While I would never try to publish something generated by AI, I do use AI tools for PC and NPC portraits (mostly this person doesn't exist, because I suck at prompting) in a personal capacity for games I'm in. I prefer it to taking historical photos and using those, which I've known several GM's to do, often without checking who the person was, or assigning the photo of a civil rights activist as a villain (yeah, don't play in that game any more).
I have mixed feelings on AI as a field. I don't believe it is reliable when it comes to decisions or coding. But it can be useful as a starting point. For people with zero artistic skill and limited funds it can be a useful tool.
I would say "no promotion or selling of AI generated content, but discussion of AI and it's possible uses is okay". I don't even mind posting of AI art, as long as it is clearly labeled.
Start with plain old Gramps. It can export to static sites with several different templates. Gramps Web is not easy to host or run. It was designed for some specialized things.
I love Fossil-scm. Even host my own instance with my web host. I was considering using github moving forward, but given recent events and decisions by Microsoft, I'll be sticking with Fossil-scm.
Some of us live with cellular "broadband" and are thrilled to get 60Mbps. And no, there is no other option available at my location (not counting 12Mbps DSL).
If you are not wed to git, and are willing to try something else, why not give Fossil SCM a try. It's created and maintained by the creator of SQLite. It's a single executable that provides everything for modern source code management, including a website, and even has an official docker file that just works.
Issue tracking, forum support, email, it's all there, in a single executable that can serve as both the front and back end depending on how you launch it. And it's a smaller install than git by itself.
I've been an on and off member of the ARRL every since I was first licensed in the 90s. At one point, I was even a VE. I don't remember exactly what made me decide to drop membership many years ago, but in the following years the actions of the ARRL have not inspired confidence.
I have received zero emails about my VE status, and I haven't participated in any licensing sessions in years.
Yes, the story engine is the core system. It's primarily what I used for my solo game, as Traveller has enough other systems to fill in the world running. But I think the character engine might be simpler than using something like the Traveller 5 personals system if you truly need some randomness to how NPCs will react.
This was available for pre-order through Anderson Entertainment. Those of us who did so already have the full preview PDF and we'll be getting the book first.
Biggest issue I see with gramps-web is that it is only available as a docker image. While awesome from a distribution standpoint, many don't have a docker based web hosting account.
While I would never try to publish something generated by AI, I do use AI tools for PC and NPC portraits (mostly this person doesn't exist, because I suck at prompting) in a personal capacity for games I'm in. I prefer it to taking historical photos and using those, which I've known several GM's to do, often without checking who the person was, or assigning the photo of a civil rights activist as a villain (yeah, don't play in that game any more).
I have mixed feelings on AI as a field. I don't believe it is reliable when it comes to decisions or coding. But it can be useful as a starting point. For people with zero artistic skill and limited funds it can be a useful tool.
I would say "no promotion or selling of AI generated content, but discussion of AI and it's possible uses is okay". I don't even mind posting of AI art, as long as it is clearly labeled.