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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SA
Posts
18
Comments
442
Joined
2 yr. ago

  • Hot take : this idea isn't a good choice.

    And here is why. If you are using ingame tactics to discourage murderhoboing, then there is a chance to learn and not be a rotten core of a player. So, there is a chance to learn it ingame from it. Otherwise it's a waste of time and you should ask them to join a table that they would fit if such exists.

    Now, if you're teaching something and use the good old dragon in human form once they start to push around, you better be doing it in a place that would fit before they even attempt it.

    Because if you don't, then you teach them that at any point, anywhere, there could be a dragon under disguise.

    Hilarious as fuck for veteran players to play around with, as such ideas go. But teaching them this means that at any point there could be an overpowered, wise and objectively good morals anywhere.

    Besides the huge problems this causes since it's the guards-are-not-competent paradox of games but on steroids (if guards would be competent, then most adventures wouldn't exist, especially at early levels), it also means that they are nothing and have no chance into moving the adventure one way or another. It would be like fighting a hurricane with a bug squasher.

    Which is why, my personnal 2 cents is to have something that keeps your players in check but that could be part of the scenario. Kill an isolated merchand ? He has time to use Sending to a guard he knows well. Tries to be an ass to a waitress ? Get throwned out. Resists ? Local guard being called up.

    If you make it realist and part of your world as it should be, you will then be teaching a solid lesson and keep your world coherent and consequence-FULL.

    If you have read this until here, first thank you, and second I know this meme is mostly a running joke about improvised murderhobo-type players, but as someone that actually used it a few times you have to be careful when using disguised entities when doing it for reals. It's the scenarist equivalent of juggling dynamite.

  • Lol, I never made the link between them.

    But yeah.

    Lets say its just jpegs and narration, but I picked the cutest kobold kid I could find (my players are kobolds) and placed her near an undead mindflayer.

    Sadly my players couldnt be fast enough. Althought to be fair I did used wall of force... mouhahahahaha

  • I sent the sheet to my player that is playing a Harrengon and is the most deadly character of a team that includes a moon druid, a wizard and a warlock.

    Surprisingly, he found it too cute for his character XD

    I said since he's always sneaking and nobody ever sees him it's not like how he looked mattered to his enemies anyway XD

  • Funny thing is, there is one kobold in the team that would probably do it. Then offer it to the cheff of the tribe, Linéon Piedléger, a halfelin that is like Gordon Ramsey and likes to taste new meats...