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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GO
Posts
4
Comments
32
Joined
2 yr. ago

  • Yeah how can they say it has the “fewest bugs any Bethesda game has shipped with” when the game hasn’t shipped yet??

    Issue tracking has been a part of software development since the beginning. They know and have always known roughly how many bugs they have shipped games with. Just like any company that releases a product knows roughly how many bugs they are shipping with. I pretty much guarantee you that any software that has ever been released has had a huge backlog of bugs of varying levels of importance sitting on some form of backlog.

    So, it's pretty straightforward for them to know how this game is comparing against their previous releases. Not to say that there won't be plenty of bugs that have been missed, but that's not really the point.

  • I’m not saying there’s not going to be less bugs than previous games, I do believe them on that because it being a flagship game from Xbox game studios they’re going to put a lot of pressure on the team to get it right, but don’t take that to mean there’s no bugs at all and especially no game-breaking ones.

    Isn't this almost exactly what Phil Spencer says from those quotes in the article?

  • Skyrim in space sounds pretty good to me. No one including Bethesda had released anything close to competition towards Skyrim in the last decade+. So I'm all on board if they can pull it off.

  • Yeah, it's strange to think that even outside of Bethesda no one has really been able to come close to replicating the gaming experience you get with Skyrim. I still end up booting it up now and then when I'm in the mood because if I want that style of game that's all there really is (not including Morrowind/Oblivion of course).

  • Their aim plainly was not to kill the peaceful protestors but to capture or kill militants who demonstrated a willingness to kill in cold blood. The civilians who were killed were caught up in that crossfire.

    Let's assume you are right that soldiers never purposefully shot civilians as their main goal. Unless you are claiming that these "militants" were fighting with their own guns, I don't see how firing blindly into groups of protestors with firearms is that much better?

    But I don't believe that violence against the protestors was never part of the plan. Just like in the US I would never put it past the government to use violence, "accidental" or otherwise, as part of a scenario to suppress a large-scale protest movement.

  • {Caution} Lastly, here’s an article written arguing that the event is misrepresented in mass media. I link it mainly because it includes photographic evidence that is very difficult to argue with for reasons beyond it being difficult to look at. Graphic depiction of stripped corpses of soldiers that were strung up after death.

    "Here are photos that show things other than soldiers shooting civilians proving that soldiers didn't shoot civilians!" isn't as convincing as you might think it is. And wow, that article doesn't even pretend to not be straight up propaganda.

  • Authoritarians really don't like when it they can't control communication, which definitely includes creative expression in media. Games fall under that umbrella so the government is going to do what it needs to in order to keep enough control over the media in question.

    The "reasons" why aren't really important and will be figured out and thrown around as needed. But it really just comes down to control.

  • D4 feels more like a sequel to D2 than it does to D3. The style and feel is much more in line with the older titles.

    The story I think is pretty solid, and though I haven't played all the ARPGs out there, it's the best one I've seen, and it's presented well.

    The open world gives you a good mix of activities between the main story quests, and there are lots of side quests that you can get side-tracked with.

    It's also a really polished game overall, performs well (at least on the Series X), and they've provided a decent baseline of content for a launch. Though I can't speak to the longevity or end-game activities yet.

    But overall, I'd say it's almost incomparably better at launch than D3 was. As though it was made by a different company. Biggest question is how ActiBlizz handles monetization and how well they are able to improve and build upon the foundation going forward.

  • In order of usage:

    Series X

    PS5

    Switch

    PC

    Though PC is mainly on my crummy laptop and not my aging gaming PC these days. Can't really just disappear into the office to play games anymore.