Wearing multiple hats
Khrux @ Khrux @ttrpg.network Posts 1Comments 515Joined 2 yr. ago
I used to love doing a weird automated laboratory under my classic farm, but yeah it did suck out the fun once I could reliably do it again and again.
I used to specifically farm the ingredients for pumpkin pie, this was just after hoppers and repeaters were added which meant you could use those and pistons to make an automatic egg collector, sugare cane breaker and pumpkin breaker. I'd build the most picturesque farm with a secret trapdoor somewhere that would lead to my food automation zone. I haven't really played properly since 2017 though, with a brief comeback in 2020.
I'm UK based and ~0°c to ~30°c (32-86f) covers 90% of the year for celcius. It's still pretty unhelpful but I don't think that feels any harder than using Farenheit in day to day use, I agree that it's largely all arbitrary, but that's as good of a reason to just use that one that's scientifically useful too.
I was trying to be polite as to not trigger Americans which generally happens when you critique Imperial measurements. The post makes no sense to me as it assumes that Farenheit is correct for humans to communicate temperature. The post should read.
Celcius is basically asking water and most humans how hot they feel, Kelvin is basically asking atoms how hot they feel and Farenheit is basically asking me how hot it feels because I didn't learn the others.
I'm not sure I agree with the take for farenheit. It's an arbitraty choice, and to me who grew up in a country that uses celsius, I find that far easier to understand and farenheit may as well be random numbers to me.
I played it back when it first released and loved the graphics, I think it's still generally agreed to be a beautiful game to my knowledge.
The only bit I was underwealmed by was the ending, but they'd also write something with grounded intrigue, which is a difficult thing to pull off without having a cynical ending of "of you thought this was gonna be exciting? This is real buddy", which wasn't really what firewatch was evoking.
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In the campaign I DMd, and the second in our sort of lineage of home games, I ran a 5 round elimination tournament designed for small mercenary groups (adventuring parties) which I adored. The party hadn't named themselves at the time, but as I got to name the 31 other factions on the board, it put the pressure on. They came up with The Spellcasters of Fortune, as they were effectively soldiers of fortune at that point and an all full caster party. Side note, I really enjoyed the structure of the tournament and the natural intrigue created by knowing all the active factions (which was only about 8 from when it mattered).
Our third campaign is a morally grey city campaign that's very faction focussed, with literal superhero and supervillain themes. In this game, where we don't really want to ally ourselves with anyone, we've gone by 'The Third Party' which is a great double name for our in game motivations and out of game chronology.
I'd say dogs kmow when they're intending to be bad, such as stealing food, going in places they're not allowed whilete think their owner isn't home or when they generally think they're yet to be caught being bad, they act mischievously. I'd also say that it's the intention to be bad that is naughty, and dogs are very capable of that.
I think the difference is that dogs can think "hoohoo I'm gonna be bad >:)" which is a naughty thought, and means they understand it, but they can't go to that next point where cats are which is "I'm gonna do something naughty and I don't even care about the bad bit at all".
Sadly almost all these loopholes are gone:( I bet they've needed to add specific protection against the words grandma and bedtime story after the overuse of them.
7 ton seems pretty big and I think they were warm-blooded, I recon they'll start starving before I run out of food. They may not be dead by day 30 but on those final nights of starving unconciousness you could probably stick it with the knife. Large birds of prey may only eat once per day but they still starve within a couple of days, and the bigger they are, the hungrier they get.
I sometimes forget that I'm not talking to solely D&D people online where Wisdom generally means instinct and intelligence is your education or genral learned ability and that it's rare to play your intelligence in the game as not your trade or education i.e. your business.
If someone gives me a better wis rhyme for intelligence, I'd be happy
Shorthand for charisma, people treat it like it's a silly zoomer term but it's a pretty normal short version IMO.
Also it lets me shorten Intelligence, Wisdom and Charisma to Biz, Wis and Rizz which suits my needs immensely.
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A few sessions back in my regular game, our home base, a local tavern in contested gang territory got attacked by our main rivals.
We had two glyphs of warding under the floorboards loaded with spirit guardians that the barbarian and paladin fired up respectively. As they were with through a glyph, they technically weren't concentration either, and with the confined space, it was a massicare.
The DM had clearly undercountred for the defense but also that's what they can expect when they hit us in our home, so it felt good to stomp that encounter.
Looking back at some of the monsters I used, which were generally official monsters or from tome of beasts 1 or 2, they traditionally were dealing about 84 damage per round if it hit all attacks but only 21 per attack. I remember using an adult white dragon (CR 13) while the players were about level 10. That's going to either use it's breath (54 but 22 on a save), or any other combo of attacks that wouldn't deal over 20 withousome lucky dice rolls, averaging 13-17 damage per attack, and 58 damage if it uses its legendary action to use it's tail once and hits every attack.
Also my table sounds like a different experience to yours. All the players are people I'm friends with in person and as we've become more experienced with RPGs, were played different games rather than optimising 5e, and we tend towards storytelling focused RPGs like Fate or collaborative storytelling games like For The Queen. If we are looking for difficulty, we're likely to seek a full horror experience over 5e. I enjoy the content Matt Colville but I know his style isn't for me, it's very tactical and all about combat, while when I play 5e, I find combat often becomes a necessary chore that the system is built around that only engaged each player half the time and takes far too long to warrant the storytelling it provides.
I ran a 1-17 game and typically as a DM I wasn't consistently dealing over 20 damage per attack until I was using CR 13 or greater monsters or higher, and I'd typically prefer several monsters per encounter to one, so that probably happened consistently around the time the party were level 12 ish, and even beyond that, I would say I generally didn't focus on massive damage output because knocking PCs out the fight in 1-2 rounds doesn't give them enough time to assess the battle and then deprives them of agency through a particularly slow segment of the game.
I'm currently a player, playing a trickery cleric 9 rogue 2 and loving it, but I think I use my 4th or 5th level spell slots for a damaging spell about once every 5 encounters, because those spell slots are better for exciting spells like polymorph, scrying or modify memory, or at least I find those more exciting than making my number go high. In that game, the paladin 6 bard 5 may on occasion do a spike of damage via a smite but his spellcasting is also primarily utility too, and our only massive damage dealer is our draconic sorcerer. A lot of our consistent damage comes from our barbarian who is probably putting out 40 damage per round but rarely over 20 in a hit when not critting.
As players, if we want to knock an enemy out of concentration, we're more likely to pepper them with small secondary attacks, forcing them to make 3+ DC 10 saving throws per round, which has generally been more successful than one 30 damage attack and a one DC 15 save, just because of how the odds fall.
I think I'd build my caster's to have low enough Constitutions that they probably would have a 50/50 or similar. If someone is focusing on attacking the caster, I want to reward them by making the chance to end the concentration high.
Besides, for most games I've played, I recon right up into tier 3, most damage still comes in at under 20 per attack, so it's still a DC 10 save.
I mean a lot of ads are scammy but also there are plenty that just point to adjacent adult content services like other sites or toy selling sites etc. Regardless it's a profit for whoever runs the ads.
I really enjoyed the Eragon books as a kid but they aren't great themselves. It's a mediocre book series adapted to a bad film.
They do already exist, it's just for a much smaller market so it flies under the radar. Advertisers pull out of YouTube due to strong language and others happily slap their apps on porn sites.
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That's very true, although I'd love to play the kind of character who pulls their teeth out when they don't think they'll be needing them.