I'm trying to get away from corporate owned software and support FOSS stuff.
Normally if I wanted to play a game online I would use a discord server and some kind of vtt. Since discord is not looking great rn, where would you guys recommend playing?
Any vtt recs are good too but I don't strictly need one. A way to chat and roll dice is essential though
We have a discord server that we are slowly migrating into a federated and self-hosted IRC and Galene setup. IRC because it's easy to setup both servers and clients, Galene is a voice/video chat system that can be self-hosted and is comparatively lightweight and can do a few things you can't easily do with discord. (Share multiple windows from the same or different computers for example).
We also tried with jitsi meet before, which works, but is more resource intensive to self-host.
I experimented with maptool a bit but it doesn't really fit my playstyle. We generally don't use vtts.
FoundryVTT. It's a one time license fee and though the code is not completely open source, it's mostly just client side JavaScript that is completely unobfuscated and supposed to be able to be viewed so everyone can modify it with addons. The server is obfuscated JavaScript.
It's completely and easily self-hostable.
So far, the company/people behind are just TTRPG nerds just wanting a good and friendly VTT (...wanting to make money with it).
It is a full VTT though. If you really only want chat+dice rolling, I would suggest a matrix server with a dice roll plugin/bot.
The foundry specs are so low you can probably use a toaster for the hosting. The client (web browser) uses graphics for the tabletop so the requirements are a bit higher, but still every device currently available will be able to run it I'm pretty sure.
The main difficult requirement is the networking, whereever you host it will need an open port for people to connect to. I don't know how hard that will be for you.
Don't know much about the Matrix stuff, I've just seen it before.
I have really enjoyed using FoundryVTT. A one time payment for the software and then you can self-host the server easily. I don't know if that is outside your criteria. If you aren't looking for VTT battle mapping though, it's probably more than you need. I'm still using Discord for voice since that is where my players are at but I want to get away from it too.
It means the bare is lower than before and some people out of this group can find interest and access the platform. This is very good. Let's welcome them.
No reason to hate acronyms; they make communication much more efficient!
They are annoying when you're not in the clique that knows about them, I've found they can be hard to look up.
They do make communication more efficient, as long as everyone understands the definition. If they don't, then acronyms and initials quickly make the communication inefficient, or worse, make the person that isn't in the know feel excluded. In my professional life, I spend a lot of my time translating acronyms and trying to help people navigate the confusion of not knowing what things mean and wondering if they're in over their head, all due to the constant use of jargon.
My suggestion is to definite your acronyms the first time you use them or, if it's a short message, spell the whole thing out and don't mention the abbreviation at all.
I've mostly run Lancer games since last year, so my go-to tools were Owlbear Rodeo VTT and WitchDice for rolls, and recently upgraded to Foundry. However, when it comes to Voice Chat, we were still using Discord.
With the recent news, I've been considering moving our channel to Revolt and testing out how its Voice Chat works, even if its not as good as Discord.
It is still a bit maintained. When the backend provider broke, it has been updated. Nevertheless, the provider is still a company. I don't have the experience to switch to peer.js to make is really open source and free.
For The One Ring I just run a discord server with the Narvi bot, although I run combat, journeys and counsils myself because I couldn't be bothered learning the contexts and such.
For any duet sessions with my SO (we've done Mothership and Delta Green) we just call each other over Whatsapp or Signal and I trust her not to cheat the rolls, then we track everything on pen and paper ourselves. It works pretty great for how ultra minimalistic it is
Rolisteam is a FOSS (and self hosted) VTT. However, it hasn't evolved much in the previous 15 years. It has all the main function (Shared white board, load map with fog of war and move token on-it, roll dices, chat) even has a character sheet manager.
But definitely not as fancy as a modern payware one