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Posts
379
Comments
148
Joined
3 yr. ago

  • Oh, I wish. 😁

  • Micro-maps @ttrpg.network

    Dead end

    Micro-maps @ttrpg.network

    Side channel

    Micro-maps @ttrpg.network

    The long trek down

  • Thanks!

    It's also fun to draw them.

    Never considered myself good at drawing, so I imitate a lot. And I think my skills are getting better (or at least less bad XD).

  • Micro-maps @ttrpg.network

    More elevation tests

  • I assume board games are not an option? I’ve played Salem with probably 10 players and it’s quite fun. It will take much less than 6 hours though.

    But I don’t want to leave just challenging the question without suggestions, so I’ll ramble on…

    I’m thinking very quick character creation (if anything because I have players who are unable to take less than an hour doing so), perhaps something like Mothership or pretty much any PbtA. Or pregens.

    Spotlight time will be an issue, so a something with very fast combat mechanics should be very important.

    I’m pondering if it’s worth a shot trying something like Dread, but I’m not sure if 6 hours is too long for a game like Dread.

    I’m curious: do the 12 of you (+GM) usually play all at the same time?

  • Micro-maps @ttrpg.network

    Lake #6

    Micro-maps @ttrpg.network

    Rainbow

    Micro-maps @ttrpg.network

    Plateau

    Micro-maps @ttrpg.network

    Dear old cabin

    Micro-maps @ttrpg.network

    Forestside

  •  
        
    -------------+--
    |..Good luck...|
    |.to.@.and.d.!.|
    ----------------
    
      
  • Micro-maps @ttrpg.network

    Jungle waterfall

  • Yeah, shading would have helped.

    I once read (or maybe watched a video?) saying that most cartographers shade as id the sun were in the upper left of the image. Of course, it’s an artist choice, so many more decide against it. :)

    But even if you’re not an astronomy enthusiast, you can open up Google Maps and check out the satellite photo layer. Every now and then, you’ll come across a terrain feature that you can’t easily tell if it’s raised or depressed.

  • Micro-maps @ttrpg.network

    Staircase at the bottom of the well

    Micro-maps @ttrpg.network

    Elevation

    Micro-maps @ttrpg.network

    Plaza

    Micro-maps @ttrpg.network

    Trader's guild

  • Huh. Didn’t pay much attention myself, but perhaps they meant to convey “availability” instead?

  • Micro-maps @ttrpg.network

    Just some passages

    Kult @ttrpg.network

    Writing Cults - Seth Skorkowsky

    Sci-Fi RPGs @ttrpg.network

    Bundles and bundles of Holding...

    Sci-Fi RPGs @ttrpg.network

    Astroid base

    Micro-maps @ttrpg.network

    Ceremonial chamber

  • Actual plaster. Diluted.

    I don't know if there are many types, but it's the one used to fill-in small details or to cover holes left by nails.

  • rpg @ttrpg.network

    Ruined temple

  • You could say I kinda have...

    The thing is I mostly use scraps of paper that would otherwise be thrown away or shredded. Also, it's possible that if I used graph paper, my shaky hand would be more noticeable. 😅

  • Same thought process on my part. A little bit of laziness might have played a part as well. 😅

  • Ah, I hadn't thought they could be rival cities.

    Maybe even belonging to different kingdoms?

  • Heh. Yeah... they're very old, and I've reused them many many times.

  • Yeah. I noticed after the fact. Oh, well.

  • Permanently Deleted

    Jump
  • Out of the loop here. What are the recent scandals with Discord?

  • This is probably not what you’re looking for, but it reminded me of the fan-made Polybius scenario for Kult.

    But even if its not what you need, it might be useful as inspiration:

    https://kult.tools/Polybius/

    Oh, and if you’re not familiar with the urban legend, give it a search on YouTube.

  • Thanks! 😀

  • I'm seeing a lot of broken image fallback icons; mostly for community icons and banners, as well as thumbnails for images posted before the migration. Am I the only one experiencing this?