GURPS has a specific disadvantage that is essentially this.
That was my first thought!
...I think that might be less far-fetched. After all, our black VP is competing for her next job with a guy who's a few oranges short of a basket....
Oh yeah: https://instinctmagazine.com/white-nationalist-gavin-mcinnes-plugs-himself-to-own-the-libs/
There's probably better sources, that's just the first Google result.
That's not what I've seen. The stories I'm familiar with usually involve defending those things where they already exist, not establishing them. Even in cases where that needs established, as often as not, they're usually protecting someone else who embodies that ideal.
I'm sure there are stories similar to what you've described, but I don't see that in the stories I'm familiar with.
Stories don't need to be told, humans need to tell stories. That's what makes us human, and is how we spread ideas like honor, justice, and even civilization itself.
Hero stories reinforce all of these ideas, and others besides.
I want a horror movie where some of the heroes are genre-savvy, Practical Guide to Evil style. I picture it starting as a horror, and shifting into a kind of heist storyline
...I would be very interested in seeing how you describe your hummingbirds!
I certainly hope that happens. But it's not a reliable enough consequence to justify the currently low level of fines, which was how I read your earlier comment.
That seems like a pretty weak consequence, and not an intended one. Worse, it's one likely to be least impactful for the worst offenders - a megacorp isn't going to care much about fines, and the market won't see any danger to their investment in them.
Beam them into a cargo hold, with gravity disabled
We love ours!
We've been doing this with our kids; and when they say "no" and someone doesn't stop, you better believe they say something about it!
Similarly, we've been getting consent before the doctor checks any underwear space. No pushback from any doctors or nurses for that either.
...it didn't occur to them to even start learning Russian before they went?!
I've been trying to avoid soap labelled antibacterial for this reason, and it's tricky to even find any that's not labelled antibacterial.
Been wondering if they don't just slap the label on any soap, because it could be considered antibacterial by its nature. Apparently not?
That's a lot better than what I thought he'd be lining up...
My players ran across some Imperial guardsmen killing off skeletons, only for the orcs accompanying them to protest that they were destroying "registered cultural artifacts!" The orcs didn't have much, and they would leave their bones to their children to help them eke out a meager existence.
Hello! I'm looking for a way to copy a set of rollable tables from one system to another. Specifically, I'd like to grab a bunch of the oracles from the "Ironsworn & Starforged" system over to a GURPS game I'm running; to help with generating content on the fly.
The rollable tables I'm looking at are pretty basic, but extensive - the ones I'm after are mostly roll a d100 for a textual result. I'm able to go through and individually import the table (from a compendium), export it to my file system, switch game systems, and import it there without issue; but I'm looking at a few dozen or more tables that I want to do this with! I'm hoping there's an easier way. They're all nicely bundled in a compendium; but I suspect that's part of the issue - is there a way to move a compendium from one system to another? Or another way to move rollable tables en masse?
How much do you allow mages to pump up their missile spells when using the default GURPS magic-as-skills system? Particularly with casting level 15+ (enough to get a discount) and a few levels of Magery? The GURPS FAQ 4.3.3 here mentions that the total cost of the full charging time is discounted once - so at casting level 15 you can charge a 1 die fireball for 1 second for free, but you cannot cast a free 3 dice fireball by spending 3 seconds charging it - that would instead cost 2 energy points.
But what about the upper end? GURPS Basic Set page 240 says you can “invest one or more points of energy in the spell, to a maximum number of energy points equal to your Magery level”. Suppose a PC with Fireball-15 and Magery 2 spends 1 second creating a 2 dice fireball. This has cost them 1 energy point. Does this mean they could instead spent 1 second investing 2 energy points (their maximum Magery) into a 3 dice (discounted price) fireball? I saw this idea posted on the GURPS wiki here, but I haven’t found anything discussing this idea elsewhere.
Peter V. Dell'Orto has mentioned that even allowing the discount to apply to each charging turn hasn't wrecked his game, so I'm not worried about the balance component of 1-2 extra dice of damage; I'm just curious what other GMs would permit at their table.