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Joined
2 yr. ago

  • In misc perhaps?

  • Yep. Didn't realize until I'd already posted on r/rwp so can't edit it anymore

  • I like to play this every now and then, just to see how it performs. Since 1.5 raids can emerge from the water, which is a weak spot in this colony. My new no water raids mod has knocked that on the head. Oh yeah it's explode on death facepalm

  • Gotta say this place looks like a dumpster fire, a bit like my colonies. Just a bit though, mine are far worse. But that's what RimWorld gallery is all about, no matter what state they're in, all colonies are welcome

  • I wonder, if you use pillars instead of walls to support your roof, will the tanks be able to drive across them?

  • Fyi: feel free to repost colonies from the subreddit here, it is allowed

  • When I started playing my village maps I would play on (community) builder, but the raids would get pretty big because of colonist wealth. I'd just draft all colonists,form a blob and march straight into the raid. Hence my gigantic hospitals.

  • Wall Vitals Monitor

    WeaponStats

    What's Missing?

    What's That Mod

    Windows

    World Map Beautification Project

    Zoological Orbital Traders

    Removable Mt. Rock Roof Patch

    KV Configurable Maps (Continued)

    KV More Trait Slots 1.4

    Vanilla Traits Expanded

    Vanilla Weapons Expanded - Heavy Weapons

    Rimefeller

    Dub's Rimatomics

    Glass+Lights

    RuntimeGC 1.4 reuploaded

    GMT TicksPerSecond 1.5

    Dub's Performance Analyzer

    RocketMan - Performance Mod

    Androids for RW 1.5

    GlitterNet

    CyberNet

    Cut Everything in Zone

    Progress Renderer

    Trait Rarity Colors

    Un-Limited

    Wall Light

    Holograms and Projectors

    Turrets Hate Prisoners

    Better Message Placement (Continued)

  • High Tech Laboratory Facilities (Continued)

    Incident Tweaker

    Infinite Reinforce

    Just Put It Over There

    Keep Bed Ownership

    RimFridge Updated

    LVM's Deep Storage

    Mad Skills

    Map Designer

    Map Reroll (1.4/1.5)

    Mechanoid Drops Full Reversion

    Mechanoid Power (Continued)

    MendAndRecycle

    More Planning 1.5

    Nackblad Inc. Rimhair

    No Job Authors

    Performance Optimizer

    Pick Up and Haul

    Prepare Landing

    Remove Tutorial Button

    Rimsential - Spaceports

    RT Fuse

    Seamless Embrasures

    SF Grim Reality

    Signs and Comments

    Simple Utilities: Ceiling

    Simply More Bridges (Continued)

    Smart Speed

    Smarter Construction

    Smarter Destruction and Mining

    Snap Out!

    SRTS Expanded

    Stonecutting Extended

    Stop, Drop, and Roll! BAL

    Tabletop Decorations

    TD Enhancement Pack

    Toxic Resistant Power Armor

    Trade Ships No Matter What

    Trade UI Revised

    Trading Options

    Tilled Soil

    Cyber's Miniaturization

    Ugh You Got Me

    XML Extensions

    Vee face for Facial Animation

  • Modlist (I'm playing on version 1.4 with Royalty and Ideology only). I think most of these are used in this play but can't guarantee that they all are.

    Vanilla Expanded Framework

    Alpha Animals

    Dub's Bad Hygiene

    HugsLib

    Hospitality

    Vanilla Furniture Expanded

    Vanilla Furniture Expanded - Security, Architect, Art, Farming, Medical Module, Props and Decor, Spacer Module, Memes and Structures

    FSF Growable Grass

    Uncompromising Fires

    LTSSystems

    WD Expanded Floors

    Vanilla Expanded - Ideology and Royalty Patches

    LTS Furnishing

    SYR Processor Framework

    NL Facial Animation - WIP

    NL Facial Animation - Experimentals

    Vanilla Fishing Expanded

    Various Space Ship Chunk (Continued)

    Alpha Memes

    Amnabi's Flags (Continued)

    Apparello 2

    Auto-Cut Blight

    Beautiful Outdoors

    BetterVents

    Blueprints

    Bridgello

    Bulk Components

    Caravan Mood Buff

    Character Editor

    Common Sense

    Designator Shapes

    Door Mat

    Doors Expanded

    JGH Doors Expanded retexture

    Dub's Paint Shop

    Dub's Skylights

    EdB Prepare Carefully

    Epitaph

    Erin's Decorations

    Fences and Floors (Continued)

    Fish Traps

    Fishing Boats (Continued)

    Flags and Banners (Continued)

    Cash Register

    Gastronomy

    GloomyFurniture

  • Lore provided by OP

    My headcanon is that this far in the future, mankind has spread to the stars to such an extent that many/most of us have lost knowledge of where Earth is/was. After a certain point in history, the optimism fades, people start getting nostalgic for their roots, and there's a sudden resurgence of interest in recovering what was lost. The Harkema Salvage Combine was founded with that mission, recovering and reassembling what's been lost, specifically with a focus on lost ancient technology, but their mission has drifted somewhat to include all lost wisdom and knowledge and lore generally. This world, Aphros, was among the first colonized by the out-pouring wave of human settlers, and the crew that founded Aphros Station is hopeful they'll be able to find hints as to Earth's whereabouts among the layers of ancient technology found here. Each of the original crew were misfits of various sorts. Ethan Noir, the leader, comes from an untrustworthy and greedy itinerant merchant class, and left because he grew fed up with their treacherous ways. Octavian, his second-in-command, was a member of a deeply insular spacefaring society consciously modeled on pagan Rome, with pagan Roman gods, dress, and Latin; this society is so insular that until Octavian left and joined up with the Combine, the Combine had forgotten the meaning of its own motto ("Ignem Portamus" - "we carry the flame"), of which Octavian had to remind them. Anne, the tech chief, was a member of a nomadic glitterworld-style fleet of ships that experienced massive civilizational collapse when she was 14, plunging them into Balkan war-style conditions practically overnight. She escaped and joined up with the Combine solely because they were the first ones to wander past her hellship when she figured out a means of escaping. Bitter and untrusting and hard as hell, her time with the boys (good and honorable men both) eventually softened her up. Others joined later, after the Station was founded, but the three share fond memories of living in a tiny square hut erected over a steam geyser while they tunneled out a base into the side of the mountain.

    All this I mean to write as a book some day. The ultimate artifact they find is a digital recording of Morten Lauridsen's "O Magnum Mysterium", which they hear, listen to, and are moved by, even though none of them understand what it means (not even Octavian, and it's written in his own language). When they are able to date it to just a few centuries before the start of the Stellar Diaspora, they realize they must be close to Earth, and set off full of hope, eager to find out the meaning of this "Great Mystery" of which the choir was singing.

  • This is a very nice colony, but sadly the render is of too low quality for RimWorldPorn. 5.5MB just doesn't cut it, especially on such a busy map. We have asked OP to upload a better quality version of it. It will be removed eventually

  • RimWorld Gallery @rimworld.gallery

    Vote now on the 2023 RimWorldPorn summer contest

    Rimworld @lemmy.world

    The Devilsteel wall is finally finished

    RimWorld Gallery @rimworld.gallery

    Devilsteel colony · 21 colonists (1 Sanguophage) · 410 days (6.8 years) · Full Devilsteel outer wall

    Rimworld @lemmy.world

    Mining plasteel all day to finish our Devilsteel colony

    Rimworld @lemmy.world

    Plasteel colony · we need more plasteel!

    RimWorld Gallery @rimworld.gallery

    Devilsteel colony · we need more plasteel, now!

    Rimworld @lemmy.world

    Devilsteel colony · year 5 · that's a lot of plasteel

    Rimworld @lemmy.world

    Devilsteel test colony · trading as much plasteel as I can while trying to play a normal game. I'm in year 3, normaly I'd probably be close to starting ship research by now

    Rimworld @lemmy.world

    Devilsteel really is expensive

    Rimworld @lemmy.world

    Steam Workshop::Devilsteel

    RimWorld Gallery @rimworld.gallery

    Pinned · Rimworld Benchmark · 10000 colonists about to wake up, vanilla, core only Benchmark your Rimworld setup! Read instuctions before running

    RimWorld Gallery @rimworld.gallery

    Menan · 278 · My first village

    Rimworld @lemmy.world

    Quality comparison of Rimworld renders on Steam/Reddit/rimworld.gallery

    Rimworld @lemmy.world

    My first village, lost the save. Beta A18 · vanilla · 100 colonists

    Rimworld @lemmy.world

    Lenla raid; aftermath

    RimWorld Gallery @rimworld.gallery

    Playing Lenla with all DLC. I believe my second village so 5yo. Forgot to check storyteller settings

    Rimworld @lemmy.world

    Performing ritual on 5 irl year old map, the village of Lenla

    Rimworld @lemmy.world

    Maveera · playing with 154 colonists at 350 TPS

    RimWorld Gallery @rimworld.gallery

    Alcatraz · 150 colonists

    Rimworld @lemmy.world

    Hi/u/soapdish123, I can't login to lemmy.world anymore, maybe I've been kicked for some reason. It's going to be a bit hard to moderate