Skip Navigation

Posts
291
Comments
114
Joined
2 yr. ago

Micro-maps @ttrpg.network

Side room

Micro-maps @ttrpg.network

Altar

Micro-maps @ttrpg.network

Passages

  • Why not both? ;)

  • Micro-maps @ttrpg.network

    Bailey

    Kult @ttrpg.network

    My favourite Kult session

    Traveller @ttrpg.network

    Interplanetary travel times

    Sci-Fi RPGs @ttrpg.network

    Interplanetary travel times

    Micro-maps @ttrpg.network

    Hoist

  • Thanks for the heads up. Do holler if you need help somehow.

  • Sci-Fi RPGs @ttrpg.network

    Cyberdark is offering a Quickstart

    Micro-maps @ttrpg.network

    Storage room

    Micro-maps @ttrpg.network

    Warrior's crypt

    Micro-maps @ttrpg.network

    Small crypt

    Micro-maps @ttrpg.network

    Loading area

    Micro-maps @ttrpg.network

    Training room

    Micro-maps @ttrpg.network

    Hellish gaol

    Sci-Fi RPGs @ttrpg.network

    Bombed Metro Battle Map

    Micro-maps @ttrpg.network

    Staircase

    Micro-maps @ttrpg.network

    Ice shelves or sea ice?

  • LOL... it was supposed to be a statue, but then I drew in a detailed style everything else.

  • Micro-maps @ttrpg.network

    Reading room

    Sci-Fi RPGs @ttrpg.network

    Mothership Month

  • On an unrelated note.. I have these blue and red scraps of paper, and I'm not sure what to do with them:

    I'm thinking that I could try the blue ones for drawing snowy or icy areas. Not sure how it will go. Guess we'll find out.

    But the red ones, those are more difficult. For starters, it's a dark-ish red, which makes it more complicated. Perhaps I should use a sharpie (something with a thick tip) instead of a pen? And then there's the theme... what fits well with red? Yeah, sure Hell is associated with red, for starters, but I don't know how I would draw hellish landscapes.

    Any ideas?

  • Not sure I made it "swampy" enough...

  • Nah... real fjords would be narrower and longer, right?

  • Yeah, I guess I was just completely disconnected on the real hazard of depressurization. It’s not just about holding your breath.

    The worst part is that I have read about this stuff in several contexts. Maybe it’s just that it’s not a common part of my life.

  • Thanks for the link. I’d forgotten about this. Of course, I’ve only read it phrased in the scenarios where scuba divers resurface too fast.

    I guess my proposed solution only works within a pressurized environment.

  • You can’t? Huh. I’ve got some reading to do.

    Edit: there’s another comment with a relevant link. The problem seems to be the pressure difference, regardless of your previous actions.

  • Thanks for the reminder. I still remember people talking about the “realistic” scene in Titan AE, where the protagonist expels the air from his lungs before venturing into space.

    Anyway, maybe I can fix it and say that you can take a few short breaths to oxygenate and then let go.

  • There must be a way to make it work mechanically (even if it's a lever on a pulley on a screw on a wedge).

    And if not, there must be a way to make it work magically.

  • Is it? No wonder my players always search everything thoroughly.

  • Same thing happened to me when I discovered it.

    You probably figured it out already, but in case you didn't: the video I posted before is part of a playlist, and it's an excellent way to get acquainted with the game.