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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KH
Posts
1
Comments
515
Joined
2 yr. ago

  • Yeah the answer is basically in the comment, his monologues read like an edgy 13 year old trying to sound cool and badass. It's probably 90% edgy 13 year olds who made content that adores him, and the remaining 10% are older people who haven't developed the skills to see further than that.

    I do think a huge overlooked part are the people who use the memes ironically too. When they first started popping up, even when they weren't self aware, I was happy to see memes made from outside the current zeitgeist and from a film I liked so I generally showed them my support. Now a meme of it can be made that's totally without irony and I recognise it as part of the format more than someone who is oblivious about the film.

  • You could get some great use out of fabricate and proficiency in something related to computer architecture.

    Legend Lore could equally grant you valuable knowledge to sell, and similarly half the divination spells could make you a very successful gambler.

  • This is a conceptual alternate history map of modern day North America without colonisation. It's still reasonably inaccurate of course but it's not meant to accurately portray the borders of a pre-colonised North America.

  • It's definitely an alternate history map, and I hope it's an accurate potential map of an uncolonized North America if it's cultures grew to nation state sizes.

    I'm European so I'm not meaning to offend, but there's something very interesting to me try to visualise how America could have grown without colonisation, and perhaps this is through my European lense but I'd imagine borders would move and groups would swallow eachother up. The scale of countries on this map is pretty comparable to what we see in Europe and Asia, but I don't know enough about America to know if this is respectful to the placement and potential of Native American groups (e.g I think I've read before the the Comanche are a successful seperation from the Shoshone that was largely due to their expansion due to horses, which would have happened very differently sans colonisation), and I'm not even sure if this map follows natural borders like mountains and rivers, largely because I'm just not that familiar with America.

  • Also if I try to change a tactic, like dodging at a specific point in an attack cycle, the focus of doing so will decode all of my muscle memory and I'll struggle more than I was when I just threw myself at it blindly.

  • People generally agree that the published adventure is in the middle of the pack, I personally don't run published adventures as I barely find time to get through my own adventures. If you don't run published adventures either, then that's 1/3rd of this content not appealing to you.

    As with any monster book, your milage will vary with the usage and quality of each creature. 60 monsters is reasonable though, although if you're hankering for monsters alone, just head over to open5e.com, a collection of products released under various licenses, collated into searchable databases like D&DBeyond does with WotC content. There may be 1000+ high quality monsters there, and plenty that fit the tone of Planescape.

    So finally there is the part that I'm most interested in, the setting guide. This slipcase in it's entirety is shorter than some previous setting guides were, so if you're after this specifically, you will be recieving 1/4 of the content than you would from one of the setting guides from earlier in 5e's lifespan like Eberron. If you're keen on this product as a Planescape fan, then this will appeal to you the most and, of course, it's shallow, because it has to be on its pagecount.

    I want to love slipcases. My heart is forever at the physical table using hard cover books, even when practically I DM with a computer. The slipcase allows you to only bring what you need to each session and control what content you may pass to players without depriving yourself of anything. However for me to love them, they'd need to be 175% the size of the books from 2017, but instead with the larger font size and lower page count, they're 60% of the legnth. Also of course the price is higher than ever due to inflation, which is reasonable to price them effectively, but I have no more expendable cash than I did in 2017 and post the OGL fiasco, I'm far more likely to recommend non WotC 5e content which often prides itself on being denser and deeper than official content.

  • Maybe I'm crazy or there's a cultural difference somewhere here, but if you needed to wear long sleeves then it's the texture of the material, but surely you'd have a bedsheet over the mattress and not be able to feel it directly?

  • I often think about the fact that AC is intentionally so hard to increase but sometimes gold is necessary like a paladin (or good loot, but it's often expected that they'll save for plate), while a monk can increase theirs just by leveling.

    I don't really have any AC critiques over this, but I have issues with gold and exactly how much should be given out. I now know that to earn 1500 gp is about a level 6 thing, but I don't know why, or even where I learnt it, I could easily be off by levels due to giving out the wrong loot, or a PC who roleplays spending their gold is mechanically harmed compared to a player with similar vices from another class. I'm not even sure how I'd handle this differently, except the more I learn 5e, the more scared I get of gold and time.

  • I can see a situation where a campaign centers around making monsters feel threatening and intentionally depriving a largely martial party of magical weapon. I've never ran a ghost or werewolf that is actually a problem due to either a spellcasting party or I already offered magical weapons. I kinda wish I had, because it would make that item feel much more exciting.

    Meanwhile there are items like cast-off armour that don't really offer a major mechanical bonus, or even just an artificer or forge cleric making their armour magical themselves.

  • I just took a look, it's only £18 but that's still reasonably pricey for an app when I don't really need the improvement while I have the ads blocked, especially as I had paid for a lifetime subscription before for Reddit.

  • I bought sync for Reddit at probably about £5. I can't bring myself to buy it for lemmy at £100 or whatever so I'm having to get by with just blocking ads.

    The only other two paid apps I have is a driving theory test app and the pro version of a cocktail guide app which I've probably had for a decade now.