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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SA
Posts
18
Comments
442
Joined
2 yr. ago

  • I'm mostly against switching systems when I like the one that I use but there are 2-3 things that I'm going to change to make it even better.

    I do not want to learn an entire system because I want to dodge modifying the few things that are bad in 5th.

    As for the rule, my dear friend, you completely missed why it exists in my game. The reason is simple to keep my players engaged and entertained even when they are at 0 hp. That's it. nothing more and nothing less. It's not because 5th has bad exhaustion (because I never used it in my game to begin with) and it's not because being unconscious is boring (when not using my sweet condition) that I'm going to spend hours and hours relearn an entire system.

    I'm fine with 5th. I like it. I'm not going to change cars because I do not like the paint color. I'll just repaint it and enjoy it then.

  • Except its not complexity once you see it in action. Novody cares about that piece of info before reaching 0 hp, when you do need it you are in combat and have plenty of time to check it out, and the best part ? You can even skip it if you dont care for it.

    I prefer to adapt a car that I like than to switch cars for a better result after a big time of work. But that is my preference. And if its not yours its perfectly fine too.

  • I do not think it's really possible to consider the preps of Critical Roll to any normal table. Because it's their job. They can spend time again and again and redoe and recycle and lose work and barely feel it.

    We normal DMs do it in our spare time. Not only are we not paid for it one way or another like Matt (which benefits greatly now of his preps per CR's moneymaking) but our free time is limited as it is. That's why you shouldn't over prepare. To not lose whatever preps you managed to squeeze out of your scheduling,

    But even keeping encounters just in case is a 5 out of 10 idea. In the sense that where players are, what level they are, what equipment they got, the terrain, type of enemies, etc. is still improvisable in the same quality as adapting a cookie-cutter encounter to where they are would be. At least for me. Recycling and improvising sometimes takes just as long.

    I will be saying that if I would be making money out of my preps, I would prep a lot more. And depending on how much money, if it can be enough to live on, I could prep for hours and hours everyday to have every situation covered and not feel it as much when things go in a way where 3 hours of my time go in a puff of smoke.