Skip Navigation
Where have Subreddits relocated? A directory of Subreddits' new homes
  • The title feels a bit off. I doubt very many of the subreddits have actually "relocated". As the site itself states, these are just lists of alternatives that provide topics that match existing subreddits.

    Most of the subreddits mentioned are still going to be active (especially in comparison to their alternatives) for the foreseeable future.

  • Phil Spencer says Halo wasn't at the Xbox showcase because it has "a lot more games now"
  • I think you've summarized the biggest problem with Halo currently. Even if you enjoy the game, its one if those games you play for a while, maybe beat the campaign and then move into other games.

    It just doesn't feel like a flagship title anymore. And if it wasn't for the Halo name it would be even more forgettable then it is now.

  • Hoping Starfield won't force me into base-building / micromanaging like Fallout 4 did
  • I was a big fan of the settlement building in Fallout 4. Was one of the mechanics that kept me coming back for later playthroughs and made the world feel less static and that I could actually have an impact on it. Especially instances like seeing one of the supply chain NPCs from one of my settlements walking around in the world.

  • www.bbc.co.uk Inside North Korea: “We are stuck, waiting to die”

    For months, the BBC has been communicating in secret with three North Koreans living in the country. They expose, for the first time, the disaster unfolding there since the government sealed the borders more than three years ago.

    Inside North Korea: “We are stuck, waiting to die”

    For months, the BBC has been communicating in secret with three North Koreans living in the country. They expose, for the first time, the disaster unfolding there since the government sealed the borders more than three years ago.

    Starvation, brutal crackdowns, and no chance to escape.

    2
    Starfield’s 30fps frame rate is “a choice,” God of War dev says
  • I mean sure but give us the choice, damn it! :(

    Depends on what is causing the framerate issues. If it's usual fidelity (resolution, draw distance, visual effects) then yes, they can provide options for those.

    If the framerate issues are due to physics, NPC/interactions, state-management then it's unlikely they could or would want to provide options around that type of limitation.

  • Counterpoint: Flip Phones Are a Dumb Idea
  • There is at least a decent advantage in the flip phones of having the screen protected when the phone isn't in use. I could see them potentially becoming more popular over time if they are improved upon and become cheaper, if only for that reason.

  • Starfield’s 30fps frame rate is “a choice,” God of War dev says
  • Arm-chair babbling idiot who plays too much video games here, I am one hundred percent convinced that it has nothing to do with visual fidelity and everything to do with that asthmatic engine they've been dragging since Morrowind.

    Code doesn't go bad with time, that's not really how it works. And game engines tend to be a Ship of Theseus situation, where just because it's still the same "engine" in theory, doesn't mean that large parts (or all of it), haven't eventually been replaced or refactored over the years.

    Unreal Engine has been around for 30 years at this point, would you also consider that an "asthmatic engine"?

  • Starfield's already the top seller
  • Why are people preordering a DIGITAL, BETHESDA game?! It’s still the Creation Engine (Creation Engine 2 so hopefully they fixed it!) so it’s probably gonna be a buggy mess at release.

    Unlike most online gaming communities, there are many people in the world that enjoy playing video games. So, when they see a game that looks fun to play, they buy it or pre-order it.

  • Todd Howard thinks Elder Scrolls 6 May Be His Last Game
  • Kingdom Come is a solid game, but it's also still a very narrow game compared to Skyrim. You play as a specific character and the "sandbox" nature of the game is much more limited.

    It's more like the Witcher where you can roleplay slight variations on one person, rather than Skyrim where you can role-play as a vast array of potential characters.

  • Microsoft says the 2-3 year development cycles of big-budget games are over
  • It was over a long time ago for me when I realized that most AAA games were all the same.

    Do people actually believe this or is just one of those cliches that people repeat when they don't have anything meaningful to contribute?

    I'm curious how many similarities there are between games like Diablo IV, Street Fighter 6 and Starfield? I could make the list bigger but figure that's a good starting point.

  • FTC Moves to Block Microsoft's Activision Blizzard Acquisition
  • Windows and IE was an issue was an issue because of monopoly concerns when it came to the PC OS market and browsers.

    Are you concerned that Microsoft will have a monopoly in the console gaming market if the Activision deal goes though?

  • Todd Howard thinks Elder Scrolls 6 May Be His Last Game
  • Open world games like Skyrim are hard to make, and modern expectations are making them even harder.

    People are shitting on Bethesda for taking so long, but no other developer has managed to make a worthy competitor in the decade+ since Skyrim released.

  • Cities: Skylines II Is a Truly Enormous Sequel - and It's Built as Much for Console as PC  - Xbox Wire
  • Yeah that's the part I'm waiting to hear more about. The first one just felt like no decisions needed to be made other than what you wanted your city to look like. And if course, as you mentioned, where to put roads. But the actual management of the city felt like almost an afterthought.

  • Don’t forget the last Bethesda AAA game - The Fall of 76 - YouTube
  • I think I finally put some real time into the game not long after Wastelanders came out and I really enjoyed the game overall. Put I think roughly 150+ hours into the game at least.

    The CAMP system was way more addicting than it has a right to be. To bad do much of the game is behind a cash shop.

  • Starfield has "fewest bugs that any game from Bethesda has ever shipped with", Microsoft says
  • But you sound more in the now about their internal processes, so you’re probably right and I misinterpreted what they meant by that quote.

    The general summary of how "bugs" work in software development is simple at a high level.

    1. Someone reports the bug (developer, qa, player, user, etc)
    2. Someone prioritizes the bug
    3. Lower priority issues are put on a backlog to potentially be worked on later
    4. Higher priority issues get fixed (most of the time)

    The product releases when an acceptable level of bugs from steps 3 and 4 are reached, and "acceptable" never means zero or even close to it.

    So, the developers have a pretty good idea of how many bugs there are, in addition to the more general sentiment that the people testing have about the stability of the game.

  • Starfield has "fewest bugs that any game from Bethesda has ever shipped with", Microsoft says
  • Plenty of developers have shipped out a game they believed to be bug free only for the players to discover hundreds of missed bugs on launch day.

    You are mistaken if you believe that developers believe the games they ship are "bug free", and I would bet that many of the bugs you think are "missed" are actually already known on an internal issue tracker somewhere. But those bugs were determined to be shippable. And again, that's not specific to games, but software in general.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GO
    Goronmon @beehaw.org
    Posts 4
    Comments 32