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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PA
Posts
11
Comments
255
Joined
2 yr. ago

  • To me, "he died" puts an emphasis on what the person actually went through. To die is to experience the process of dying. "He is dead" puts the emphasis on his current state, not on the transition from life to that state. Linguistically, I consider dying to be the process and death to be the result. You die once, but you stay dead forever (medical resuscitation notwithstanding).

    I have no clue how many other people think of the phrases like that, but that's the rhetorical distinction I draw between the two.

  • For anyone interested in why, C was new and didn't yet optimize to the same level that a clever and experienced human could optimize Assembly. IIRC, by the time he was developing Roller Coaster Tycoon, C compiler optimization was on par with human Assembly optimization, so it was the last notable game written entirely in Assembly for optimization purposes.

    I think this was the video I watched where I learned this: https://youtu.be/0JouTsMQsEA

  • I don't care enough to read through the whole thing, but some cursory searching brought up a reddit thread where a commenter found the original thesis:

    Strehmel, J. (2022). Is there a Correlation between the Use of Swearwords and Code Quality in Open Source Code? [Bachelor’s Thesis, Institute of Theoretical Informatics]. https://cme.h-its.org/exelixis/pubs/JanThesis.pdf

  • I would argue UE5 enables and encourages bad development practices that lead to the unoptimized mess that "modern graphics" games are right now. Their work is cool, but so many games rely on temporal aliasing for in-game effects now, and UE5 is the common denominator.

    Steam and GOG have a strong history and userbase. 0% commission is nice, but Steam in particular offers a world of more value than Epic Games Store, including but not limited to a usable fucking user interface (I use Rare to play my EGS library because it's so bad).

    Steam games are DRM free unless you consider Steam itself a form of DRM. DRM is implemented by the developers of the game, not by the marketplace it's sold on.

    And I find it strange that you think GOG has a better business model than Steam and will be more competitive long-term. Why do you think so?