Three developers' different philosophies on difficulty for their games
NoneOfUrBusiness @ NoneOfUrBusiness @fedia.io Posts 24Comments 5,439Joined 1 yr. ago
NoneOfUrBusiness @ NoneOfUrBusiness @fedia.io
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I guess it doesn't count when it's proletarian communist mass murder and slavery
The Enrage would be super enraged if they learned about this
We did it, Patrick, we saved democracy!
Starting to get why the tankie triad is often defederated.
Some people can't appreciate the wonderful things comrade Stalin did for... checks notes himself.
Wanted to post the bottom one only but struck gold (shit???).
You're missing the point, which is weird because I explicitly stated it. To repeat, an artist might not want to create an inferior version of their art, irrespective of the utility of doing so. Art is an egotistical affair.
Options can make sense in some games but not in others; a developer deciding not to include them has likely either figured they wouldn't work with the game's structure, wouldn't be a good use of their time or both. Difficulty options are simply not a one size fits all solution, for the same reason it wouldn't make sense to demand all painters make colorblind-friendly versions of their paintings.