Hmm that's odd, I believe it might be an issue my instance has with furaffinity in particular, I can see the images as they are when logging through my LemmyNSFW account. Apologies for bothering you, I'll look into this myself.
The whole point of these apps is that they are local, independent from algorithms and YT's surveillance. If you want to synchronize something, you'll have to do it manually.
Not all games use that type of system. Masks, for example, along with a few other PbtAs give players Exp/Potential when they fail a roll. That's an incentive for trying riskier actions, as well as not power-gaming and only use the attributes/labels you excel at since failure has its own reward - besides being fun.
When you're trying to think about how to distribute/grant exp, its not just about how characters are growing, but also why. Sure, you can have that TES-like system where you need to train Lockpicking, but how many opportunities will a GM have to present enough situations where a player can lockpick for Exp? Imagine every time someone played Skyrim and forged a hundred daggers because they needed to level up blacksmithing and how that would translate to a ttrpg (or not, since its a particularly bad system by itself)
I believe RPGs often benefit from narrative exp, and to use your Burglar example, they could have exp triggers that involve deception, forgery, stealing, etc. So whenever they lie to someone for self-profit, use their skills for ill gain, steal without clear necessity and such, they'd gain Burglar exp, and eventually perfect those moves or learn new ones.
I've finished Subnautica: Below Zero, and while I do appreciate the few QoL it introduces, overall I'd just stick with the original games. Too many surface sections, too much NPCs voice logs, plot isn't that engaging, the research and building is generally more of the same
Began Saga Scarlet Grace: Ambitions, one of the first remakes/remasters of the SaGa jRPG series made exclusively for perverts who want to be punished. Getting the hang of the game and its battles, its a fascinating system were you don't have levels, but rather your stats go up as you use them, and your techs also get less costly the more you attack; There's a huge focus on delaying or cancelling enemy actions, as well as speeding up or slowing your own, so you can land United Attacks where several members of your party wham on a single for, and can use more actions on the following turn. Also, a huge plus for any jRPG: You can apply negative statuses on bosses.
I've been digging into USI for the past few months, what section are you in right now? I'm at Sector 100, and this is probably one - if not the - best idle games I've experimented, as someone who plays them regularly
I've mostly run Lancer games since last year, so my go-to tools were Owlbear Rodeo VTT and WitchDice for rolls, and recently upgraded to Foundry. However, when it comes to Voice Chat, we were still using Discord.
With the recent news, I've been considering moving our channel to Revolt and testing out how its Voice Chat works, even if its not as good as Discord.
I'm not logged into FA at the moment so I can't see the website due to the mature filter, when I open the image on a new tab it still doesn't display, maybe because of that.
Hmm that's odd, I believe it might be an issue my instance has with furaffinity in particular, I can see the images as they are when logging through my LemmyNSFW account. Apologies for bothering you, I'll look into this myself.