimals) and interlace/doublestrike where available
    • VIDEO: Allow setting viewport bias to offset viewport horizontally/vertically
    • VIDEO: Support viewport bias also with integer overscale and custom aspect ratios
    • VIDEO: Use shader path from CLI for shader cycling
    • VIDEO: Pixel perfect integer scaling improvements: axis options, smart mode
    • VIDEO: Add upscale 1.66x filter
    • VIDEO/D3D: Fix GPU screenshots
    • VIDEO/KMS: Force fullscreen when KMS is used
    • VIDEO/OpenGLES: Improve version directive granularity
    • VIDEO/SHADERS: Fix memory leak when shader parameter step is 0.0
    • VIDEO/SHADERS: Add 2 uniforms, OriginalAspect and OriginalAspectRot.
    • VIDEO/SHADERS: Add CoreFPS and FrameTimeDelta uniforms.
    • VIDEO/SLANG: Support optional includes
    • VIDEO/VULKAN: Fix Vulkan window freezes when swapchain becomes suboptimal
    • VIDEO/VULKAN: Prefer IMMEDIATE mode without vsync
    • VIDEO/X11: Support inhibit of Xss screensaver
    • VITA: Enable analog L2/R2 triggers when a DS3 controller is used with PS Vita
    • WAYLAND: Fix segfault when relative pointer is not supported
    • WAYLAND: Use reverse DNS name for desktop file and icon
    • WAYLAND: Commit viewport resizes for more responsive display when resizing window
    • WINDOWS: Fix restart if path to executable contains non-ASCII symbols
    • WINDOWS: Hide directories starting with $ from file browser
    1
    LRPS2 – the new PlayStation2 core with a brand new Vulkan LLE renderer – Libretro/RetroArch (January 2025) [blog]

    We have a brand new PlayStation2 core, LRPS2. It’s a heavily modified version of PCSX2 custom made for the Libretro API, and it currently runs on Windows, macOS and Linux.

    The core code is modern and up-to-date unlike the old core and it no longer suffers from the serious drawbacks the older core had.

    It supports nearly all the rendering backends for the GSdx renderer: Vulkan on Windows/macOS/Linux, Direct3D 11 and 12 on Windows, and OpenGL on Windows/Linux.

    For those interested, you can also read our compendium article here posted earlier today.

    All the screenshots below were taken with the paraLLEl-GS renderer and the following settings: 16x SSAA, paraLLEl experimental high-res scanout turned on. Shader preset used is: presets/fsr/fsr-aa-lv2-bspline-4taps.slangp.

    2
    xemu v0.8.0 released (31 Dec 2024) - A Xbox emulator
    github.com Release v0.8.0 · xemu-project/xemu

    Original Xbox Emulator for Windows, macOS, and Linux (Active Development) - Release v0.8.0 · xemu-project/xemu

    Release v0.8.0 · xemu-project/xemu
    • Release: https://github.com/xemu-project/xemu/releases/tag/v0.8.0
    • Already updated to v0.8.1, check newest version: https://github.com/xemu-project/xemu/releases
    • Website: https://xemu.app/

    I just saw the release and don't know what's actually different or new in this bigger update. Could not find a changelog or a blog post highlighting the changes. I will try it out today. If you have a changelog, please post a link here. Happy New Year everyone!

    6
    thingsiplay thingsiplay @beehaw.org
    • https://thingsiplay.game.blog/
    • https://github.com/thingsiplay

    I'm here to stay.

    Posts 103
    Comments 1.7K