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It's kind of new thinking in the games world. Todd Howard has said that if they'd anticipated Skyrim's enduring popularity, they'd have released a lot more DLC for the game. Instead, they put out two DLC plus a home-builder addon and then moved everyone to Fallout 4. Which probably seemed like the best use of resources at the time.
Depends on how much you explain them, really. In TES the Dwemer ruins first appeared in Redguard (if I remember right) but Morrowind massively expanded their lore, but managed to do so without diminishing their central mystery.
I'm hoping for some similar treatment for the Temple creators. Or at least an explanation that raises more questions than it answers.
Actually, the article linked is pretty much making the point that the player numbers don't matter that much. Or at least that all the trolls using those numbers as evidence are at the very least, premature.
Yeah, I like to have an outpost with a shipbuilder and a bounty board. Still, as long as you have reasonable power for your grav drive, you should be able to jump out before you run into too much trouble. Unless you're flying a captured pirate with about two hull points left, of course.
In which case, go to Sol system. You can land on Venus and sleep in your ship's bed for 24 local hour. A month or so will pass on Akila, which should give any combat alert time to expire.
Maybe stick your head into the Broken Spear in Cydonia on the way back and double check the bounty terminal there. Just to make doubly sure you don't have a bounty.
I didn't. Sunday was broken up with all sorts of RL issues, and when I did have time, I spent it on Windows playing the game.
I'll give it another shot tomorrow. Proton experimental looks like it should do the job with minimal fuss, assuming everything else is in place. It would be nice to move over fully to Linux. Even if it does mean accepting a lower FPS for a short while.
The first time I did Generdyne was a nightmare. Then I did it again over the weekend on NG+4 (I think) and it was a breeze, Admittedly I had more skills, wore the operator suit rather than my spacesuit and I found a load of vents I managed to miss the first time. Still, I managed to make it right to the final area without being spotted.
Then, I didn't fancy trying to get through the last office area so I just engaged Void Form and sprinted. I got into the boss's office, and hid behind a partition. One worked ran in in a panic, didn't see me, and evnetually ran out muttering something about "If I reported every weird thing I see in this place ..."
I quite enjoyed that mission.
I had to remove Steam before lib32-nvida-utils would go - now Steam won't reinstall
[edit]
Got it with --assume-installed lib32-vulkan-driver
Let's see if it works :)
[edit]
Nope. Builds shaders (a little too quickly perhaps) and then stops.
Skyrim still works, which suggests that the problem is with version of proton and environment variables rather than the beta drivers. And at least I'm no worse off than before.
I might give this another go tomorrow - look at it with fresh eyes and all that.
Alas, no joy:
removing nvidia-utils breaks dependency 'nvidia-utils=535.113.01' required by lib32-nvidia-utils
Basically, the same problem I hit trying it from trizen. And Steam wants lib32-nvidia-utils
I tried installing nvidia-utils-beta, but that breaks because the old one is needed by nvidia-dkms, and I can't seem to get yay to consider two packages at once.
I might jut wait for the full release.
Oh well, I'll be happy if I can get 60fps at 1080p. One advantage of an aging rig - it doesn't have to push as many pixels as a modern monitor would need :)
Thanks for the help!
Sounds good - I'll give that a shot.
Did you do it to run Starfield? How was performance, if so?
Anyone familiar with arch/artix who can give me a quick rundown on how to move from nvidia-dkms (artix) to nvidia-beta (aur)?
I tried trizen, but everything depends on something else right back up to steam itself and I'm wary of uninstall too many packages at once without knowing what I'm doing.
I did one NG+ run where I took the cut down quest option and speedran the temples. That rang kind of hollow, so I've not done it since.
Currently new arrived at NG+4 and taking my time about things, I dunno if Ill get to 10, or if I'll get bored and launch a whole new character, but I'm having fun at least.
Also a full capitalist system would not have invented the internet as we know it
We'd have had CompuServe, only bigger. Subscription only, walled garden environments.
Might have got something close to modern ubiquity with cable companies bundling search and forum functions in with the video, but it would still be heavily monetised and tightly controlled.
Get a broad spread of basics early. There's a lit of Bethesda things you need to pay points for so get them, theft, stealth, pilot, targeting, boost, a couple of combat skills, maybe welless. Then start adding based on RP and what you want to do better.
Must admit, I always use keyboard and mouse. I've never tried to use the neuroamp on someone on the move, but adjusting power levels gets fluid enough after a little practice.
First time through, it was a bloodbath and I got told off back at Ryujin HQ.
Second time I did it, I sniped the turret and took the guards down with EM weapons. No problem after that and no complaints at HQ.
I confess, I rather enjoyed the Ryujin questline. The last two stealth missions were a bit of a nightmare, first time through, admittedly. One you know what you're doing though [Starborn] they can be q lot of fun.
You get to Duelling 4, each kill heals 10% of your total health, which helps a lot. But yeah, up to that point you can go through a lot of med packs.
I'm having some trouble with the challenges for Rank 2 Concealment, and for Rank 2 Boost Assault .
Cor concealment I have to make 30 sneak mellee/unarmed attack. Well, I just went through Ground Pounders and I mist have killed half the spacers there from stealth with a barrow knife, and I only have one kill credited.
Boost Assault is even worse. I'm supposed to knock down 20 enemies. I had the reinforcement squads in Ground Pounders all rolling on the ground from boosting at one point and my official count is still at zero?
Anyone have the same problem? Or am I misunderstanding the instructions?
Jumped into a new system today, and a ship hailed me. They wanted me to get the data from a satellite. Only problem was that the satellite was surrounded by mines - the explosive sort, not the asteroid mining sort. And I wasn't allowed to just shoot the mines because any explosion would destroy the data.
I coasted in to about 600m and then, inevitably, BOOM! There was a groan from the other ship, and they jumped out.
Anyone got a better way to solve this than just "git gud"? The mines are tiny and it's hard to see where they are in relation to the ship, especially with a Guardian with the tall fins.
So: Neon and Paradiso excepted, has anyone seen any oceans or rivers in the game as yet?
Someone on Reddit recently posted a pic with their character standing at the side of a river, and the general suggestion was that anyone who hadn't seen a river hadn't looked carefully enough.
Accordingly, I went looking. I found a temperate planet with oceans visible from orbit ("YOU CAN'T LAND HERE"), set down on what looked like it should have been beach, and then headed north towards where the ocean should have been.
I eventually ended up standing on a mountain in what ought to have been the sea, looking across a dry valley towards another mountain, not a drop of liquid in sight!
So either I'm reading the maps wrong (entirely possible btw) or the planet generation is on the fritz in my game (can't rule it out) or the Reddit post was spoofed.
So: has anyone found any oceans or rivers? I'll post screenshots and maps when I get back to my gaming box tonight.