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What is your favorite main weapon?
  • A fellow penetrator enjoyer! The medium armor penetration is just too damn handy. I've tried switching it up but I always end up coming back.

    The slugger is probably my #2, followed by the regular sg225 (auto shotty).

  • Game Recommendations
  • https://keeperrl.com

    This recently got a 1.0 release. Sort of in the same vein as dwarf fortress. Has a commercial version, but there's also a free version that lacks the graphics and sound of the paid version, and is open source.

    It's been on my radar for years but I've still yet to try it out

  • Simcity 2000 feels.
  • A bit off topic but certainly related, I just heard about this:

    https://community.simtropolis.com/forums/topic/762980-the-future-of-sc4-modding-the-matter-of-digital-vs-disc-and-windows-vs-macos-in-the-dll-era/

    Thanks to the efforts of those continuing simmaster07’s line of work, namely Null 45 and memo, these sorts of revolutions are about to become more commonplace, bringing with them everything from improved game stability on modern systems, to long-requested new features and quality-of-life (QoL) improvements. Null 45 has already released over a dozen DLL mods on the STEX since November, one of the most recent of which allows more Building Styles. While I can’t reveal too much at this point in time, I will note that DLL files will become important components of major SC4 mods in the very near future. Suffice to say, we’re entering a very exciting time in the SC4 modding community.

    Edit: the caveat being, these will only work on the digital release windows version of SC4

  • I finally uploaded a whole terabyte in a single session. I'm a super seeder!
  • Do you really think someone out there is going to see a random post where a guy says he has uploaded a bunch of.. something and decide to try to investigate to find out what?

    That's not how it works. Even if he had included actual torrent names in the screenshot, the chances of someone caring enough to pursue it are infinitesimal.

  • Palworld is now the second ever game to hit 2 million concurrent players on Steam
  • I personally think we're close to the high water mark, might see 2.5m, maaaybe 3 but I'm skeptical. You've seen most of what the game has to offer after 10 hours, and the jank + lack of story is sure to cause lots of people to bounce off of it pretty quickly. I think given some time it'll improve, but by then you won't get these crazy peak concurrent numbers.

  • *Permanently Deleted*
  • TotK and Wonder were far from what I'd call filler.. and from memory, Nintendo has a track record of releasing big name games at the tail end of a console's life cycle (tp on GC, botw on Wii u)..

    I admit they're likely releasing the switch successor soon, though they'll likely continue to release games for the OG switch for a few years to come..

  • Daikatana Teaser
  • I was definitely in the "played less than an hour" boat. Believe I got the demo from PC gamer, tried it (after reading a lot of the backlash) and never really gave it a chance. Based on your comment, I may have to correct that.

  • Help making a standing door stop heavier?
  • Yep this and/or wheel weights or buckshot

    Edit: also might add some sort of grippy, non-slip material to the bottom so it's not entirely relying on sheer weight. Also, hot glue can secure the weights in the cavity so they don't rattle.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CH
    chipt4 @beehaw.org
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