There is a new version of Robotech from after Paladium Games lost the license, but I have not looked at, or played it.
And there is the old d6 system for Star Wars from West End Games, and the new books use I think the FATE EDGE system. There was also the short lived d20 system from WoTC.
Rifts is a classic, but also a very strange animal. And for some reason I thought Robotech was a minis game (must be confusing with something else).
Star Wars is already listed. I know those are technically different games, but I'm trying to keep the list as concise as possible (grouping the multiple versions of the same setting under one entry). I don't know much about the history of star wars RPG though. How would you summarize it? (WEG d6, d20, Fate)?
And for some reason I thought Robotech was a minis game (must be confusing with something else).
There was a Robotech minis game, that was a huge debacle, and why Paladium games lost the license. But you are likely thinking of BattleTech, which is historically a mini game but also has an TTRPG version initially called MechWarrior, but I think it has a new name now.
How would you summarize it? (WEG d6, d20, Fate)?
Yes. They all play totally differently, and the newer stuff has newer source books. But the last time I looked the community had taken the newer stuff and adapted it to work with WEGd6.
And despite something being listed, I think if there are multiple versions (not just different editions, but these are totally different games set in the same universe. But to keep the list concise, a note that there are different versions from different publishers.
Another I just remembered, is there is a Firefly RPG, I forget the publisher (possibly Lost Unicorn Games) I will look it up later.
Strong recommend for Stars Without Number. It’s a great hard sci-fi system if you leave out the optional psychic stuff.
What makes it interesting is that it’s very lethal. A level 5 party can easily get murdered by a group of level 1s if they get trapped or ambushed.
It makes for games where players think hard before committing to combat.
I used it to run a game set in Alastair Reynolds‘ “Revelation Space” universe and it worked well. I chose it because it does not force a very specific sci-fi universe on you. Super happy.
...i've wanted to play the original alternity / star*drive for twenty-five years, but i hear dark*matter is a pretty good campaign setting for the system, too...
The irony is that The Expanse was first conceived as an online RPG setting. They couldn't get funding, so they played it "mail in" style on a forum. This became the basis of the first book. The book series was, in turn, turned into an tabletop RPG. We've almost gone full circle.
I tried the Star Trek Adventures recently and liked it. It felt like a middle ground between FATE games and Cortex games. Worth a shot for anybody on the fence.