
Delta Green
- www.forbes.com Now Is A Great Time To Investigate Cthulhu With Delta Green
The award winning modern day Cthulhu Mythos role playing game Delta Green has 20 titles as part of a Humble Bundle offer. Here are the best ones to check out.
> Delta Green is a modern day horror game that cast players as members of a conspiracy inside the United States government. They use the countries’ vast resources to investigate and battle elements of the Cthulhu Mythos. They also moust confront the cost of their vigiiance with scenes at home watching as the things they fight for slowly, but inevitably, slip away. > > Humble Bundle is currently hosting a collection of several books to raise money for Covenant House. The bundle is available through June 22nd, 2024. Here are some of the outstanding titles in the collection, though everything included is worth checking out.
- True Detective - Season 4 Night Country has some great Delta Green vibes
This latest season (thought only 2 episodes in) seems to lean heavily in the cosmic horror direction. So far it feels like it could be a really cool Delta Green mission. Maybe they'll find a way to explain all the weirdness away, but for now I'm loving the mystery.
Minor spoilers: The end of the first episode and beginning of the second really set the tone.
- Delta Green Mega Bundle of Holding
If you're looking to get started with Delta Green, round out your PDF collection or just support the creators & their charity, Arc Dream has put an excellent mix of books up on Bundle of Holding.
If you're looking to just play and were waiting for the right moment to pick up the player tools, for $7.95 you can pick up the following in the Agent Bundle to get started:
- Delta Green Agent's Handbook
- The Complex
- Agent Dossiers
However if you want to go deeper and run your own games, then you can upgrade to the Handler Bundle for about $40 and get all of these:
- Delta Green Handler's Guide
- Delta Green: The Conspiracy
- Delta Green: The Labyrinth
- Iconoclasts
- Impossible Landscapes
- ARCHINT
- Delta Green Handler's Screen
All told, about $186 worth of PDFs
- Delta Green Asset Packs on Bundle of Holding
Rachel Ivey made several packs of digital assets (logos, graphics, etc.) that someone could quickly bash together in their favorite imaging app to create realistic props for their campaigns. And now they are on Bundle of Holding. Regularly $60 but are going here for only about $20.
- Part actual-play, part audio drama - The Redacted Reports
So I just very recently uncovered this podcast (presumably because I've been living under a rock). And I have to say, it's different, but really well done. It's a lot less a bunch of friends sitting around joking and throwing dice, and much more improv-actors telling a story set around several different Delta Green RPGs. They clean up their table-talk and rework some gameplay/conversation to add to the dramatic effect. Once I got used to their format, I find I really like it.
- Homebrew Rules for SAN Rolls?
I've been thinking about how SAN rolls work in Delta Green (and its predecessor, Call of Cthulhu). Sanity represents a character's connection to humanity - human culture, human beings, human science, and of course, human morality. It is determined by POW, which represents willpower. Sanity is lost through confrontation with forces that reveal how all these things are lies. Impossible entities and events, nauseating cruelty and violence, the realization of helplessness, and so on.
All this makes sense to me. The game mechanics line up with the abstract ideas they represent. Where things change is when we get into rolling for SAN.
The same statistic that determines security in the human narrative is used to diminish itself. Mechanically, the lower a character's SAN is, the faster they lose what little they have left. While there's a certain grim logic in that, I think it has a flaw, and have been thinking of an alternative approach.
In Lovecraft's work, it is not confidence in humanity that acts as a defense against the reality of the cosmos, but dumb ignorance. This is displayed many times, but I'll stick to using a single quote from Pickman's Model to showcase this:
>"If there are any ghosts here, they’re the tame ghosts of a salt marsh and a shallow cove; and I want human ghosts—the ghosts of beings highly organised enough to have looked on hell and known the meaning of what they saw."
I think it's all well and good to roll SAN to resist helplessness and violence, but the Unnatural is a different story. It only really breaks people who were clever enough to know the meaning of what they saw or experienced.
The change I'm thinking of making here is rolling INT instead of SAN when faced with the Unnatural. Perhaps INT at +20%. A failed INT roll would equate to a successful SAN roll.
For example, If an Agent sees a ghoul and fails their INT roll they lose no SAN - it's just a freaky animal to them. An Agent who succeeds grasps that this creature was human once. They fully understand the implications of its terrible existence.
Does anyone have any feedback on this. Is it a change I should implement? Is my logic sound? Should I buff INT (maybe making higher INT lead to more skill improvements during the aftermath of an op, or making learning new skills easier during home scenes) to make up for the fact that having high INT is now liable to drive an Agent insane?
- Scenario/Investigator Inspiration?
So where does everyone like to draw inspiration from for their DG games/Investigators or even NPCs?
True Detective, X-Files, great TV shows. The SCP Wiki has some good inspiration. I used to peruse/listen to the occasional interesting looking conspiracy websites/podcasts, when they're just weird and less political.
Where do you all like to draw inspiration from?
- What Happened to Deep State?
As title. I'm running a very March Technologies game right now, and I'd love greater detail on Majestic and its post-Accord splintering. Is the Deep State book still in production? Just delayed? Cancelled?
- Where did you first hear about Delta Green?
For me, way back in the early times of 2015, a friend mentioned how much she loved playing Call of Cthulhu in college. A group of us now adults decided we'd try and get a game or two together, and I somehow became the Keeper. In an effort to get myself up to speed on DM'ing (after a looong dry spell) I started listening to Actual Plays, and at the time, the biggest one was RPPR.
At that point, they were adapting Chaosium rules to Delta Green a bit, but there was also bubbling interest in the re-release of Delta Green by Arc Dream. I was focused on CoC content, but I very quickly got into the DG stuff they were playing. I barely missed the original Kickstarter but have made it into all the rest and have a little bookshelf I'm proud of.
How about everyone else?
- Any Glass Cannon fans? Impossible Landscapes S2
Their second season of Impossible Landscapes just started, the previous season was some of the best content they have ever put out
- God's Teeth a teensy bit closer to releasedelta-green-the-role-playing-game.backerkit.com Pre-order Delta Green: The Role-Playing Game on BackerKit
Lovecraftian cosmic terror meets the War on Terror. The award-winning RPG setting comes thundering back in a new Cthulhu Mythos game.
There is now artwork and a pre-order link up on backerit. Additionally Rachel Ivey posted about it in the Facebook group. Explicitly stating "Please don't ask when it will be released to the public."
That said, Caleb, the author, has been play testing it on his Patreon for months now so between those two signs, if I were divining tea leaves I'd say we're getting close.
And if you don't know about this scenario, do yourself a favor and go poking around for it. The original Actual Play was one of my all-time favorites.
- Impossible Landscapes tarot?
I'm a player in an Impossible Landscapes campaign (so no spoilers!), and I've learnt that there's a tarot deck that was made for this. Does anyone know whether you can still get it anywhere, or whether it'll be sold again in the future?