Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SA
Posts
18
Comments
442
Joined
2 yr. ago

  • I do like how your first sentence is "I have no idea what this means" and then follow up with more text saying how I'm wrong than my rule took.

    If you were wondering, 1 level means -1 on your d20s.

    That's because I take away the old system of exhaustion completely.

    The short rest respite is only on the FIRST short rest of the day.

    Yup. A player could take their bonus action to heal, get back up by themselves. Oh no, autonomy. For one level of exhaustion that is on you until the combat ends, making you worst at everything until your short rest if it's the first of the day, or long rest like 99 % of all problems.

    You are right, I do play with people not as good at DND as me. I still play with them. Oh no.

    Anything else to ask before dishing out a critic when you don't really understand it in the first place ? I'm honestly happy to talk, I would prefer with people asking before dishing out thought.

  • How to refuse such politeness ? Here it is my good sir :

    https://m.youtube.com/watch?v=w_6fHrOUoXM

    It went really well. The hardest part was putting my 10+ leveled players to 0 HP. After that its a straight buff to them. They can talk and move for free, the rest is optional. You could even have the rule for half the table and still working. Except for changing the exhaustion, but fuck I do not like the complexity of every stage of 5th exhaustion. It lacks simplicity.

  • Its my new Exhaustion system borrowed from one dnd. I always hated the 5th version of exhaustion, as its hard to remember every single point. So my system here replaces the old one. Where instead every d20 roll has a minus.

  • Condition Dying

    Not for NPCs, the goal is to keep players alive.

    When hit points reach 0, the character drops Prone and becomes Dying

    At the beginning of the round, we start with the Death saving throws.

    Then, the character can either:

    Move (prone = half movement). Cost: Free

    Talking while dying. Cost = Free

    Action. Cost = 3 levels of Exhaustion

    Bonus Action. Cost = 1 level of Exhaustion

    Reaction. Cost = 1 level of Exhaustion

    It is not possible to get up.

    Exhaustion: On the d20

    1 = -1 on every d20

    2 = -2 on every d20

    ......

    9 = -9 on every d20

    10 = death

    Recovery **First ** shorts rest = - 1 Exhaustion Long rest = - 2 Exhaustion

    Edits following comments :

    so, the -1 exhaustion on short rests is only on the FIRST short rest that they use it on. They can't do it twice in a day. Also clarified the scaling. Love to you all

  • It's very pretty, thank you for sharing.

    Don't know if it's any useful, but if you want a tip from a DM using maps on the Internet for their own online games : make them bigger. Or at least, more developpement around the edges for example if a player were to flee or to pursue a target. As such, this map as beautiful as it is might be a bith tight, feeling too close and too restrained to be used. If I were to use it, I'd have to crudely draw where the roads, the river and other obstacles would end up being later on.

  • Yes and no. Sure recycling is good. I did it as much as I could. But sometimes you tailor make something that would be just as much effort recycling as starting over.

    Mostly combat encounters taking the terrain into account. The best sort of combat.

  • Getting derailed is easy. Making it fun for everyone DM include is the challenge. That is both a skill, luck, and mental energy that not everyone can or want to put in sometimes.

    But I am not agreeing with the point of dnd. The point is the exact same as videogames, other ttrpg games, other TT games period. Having fun. Its really as simple as that. Which is why everyone should aim to do something they have fun with.

    Just saying thought. If derailing the DM is the fun of a player, it sounds more like belonging to a horror story.

  • Bingo ! It works pretty well for now. Even if nobody wants to use actions, they can move and talk and gasp for air and be in pain and actually do something else than roll one single die, usually in secret, for a turn that lasts 30 minutes sometimes.

  • Oh yeah, Last Words are a fucking must. It's the last chapter of your character. It's the last bit of action they might ever take. What curle DM would say : no you are dead now shut up.

    Well, I used to read a lot of stories on rpghorrorstories, so yeah it's entirely possible.