Operative! This new Delta Green RPG Megabundle has raided black-site archives to bring you a trove of tabletop roleplaying game ebooks featuring Arc Dream Publishing's horror-espionage RPG of modern-day Cthulhu Mythos conspiracy-horror, Delta Green. Born of the U.S. government's 1928 raid on the deg...
![Delta Green RPG Megabundle](https://ttrpg.network/pictrs/image/143bd0d7-c182-4a20-92f4-26f75a5b54b3.png?format=webp&thumbnail=256)
If you're looking to get started with Delta Green, round out your PDF collection or just support the creators & their charity, Arc Dream has put an excellent mix of books up on Bundle of Holding.
If you're looking to just play and were waiting for the right moment to pick up the player tools, for $7.95 you can pick up the following in the Agent Bundle to get started:
- Delta Green Agent's Handbook
- The Complex
- Agent Dossiers
However if you want to go deeper and run your own games, then you can upgrade to the Handler Bundle for about $40 and get all of these:
- Delta Green Handler's Guide
- Delta Green: The Conspiracy
- Delta Green: The Labyrinth
- Iconoclasts
- Impossible Landscapes
- ARCHINT
- Delta Green Handler's Screen
All told, about $186 worth of PDFs
Agent! This all-new collection of Delta Green Digital Asset Packs, featuring high-res logos and graphics from Arc Dream Publishing that enhance your Delta Green RPG tabletop roleplaying campaign, is a companion to our Delta Green RPG Megabundle in progress. THIS IS NOT THE DELTA GREEN MEGABUNDLE. Th...
![Delta Green Digital Asset Packs](https://ttrpg.network/pictrs/image/c790fb50-6478-41c8-b845-ddde2876944f.png?format=webp&thumbnail=256)
Rachel Ivey made several packs of digital assets (logos, graphics, etc.) that someone could quickly bash together in their favorite imaging app to create realistic props for their campaigns. And now they are on Bundle of Holding. Regularly $60 but are going here for only about $20.
So I just very recently uncovered this podcast (presumably because I've been living under a rock). And I have to say, it's different, but really well done. It's a lot less a bunch of friends sitting around joking and throwing dice, and much more improv-actors telling a story set around several different Delta Green RPGs. They clean up their table-talk and rework some gameplay/conversation to add to the dramatic effect. Once I got used to their format, I find I really like it.
So where does everyone like to draw inspiration from for their DG games/Investigators or even NPCs?
True Detective, X-Files, great TV shows. The SCP Wiki has some good inspiration. I used to peruse/listen to the occasional interesting looking conspiracy websites/podcasts, when they're just weird and less political.
Where do you all like to draw inspiration from?
For me, way back in the early times of 2015, a friend mentioned how much she loved playing Call of Cthulhu in college. A group of us now adults decided we'd try and get a game or two together, and I somehow became the Keeper. In an effort to get myself up to speed on DM'ing (after a looong dry spell) I started listening to Actual Plays, and at the time, the biggest one was RPPR.
At that point, they were adapting Chaosium rules to Delta Green a bit, but there was also bubbling interest in the re-release of Delta Green by Arc Dream. I was focused on CoC content, but I very quickly got into the DG stuff they were playing. I barely missed the original Kickstarter but have made it into all the rest and have a little bookshelf I'm proud of.
How about everyone else?
Lovecraftian cosmic terror meets the War on Terror. The award-winning RPG setting comes thundering back in a new Cthulhu Mythos game.
![Pre-order Delta Green: The Role-Playing Game on BackerKit](https://ttrpg.network/pictrs/image/296cf1d9-17c8-433f-9fdc-0da6d0d49f04.jpeg?format=webp&thumbnail=256)
There is now artwork and a pre-order link up on backerit. Additionally Rachel Ivey posted about it in the Facebook group. Explicitly stating "Please don't ask when it will be released to the public."
That said, Caleb, the author, has been play testing it on his Patreon for months now so between those two signs, if I were divining tea leaves I'd say we're getting close.
And if you don't know about this scenario, do yourself a favor and go poking around for it. The original Actual Play was one of my all-time favorites.
Brief Overview
There are multiple sources of information for Delta Green, and most of these are common knowledge if you're already a fan of the game. But I thought I would compile them all into a single post to get things started.
Lastly, if you're looking for a layman's description of what the setting is like, it can best be described as a conspiracy within the US Government willing to use extra-judicial means to keep the world safe from unnatural threats. There are other-national offshoots, there are conspiracies within conspiracies.
I always describe it as, Men in Black if it were a violent, R-Rated crime-drama or X-Files if it were all about the Cigarette Smoking Man.
While not a DG inspired series, as far as I'm aware. True Detective Season 1 starring Matthew McConaughey and Woody Harrelson is an excellent, engaging primer on how the stories hit.
Links to the creators/maintainers
This may not be comprehensive, but the following people either have/had a strong hand in the creation of the Delta Green Lore, or are working to maintain/embellish it.
Dennis Detweiler patreon Adam Scott Glancy Shane Ivey patreon Caleb Stokes patreon John Scott Tynes website
Podcasts
The Greenbox Podcast The Rancor's Brothel *Site was down when I tried to post this, but they have several episodes set in the DG mythos RPPR Actual Plays featuring Delta Green
Handler Tools
The Fairfield Project Fairfield Project is a collection of "ideas" for Delta Green Handlers. There are everything from objects/items, shady groups, and shotgun scenarios available here to boost one's creativity. Most of this information revolves around "The Outlaw Years" of Delta Green (a point in time in which DG was officially disbanded, yet the agents were still operating very much outside the law.
"The Delta Green Wiki" or "The New Fairfield Project" Similar to The Fairfield Project, the Delta Green Wiki is an offshoot wiki that is primarily focused on the timeline after DG has reformed as a branch of the government with slightly better access to resources than the Outlaw Years.
The Green Box Generator A "Green Box" is a storage cache (historically a nondescript storage unit) of items that would be useful to Agents when going through a scenario, and provided by the Handler as a means to provide them with interesting/useful/quirky/dangerous artifacts. The Green Box Generator aids a Handler in creating a list of interesting items to populate a Green Box with.
The Scenario Database Maintained by our own @blaborb this is a fairly comprehensive database of of 649 (at the time of this writing) DG scenarios in print/out of print/shotgun scenarios/etc. with tags, voting and links.
Kickstarter Reward Report A link from Arc Dream's main website where they are keeping a loose record of what is released and what's on the horizon. No exact dates in most cases, but they do try to give you an idea of how far along each project may be.
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This was my first attempt at starting a post to the community. I would love to add more to this, and enrich/maintain better links as time goes on. Please feel free to update or correct me in the comments, and I will make an effort to expand upon this post. -Thanks!
I thought it might be nice to put out a thread on what people are currently running or have run recently. Anything CoC related should be fine.
I'll admit I'm about a 3-week veteran of Lemmy right now, and green as green could be, but I'd love to try modding and growing a Delta Green community if that were ok.
I asked this post once in another site that shall not be named, and it had a lot of fun answers, so I'll throw it out here.
"What is the best use you've ever seen of the Cthulhu Mythos skill?"
It's such a difficult skill to build up, and using it successfully is a very difficult feat to pull off, what's been your favorite way to see it "work" for a player?