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Marvel [Tyler Hendrix]
  • That's not what I've seen. The stories I'm familiar with usually involve defending those things where they already exist, not establishing them. Even in cases where that needs established, as often as not, they're usually protecting someone else who embodies that ideal.

    I'm sure there are stories similar to what you've described, but I don't see that in the stories I'm familiar with.

  • Marvel [Tyler Hendrix]
  • Stories don't need to be told, humans need to tell stories. That's what makes us human, and is how we spread ideas like honor, justice, and even civilization itself.

    Hero stories reinforce all of these ideas, and others besides.

  • Judge Rules $400 Million Algorithmic System Illegally Denied Thousands of People’s Medicaid Benefits
  • That seems like a pretty weak consequence, and not an intended one. Worse, it's one likely to be least impactful for the worst offenders - a megacorp isn't going to care much about fines, and the market won't see any danger to their investment in them.

  • Yes, lady. That's it...
  • We've been doing this with our kids; and when they say "no" and someone doesn't stop, you better believe they say something about it!

    Similarly, we've been getting consent before the doctor checks any underwear space. No pushback from any doctors or nurses for that either.

  • TIL Washing your hands with plain soap is probably better than using antibacterial soap in the long run
  • I've been trying to avoid soap labelled antibacterial for this reason, and it's tricky to even find any that's not labelled antibacterial.

    Been wondering if they don't just slap the label on any soap, because it could be considered antibacterial by its nature. Apparently not?

  • Fight me on it
  • My players ran across some Imperial guardsmen killing off skeletons, only for the orcs accompanying them to protest that they were destroying "registered cultural artifacts!" The orcs didn't have much, and they would leave their bones to their children to help them eke out a meager existence.

  • Moving rollable tables between systems

    Hello! I'm looking for a way to copy a set of rollable tables from one system to another. Specifically, I'd like to grab a bunch of the oracles from the "Ironsworn & Starforged" system over to a GURPS game I'm running; to help with generating content on the fly.

    The rollable tables I'm looking at are pretty basic, but extensive - the ones I'm after are mostly roll a d100 for a textual result. I'm able to go through and individually import the table (from a compendium), export it to my file system, switch game systems, and import it there without issue; but I'm looking at a few dozen or more tables that I want to do this with! I'm hoping there's an easier way. They're all nicely bundled in a compendium; but I suspect that's part of the issue - is there a way to move a compendium from one system to another? Or another way to move rollable tables en masse?

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    What is the maximum dice a Missile spell can have?

    How much do you allow mages to pump up their missile spells when using the default GURPS magic-as-skills system? Particularly with casting level 15+ (enough to get a discount) and a few levels of Magery? The GURPS FAQ 4.3.3 here mentions that the total cost of the full charging time is discounted once - so at casting level 15 you can charge a 1 die fireball for 1 second for free, but you cannot cast a free 3 dice fireball by spending 3 seconds charging it - that would instead cost 2 energy points.

    But what about the upper end? GURPS Basic Set page 240 says you can “invest one or more points of energy in the spell, to a maximum number of energy points equal to your Magery level”. Suppose a PC with Fireball-15 and Magery 2 spends 1 second creating a 2 dice fireball. This has cost them 1 energy point. Does this mean they could instead spent 1 second investing 2 energy points (their maximum Magery) into a 3 dice (discounted price) fireball? I saw this idea posted on the GURPS wiki here, but I haven’t found anything discussing this idea elsewhere.

    Peter V. Dell'Orto has mentioned that even allowing the discount to apply to each charging turn hasn't wrecked his game, so I'm not worried about the balance component of 1-2 extra dice of damage; I'm just curious what other GMs would permit at their table.

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)5T
    5too @lemmy.world
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    Comments 125