Thanks so much, it means a lot to artists to hear this kind of thing :)
It's going to be hectic in the next few months, so I may be a bit sporadic, but everything will be back to normal by the end of October, and I should be able to knuckle down and focus on drawing a lot more!
Generally speaking, this is something that an experienced GM can handle in session zero. An important part of session zero is establishing expectations for the style of game to be played: Things like "are the player characters friends?" "Is PvP encouraged or discouraged?" "Do I as a DM want the characters to stick together?" etc etc.
Generally when running DnD, I request of my players to design characters who:
- Have a disposition to get along well with their companions. (this can be for any reason: because they're like that with everyone, or because they're loyal to the group, or because they view it as useful to have some friendly scapegoats nearby or any other motivation.)
- Be the kind of person who will go on adventures and take risks. (This can be because they're a daredevil, or because they're desperate, or because they're devoted to their duty, or any other motivation.)
Fundamentally, most DnD games are the story of a group of friends going on adventures together. If your DnD game is the story of a group of friends going on adventures, then it's extremely beneficial for your players to build characters who will be friends, and who will go on adventures. Together.
It's going well, I think. We're on top of it. I'm not panicking.
There's a Konsi in the invitation art. I'll colour her in so y'all can spot her.
The drawing prompt was "existential dread" The runic scribble around her is actually just all her negative thoughts - they're more readable in the light version.
I like that kind of thing in a lot of settings, especially more philosophical or metaphorical settings.
DnD always feels to me like it's a world where the metaphysics are defined by the players having an hour long argument at the table about "what RAW says", while people look up rules in books. Back in my 3.5 days, someone would manage to find a ruling in an obscure 3rd party book, in 4th edition, you'd find some hard definition in the source material. In 5th edition, someone will find a tweet from Crawford, and the table will agree it's stupid and decide the opposite is always true.
For my experiences in D&D, the question of "whether x counts as y" is a definition that sticks to the universe itself - there aren't many examples of metaphysics in D&D where the answer varies by intent. (I'm sure there are some though!)
Caveat: As with everything I say about D&D rules and definitions, this is not advice, just how I think of things, and the objective correct answer is always "whatever works at your table."
Oh yes, although with roleplaying setting metaphysics, it's probably good to define this to be true if you're using it in your game. (To make sure it interacts with the rules correctly and has the right keywords etc etc.)
For example if you cast "detect poison" do you detect bottles of alcohol, or a hidden wine cellar, etc etc. If your DM has never considered whether or not alcohol is a poison it probably wouldn't occur to them to mention it, but if they have then they might!
Ah, I've been super busy with planning a wedding! The Konsi is continuing though, just slooow...
I also recently transferred all my notes from my 10 year old, completely full, notebook to a new one, and... I think I might have enough plans for about 100 Konsi comics... (There are 11 plotlines I have ideas for.) Here's a picture of what my new ideas notebook looks like.
This part of the notebook is for generic comic ideas - the ones I draw in the in-between weeks, so there's no worry of plot spoilers in this image. My notebook is a constant companion, and ideas for jokes go into it whenever they come to me. Some are fully formed and ready to go, some are half-formed and need workshopping before I could make a comic out of them. Some of them are probably so bad I'll never use them, but sometimes seeing the note at a later date inspires a new idea.
Sorry it's been so long, I've been rather busy and have had less time to draw (I'm planning/prepping a wedding.) - I hope to get back on the wagon again though.
Anyway, here's a bonus Konsi.


“Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication.
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The previous comic (not a DnD comic.... although technically I did draw a Konsi in it hm.) was comic 1000, so I took my time over it.
Well if you're looking at my comic you might know why I took my time over the last one. We're back to normal service now.
Normal service includes a complimentary Konsi.


I didn't hear no initiative roll!
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it's based on the Blahaj, I tried to get the expression as close as possible. :)
Konsi is exactly the kind of person to misinterpret her instructions, mess up, and avoid the bullet.
You know you always get a bonus Konsi by now.


I'll be back posting comics soon, I promise, but this older one is topical enough to post.
One thing we often do is we gate the ability to roll on a check through whether or not the skill is trained - for example in our games with lockpicking, you can only attempt to pick a lock if you have proficiency.
This prevents the situation where the character with years of training and practice in a specific niche skill beefs it, but someone with no idea what they're doing then tries and succeeds - we say some things are only possible to try if you know how.
Don't apply this house rule to everything, but it's worth considering, especially in games where your party can casually drop a +10 or a +15 onto any skill check through the right magic to force a success anyway.
When making ttrpg characters to play, it's very easy to just make your character "you" if you don't think about it or plan anything - you'll naturally revert to how you approach situations without conscious effort - however that means after a while your characters all start to feel the same.
If you want something that feels unique or different to your previous characters, the easiest way is to take some aspect of your personality and greatly over-exaggerate it, and build the character around that - This way you're still using some of your natural reactions and inclinations, so it's much easier of a role to inhabit than someone who's wholly different to you.
I really should add a couple of new T-shirt designs, it's been a while, maybe I'll make a Konsi shirt to celebrate comic 1000 :D


But what if one of these sidequests has a good reward?
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It's not easy, having a divine mission.
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Konsi doesn't make the rules, she's gotta use those slots.
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This one isn't much of a joke, it's instead providing opportunity for some upcoming character exposition.


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Some people suggested that breaking up tall comics into two images within the post body would help readability in their client, so here's that.
We're over the exposition hump now, so hopefully following comics will have smaller/fewer speech bubbles.


Apologies for tall comic again, I don't see a way in the lemmy interface to let me upload multiple images in one post (which would let me break it up.) - in the web interface, if you keep clicking on the image it'll become full size eventually, or you can open in a new tab and zoom in, or look at it at one of my other places
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The spell Konsi's talking about is "Fortune's Favour" - it's level 2, consumes a 100gp pearl to cast, and lets you re-roll a single D20 within the next hour. It's in Explorer's Guide to Wildmount.
It's been a little while due to drawtober, and my website is (mostly) functional again, so if you want to read all the Konsi comics from the beginning, you can do so on my website at this link. Please be advised that these posts are presented in reverse chronological order, so start at the end and work backwards.


This is how every party healer feels inside.


You can seem 1 foot shorter or taller and can appear heavier or lighter. You must adopt a form that has the same basic arrangement of limbs as you have. Otherwise, the extent of the illusion is up to you.


I'm always cleaning up murder scenes... they all say that they want the gore gone.
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Okay, jokes are done, continue with your day.


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Just enthralled. Completely spellbound. Beguiled, charmed, under your spell.


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This is peak political strategy, we all know it.


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You might not wanna be famous, but when you're level 10, every organization within a mile is watching what you're doing.


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Zero consideration given to the possibility that Konsi realized this herself and said it deliberately.