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2 yr. ago

  • I just finished playing through a short Runequest campaign, and it's certainly an interesting system and setting. It's extremely "oldschool" in feel (probably stemming from the fact that it's been around for forever.)

    The big struggle with Runequest and Glorantha is that there's just so MUCH of it, and a lot of the setting is rather dry. It's a little like reading a history book, except you have to learn what everything means, because it's a self-contained setting. I feel it appeals quite strongly to people who want a lot of "lore" and history in their game, and who want to really get into the weeds of what a political marrage between these two clan leaders means for future trade agreements and military alliances. People who like their fantasy stories to have an index in the back of character names with a pronunciation guide, and their family trees and stuff.

    Like... the first hour of character creation was rolling through d20 tables that randomized the eventual fates of each PC's grandparents through various wars and major historical events, so we could determine stuff like "is your family famous?" and "how much do you hate wolf pirates?"

    Anyway, here's my girl Tikaret, she's a priestess of Issaries, and she discovered one of his lost aspects on a heroquest once.

  • You're right that it's not clear in the spell text exactly how to handle this, (a common theme with 5e stuff.) - However I'm remembering having a discussion a whole while back about "how old is the new body?" and finding a Sage Advice post saying it's however old that species is when it reaches adulthood, so I was basing my claim off that.

  • On average, it's cheaper to use reincarnate, you just provide a bodypart, and, so long as you didn't die of old age, reincarnate will make you a new "newly-adult" body. It's more expensive than Clone in materials, but much lower level, and if you roll a long lived race like an elf, gnome, or dwarf, you get a lot more mileage out of it before having to go around again.

  • I've been meaning to ask for a while, do you have any official character art reference sheets for Angela (and/or the others?)

  • Your Laeral is very similar to the way I run Laeral in my games, which is lovely. I think she's a good character, the tragic "I live forever" schtick works well on a genuinely good, intellegent, competent leader type.

    I do always feel that she makes friends with the PCs too easily in most of my games. (I have a similar problem running Vajra... which at least evens itself out a bit whenever the PCs suggest having the two of them meet up...) - but also, if you do (good-aligned) adventures out of Waterdeep for long enough, you should probably end up friends with both of them.

  • It's actually a significant issue in Waterdeep's setting that she can't just planeshift and visit Khelben, because of where his soul is.

    (It's not somewhere you can planeshift to...)

  • Thanks so much, it means a lot to artists to hear this kind of thing :)

    It's going to be hectic in the next few months, so I may be a bit sporadic, but everything will be back to normal by the end of October, and I should be able to knuckle down and focus on drawing a lot more!

  • Heraldry be like that sometimes.

  • Generally speaking, this is something that an experienced GM can handle in session zero. An important part of session zero is establishing expectations for the style of game to be played: Things like "are the player characters friends?" "Is PvP encouraged or discouraged?" "Do I as a DM want the characters to stick together?" etc etc.

    Generally when running DnD, I request of my players to design characters who:

    1. Have a disposition to get along well with their companions. (this can be for any reason: because they're like that with everyone, or because they're loyal to the group, or because they view it as useful to have some friendly scapegoats nearby or any other motivation.)
    2. Be the kind of person who will go on adventures and take risks. (This can be because they're a daredevil, or because they're desperate, or because they're devoted to their duty, or any other motivation.)

    Fundamentally, most DnD games are the story of a group of friends going on adventures together. If your DnD game is the story of a group of friends going on adventures, then it's extremely beneficial for your players to build characters who will be friends, and who will go on adventures. Together.

  • It's going well, I think. We're on top of it. I'm not panicking.

    There's a Konsi in the invitation art. I'll colour her in so y'all can spot her.

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  • The drawing prompt was "existential dread" The runic scribble around her is actually just all her negative thoughts - they're more readable in the light version.

  • I like that kind of thing in a lot of settings, especially more philosophical or metaphorical settings.

    DnD always feels to me like it's a world where the metaphysics are defined by the players having an hour long argument at the table about "what RAW says", while people look up rules in books. Back in my 3.5 days, someone would manage to find a ruling in an obscure 3rd party book, in 4th edition, you'd find some hard definition in the source material. In 5th edition, someone will find a tweet from Crawford, and the table will agree it's stupid and decide the opposite is always true.

    For my experiences in D&D, the question of "whether x counts as y" is a definition that sticks to the universe itself - there aren't many examples of metaphysics in D&D where the answer varies by intent. (I'm sure there are some though!)

    Caveat: As with everything I say about D&D rules and definitions, this is not advice, just how I think of things, and the objective correct answer is always "whatever works at your table."

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  • Oh yes, although with roleplaying setting metaphysics, it's probably good to define this to be true if you're using it in your game. (To make sure it interacts with the rules correctly and has the right keywords etc etc.)

    For example if you cast "detect poison" do you detect bottles of alcohol, or a hidden wine cellar, etc etc. If your DM has never considered whether or not alcohol is a poison it probably wouldn't occur to them to mention it, but if they have then they might!

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  • Ah, I've been super busy with planning a wedding! The Konsi is continuing though, just slooow...

    I also recently transferred all my notes from my 10 year old, completely full, notebook to a new one, and... I think I might have enough plans for about 100 Konsi comics... (There are 11 plotlines I have ideas for.) Here's a picture of what my new ideas notebook looks like.

    This part of the notebook is for generic comic ideas - the ones I draw in the in-between weeks, so there's no worry of plot spoilers in this image. My notebook is a constant companion, and ideas for jokes go into it whenever they come to me. Some are fully formed and ready to go, some are half-formed and need workshopping before I could make a comic out of them. Some of them are probably so bad I'll never use them, but sometimes seeing the note at a later date inspires a new idea.

  • Sorry it's been so long, I've been rather busy and have had less time to draw (I'm planning/prepping a wedding.) - I hope to get back on the wagon again though.

    Anyway, here's a bonus Konsi.

  • The previous comic (not a DnD comic.... although technically I did draw a Konsi in it hm.) was comic 1000, so I took my time over it.

  • Well if you're looking at my comic you might know why I took my time over the last one. We're back to normal service now.

    Normal service includes a complimentary Konsi.

  • RPGMemes @ttrpg.network

    When you're high level, people notice you. Shock!

    RPGMemes @ttrpg.network

    When everything is going TOO well

    RPGMemes @ttrpg.network

    Prove you're not a Warforged

    RPGMemes @ttrpg.network

    Spice up your adventures by making side-bets on whatever's happening.

    RPGMemes @ttrpg.network

    Why are our characters the protagonists everywhere they go?

    RPGMemes @ttrpg.network

    Gambling can be Deception vs Insight, or Sleight of Hand vs Perception... or raw INT, or Strength (if it's arm wrestling) or Intimidate or-

    RPGMemes @ttrpg.network

    When you get your ideas from the Bards' Guild

    RPGMemes @ttrpg.network

    Solving your problems with WAY too much firepower...

    RPGMemes @ttrpg.network

    Crawford won't answer my calls.

    RPGMemes @ttrpg.network

    Hey, it fits the brief...

    RPGMemes @ttrpg.network

    You ever try finding ways to use your spells in downtime?

    RPGMemes @ttrpg.network

    More stats =/= better

    RPGMemes @ttrpg.network

    Other than Fireball, What's the best spell for cooking?

    RPGMemes @ttrpg.network

    When you apply your spell list to... other situations.

    RPGMemes @ttrpg.network

    When you need to change the subject.

    RPGMemes @ttrpg.network

    The question on everyone's mind.

    RPGMemes @ttrpg.network

    When you fail a skill check, but you get a chance to try again.

    RPGMemes @ttrpg.network

    When you're late for breakfast.

    RPGMemes @ttrpg.network

    When you post a 30 comic story, but randomly missed one in the middle.

    RPGMemes @ttrpg.network

    When the cleric playbook only has one trick in it.