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  • There are 2 pretty massive Alan Wake easter eggs in Quantum Break actually! Sam Lake and co were working on ideas for the sequel in the background even when the publisher weren't interested.

    Also I think the integrated TV show in Quantum Break taught Remedy a lot of valuable lessons for live-action work, that you can say they then perfected in Control and (especially) Alan Wake 2.

  • AW2 is worth it. Don't deprive yourself of the experience, it's a memorable one. I understand the hoops though, but trust me it's worth holding your nose and getting an Epic account. It's still to this day my one and only purchase on Epic, and I don't regret it one bit.

    All that makes sense with Disco Elysium. Also I'm sorry about your eye, that must be an awful thing to go through. Very understandable with the eye fatigue and reading though. There is a lot of it, even after the voice acting update.

    As far as heavy themes and all, I can't say much without spoiling stuff but I will say this: the game somehow does strike a strange kind of balance where it ends up feeling oddly hopeful, even in the face of nihilism. It slightly depends on how you play it, granted. The Communism playthrough for example is a lot more hopeful than the Fascism run (although the latter is also very interesting and doesn't play out the way you'd think).

    I struggle with depression and self loathing and being unable to move on from the past and have struggled with addiction in the past, and Disco Elysium is one of the most cathartic experiences I've had in any medium of culture.

  • Is Returnal as hard as they say? I've heard good things, but I've also heard it's incredibly unforgiving and hard. I'm a little scared I won't be able to finish it.

  • Glad I didn't stay up for that. Felt kind of... meh? I haven't gone through and watched all the trailers but not a whole lot of announcements that made me really excited. Felt like the last couple of years were much more stacked in terms of reveals and trailers.

  • I wish more people realised this. Alan Wake 1 sold really poorly, but Sam Lake and Remedy had really really wanted to make a sequel forever and literally no other publisher would touch the franchise. They tried to talk Microsoft into it but got funding refused and had to make Quantum Break instead.

    Epic was their only chance to get to do their passion project, it's not like I can blame them.

  • That's pretty much where I'm at too. Though the "Indie Award" has always had similar problems before, such as the Dave the Diver debacle. But even though you could technically argue E33 is an indie it felt really wrong to have it up against something like Blue Prince in the indie categories. E33 had a huge budget with A-list actors ffs.

  • I think you're spot on about Alan Wake, it has a cool story and some good ideas but feels pretty clunky to play. The sameness of the levels doesn't help, either. American Nightmare plays well if you can overlook the low budget of being an Xbox Live Marketplace game. Plus it has some cool manuscript pages and lore elements and Ilka Villi absolutely slays as Mr Scratch in the FMV clips. Very interested to hear your thoughts on AW2. For me it's by far the best game Remedy ever made, and probably in my all-time top 3.

    Shame you're not clocking with Hellblade, it's a game I really enjoyed but it does have its shortcomings. For me all the elements kind of worked, and even though the puzzle mechanics weren't amazing I allowed the game to be carried by the concept pretty far. The whole "seeing patterns where there are none in reality" being another manifestation of psychosis was neat. Also if you do want to finish it, the game is very short so there is probably less of it left than you think if you want to push through. I did personally like the ending, but maybe not worth it if it's not clicking.

    What made you bounce off Disco Elysium before? I agree with you that it's probably the best game of all time, but I also do see people bounce off it frequently. Always interested in hearing people's thoughts on it.

  • Attention: this super fun card game also comes with an open world RPG minigame. You will not be able to play all your Gwent matches without engaging with the RPG minigame.

    You have been warned.

  • The hard lock is particularly egregious I agree. I also dislike moon logic but I chalk that up to "those were the times" as well. Back in those days strategy guides and phone-based help lines for adventure/puzzle games were common and making games inscrutable and puzzles impossibly idiotic were seen as a value-add to extend playtime on your purchase.

    As far as the humour, one thing that stood out to me (besides the multitude of variously juvenile sex jokes) was that there was a little bit of a mean-spirited streak in the writing. At the end of the day Larry is not a bad or evil guy, he is a naive loser. And a large part of the game is kind of making fun of him for that, and something about that doesn't sit right with me.

  • I hate being a Negative Nancy, but is "private small business makes a lot of money" really "Good News Everyone"? I mean good for them and all but

  • Top comment:

    Finally, the forgottenest weapon

    Yeah I can't really argue with that. Crazy cool.

  • I also played Leisure Suit Larry: Reloaded I think last year or the year before and have similar thoughts. I know it's a famous title/franchise and I wanted to check it out, and it was pretty much what I expected. I really hated the forced gambling-via-savescumming but it was otherwise an alright point and click puzzler with hit-or-miss humour.

    I have half an idea of playing Love For Sail too at some point as that's supposedly the series high point, but it's not exactly a high priority.

  • Ah, that makes more sense. Very unfortunate.

  • I got Eastern Exorcist for free on Epic a while back and it's a pretty good side-scroller action RPG. Good combat, fun bosses, no real complaints except for the fact that the game shows you the same tutorial message for the same mechanics like 4 separate times. But apart from that it's great.

    I played a bit of Chaos Zero Nightmare recently, which if you can overlook the gacha monetisation and some gooner-bait designs is a pretty good roguelike deckbuilder.

  • I don't know, to preserve my sanity I stopped counting. But Decoding the Unknown is a bit different, he has others write the scripts and he cold reads them (i.e. hasn't read them before recording) and the channel is all about myths and urban legends and supernatural stuff, where the point is debunking and providing realistic explanations. He goes on lots of fun tangents and it's very entertaining in general, especially his reactions to all the inane alien-and/or-ghost conspiracy theories thrown around.

    Definitely recommend it!

  • Wow, Piefed is actually behind Lemmy on something? Interesting.

  • Enjoy your time with it! Those moments of seeing something in game and going "wait wait wait I know what this is!" *rifles through notes furiously* were my favourite part.

  • I don't watch most of his channels these days, but Decoding the Unknown is good.

  • The ground effect was the majority of the visibility issue. The whole point of the regs was to reduce dirty air by having the floor generate the majority of the downforce, then throwing it up vertically by the diffuser to prevent it causing turbulence behind. But this also led to water being sprayed the same way during wet conditions, leading to those huge rooster tails that destroyed visibility.

    Theoretically the new regs should be better. Maybe not completely fixed, but it should be better.

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