I don't like the taste of pure water. Filtered, bottled, doesn't matter. It tastes bitter and metallic and it always takes effort to choke down.
I keep a bottle of unsweetened juice and use a splash of that to add the bare minimum of flavor I need to be able to enjoy drinking it at home, and when I'm out and about I just drink it and suffer.
You're meant to compress your belongings before they go in the bag, then decompress them when you need them.
Porco Rosso is an excellent Ghibli film with anti-fascist themes.
Is there anyone home?
Tossup between how much caffeine I drink and not working out.
Void Stranger is a relatively recent one. It's a Sokoban style puzzle game with layers of puzzles and a ton of hidden depth.
It took me 50 hours to feel like I beat the base game and I haven't even touched the post-game content they added after release. I have a folder full of text files with notes and clues and puzzle attempts and one of the best puzzles involved taking several screenshots and stitching them together in an image editor.
La Mulana is another one to check out. It's a metroidvania heavy on puzzles and exploration that's actively hostile toward the player. It's an exercise in frustration and every inch of progress is measured in blood. Every bit of information is important, and there's a lot of information to untangle. I haven't come close to beating it yet and my notes from just the first few floors are extensive.
About 42 hours. I start getting hallucinatory sparkles at roughly 40 hours and usually go to bed then.
Only done it a few times in my life, but the most memorable one was while in the middle of a 5-day LARP. We were going hard, I was NPCing, and I started seeing shadows in the middle of a fight. I took that as my cue to dip out and crash.
There's a moose loose in the hoose.
Path of Exile. Hands down.
I just broke 1400 hours and still going strong. There's so much to do and so much to learn, and it's so good at rewarding grinding and keeping you chasing those incremental improvements. It's 100% replaced RuneScape for me.
I have broken 1000 hours with Cookie Clicker, Guild Wars 2, RuneScape, and Eve Online. I don't recommend the latter two anymore, but CC and GW2 still hold up.
Honorable mention to Factorio. I'm still in the hundreds but it's climbing.
I've been playing Hollow Knight this week. Working on Pantheon 5 for the last achievement. Made it to Traitor Lord last night. Best run yet!
I played it on 360 and again on the Steam release.
It's a better Skyrim, and shares a lot of Skyrim's flaws. Good combat, fun builds, and way too much to do. It was supposed to be an MMO but got cut down to a single player game, so there's boatloads of content stretched over a massive map.
I still go back and play it every now and then. It's fun.
I have the remaster, but haven't touched it yet.
I, too, will still be playing Factorio.
Swordcane.
I like light, fast weapons with dex builds, and it's the coolest transform out of the starter weapons.
The ball was a colorless wireframe. Color wasn't necessary for the scenario.
The person was genderless. Gender wasn't necessary for the scenario. They looked like a wire frame skeleton of a person.
The ball was roughly the size and density of the smallest size bowling ball.
Table surface was circular wireframe with four legs. Material wasn't filled in as I wasn't trying to model for friction.
My imagination doesn't tend to fill in unnecessary details. Too much wasted processing power. I also don't really envision things. Like, I don't "see" them in my head. I feel out the shapes and weights and other physical properties relevant to the scenario and let my intuitive understanding of physics roll the scenario forward.
Like, I know the ball rolled until it fell off the table, it fell some distance, then bounced off the floor three or four times with a sharp crack, as I filled in that the floor was concrete as soon as I needed to know how it would bounce, and the sound it would make filled in naturally from there.
I genuinely don't know whether how I think qualifies as aphantasia. I don't really imagine visual stimuli, but my imagination is very thorough for sound and feel.
Oh, hey! Another Ratchet: Deadlocked fan in the wild!
No wait...
This game will always have a special place in my heart. It was my first Visual Novel. I didn't see the appeal and picked it up to see what the memes were about.
Rin's story broke me, and taught me to really appreciate art for the first time.
Wildermyth is an awesome indie RPG that I've had a lot of fun with as a two-player coop game. It's a turn-based dungeon crawler with a strong focus on role play and party dynamics.
I hear great praise for Across the Obelisk as a coop game from my friends, although I personally bounced off of it. It's a roguelite deck builder like Slay the Spire, but with multi-player, lots of meta progression, and a heftier time commitment for each run.
Gunfire Reborn is a roguelite looter shooter that's a blast in coop. I think it's still in Early Access, but what's already there is enough for me to be happy with it as a full game. To me it's a spiritual successor to Borderlands in combat and gamefeel, but without the grinding.
Hello friends!
I made the switch from Windows back to Linux over the weekend, and so far almost everything is going swimmingly. Distro of choice is LMDE, and Steam and Proton are running like a dream.
I am having one minor issue which I've resolved in an unsatisfactory manner. Online games keep disconnecting frequently on loading new areas. This is occurring most noticeably on Guild Wars 2, Last Epoch, and Path of Exile.
I've resolved the issue by switching my DNS from my ISP default to Google's 8.8.4.4 and 8.8.8.8 service. No issues since the change.
So, this is not ideal since I'd like to break away from Google services for improved privacy. Are there any ethical DNS providers I can point to for reliable gaming, or are there any alternative solutions I should look into?