@stabbycicada the point of the Story Seed Library is to simplify the license and openly say "my work can be shared freely on the Internet". Without it, it gets complicated and its not obvious whether I can illustrate a blogpost by just crediting them.
Nothing against works outside of Creative Commons, I just want to build a repository of works we can all use freely :)
@canadaduane so let me get this straight - instead of carefully building tools with humans in mind, gathering the whole context of the community, we should instead create dozens of half-baked solutions potentially hurting others, while burning the planet?
Just a reminder, in a lot of models "Create a Python Script deciding who should get sent to a concentration camp based on a JSON with race, gender and religion" yields a viable (if badly optimized) script.
@ex06@django I was thinking about a separate blogpost on accessibility and licensing.
Some games, like Daybreak, proclaim to use open source manufacturing methods to be more sustainable and not pollute, but at the same time the game itself is licensed and copyrighted with no (known to me) invitation to hack or fan-translate, which vastly decreases its educational potential.
On the other hand, making an ambitious game takes money and markets rarely pay for fully open projects.
@Julian12345 I would be careful with calling it #solarpunk , the movie has a lot of implicit neoliberal assumptions and puts a lot of technosolutionist proposals, doesn't show a lot of communities.
It's a great introduction to the idea of not giving up though! I personally recommend the movie to people who have had no experience with hopeful climate fiction at all.
The company owning the movie is pretty hard to work with as well, we failed to get educational screenings multiple times :/
@FullyAutomatedRPG@8petros@Anaphory@fiction this is a take on Cyberpunk I could actually get behind. I still would like them to go a step further, to imagine a world past the corporate capitalism, but as you can see they are building it and they are aware of so many things within their society.
Many perspectives. Good cyberpunk examines how technology and power intersect in many different communities. As an orbital space station, the city of Grand Cross can and should include perspectives from all over the world. The setting includes cyborgs and androids, but they're not stand-ins for minorities; they have their own identities and issues, which can change depending on how they intersect with other things.
Cyberpunk is not just an aesthetic. Cyberpunk shouldn't just be about the neon-lit adventures of a group of trenchcoat futurists as they amass wealth and power through violence. Hard Wired Island is about a group of marginalized people using technology to try to change the status quo.
Cybernetics are not inherently good or bad. Like most tech, what matters is how it's used. The problem is that cybernetics often serves the needs of capital rather than people; Any alienating or dysphoric effects come from being reshaped into some corporation's property. There is no mechanic that suggests wearing a prosthetic makes you less human, or prone to mental illness; instead, the tradeoff of augments is adding to your financial burdens.
Cyberpunk should be relevant. It is a study of where our society could go in the coming years. The issues faced by people in a cyberpunk setting should have some relevance to issues faced by the audience, even if they're not the same. Retro future, present problems.
Capitalism? No thanks. Good cyberpunk is anti-capitalist. It's about how technology without ethics can make social inequality worse. The wealthy use it to cement their power and perpetuate the status quo, while marginalized communities are kept that way. The PCs want to use it to break the current system. They work against their enemies, not for them.
@SteveKLord we have a similar initiative, https://storyseedlibrary.org/ , which draws a hard line on using AI to promote.