Dragon Age: Veilguard lead level designer Brian J. Audette responds to criticisms on Bluesky: "We couldn't have made a better Dragon Age, only a different one."
M. Orange @ miracleorange @beehaw.org Posts 2Comments 252Joined 2 yr. ago
M. Orange @ miracleorange @beehaw.org
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I have no reason to disagree that the game released was ultimately the best version of itself, but to say that—in the context of the whole development cycle—the game that was released was not compromised in any way feels disingenuous and dishonest to me.