The godot community forums are closed
The godot community forums are closed
The godot community forums are closed
I can understand the accusations that Godot tends to over-promise on features and then push them back. As a user of the engine I've seen firsthand features getting flagged for the 4.0 milestone, then 4.1, and now 4.2. There are some pretty big bugs that are still unresolved and I get that. But the accusations that the lead developers of such a big and complex project are stealing money based on a hunch that the forum owner has is just ridiculous.
I still like Godot and I still believe in what the lead devs are doing honestly. cybereality's post isn't very convincing nor is there any evidence it's a scam. $8 million sounds like an infinite amount of money but I think he might not realize how big of a project it is and how much money they could need. Besides, it's an open source project and it's not like they're going to steal the engine from us. Saying it was all a scam and meant nothing is... Well... Dumb.
It's also how quickly we went from conversation to shut down that gets me. Maybe there's more stuff I haven't seen but 4 days from post to shutdown is a pretty damn tight timetable.
Someone should scrape the forum while it's still up, and recreate it with a mix of static and live content, so people can continue from where they left off, just with a new admin at the helm.
I will say Juan is exceptionally bad at public communication, and personally, I'm glad he has been working on passing the torch to other people in the project (especially since too many projects rely on The Guy Who Can Do It All). Guy is a bit confusing to follow and I tend to go to other members for info.
Now, I can be convinced that Godot has management issues. Godot 4.0 was a pie in the sky goal filled with over estimation of ability to finish things. The engine underwent a re-write to almost every system and feature. It was a development hell as when A got changed B need to be updated, when B got update C need to be fix, and so on.
But, I'm not concerned that it was "all a scam" as major mile stones did see progress. I cannot stress how incredible the work on bi-direction text was. BiDi text is hard. It was messy. It was complex and complicated. Even big engines like Unity have spent a decade getting nothing done. Additionally, I remember how rough 3.0 was and 4.0 was an even bigger leap. 4.0 was trapped in development hell, and hopefully it'll result in the Godot project learning from that trial by fire.
This forum post reads a bit like someone suffering from burn out. Even I had to clock out of following 4.0's development until the team decided to push towards release. It was a fucking slog of development. With tons of features being pushed back because it would break 3.X compatibility or couldn't get done in time for 4.0. I couldn't imagine putting the amount of time and money into Godot that they have.
Almost everyone who has been around the project for a long time has had problems with Juan. I was an early contributor in 2015/2016, but after reading some of the responses he made on Reddit I stopped contributing. I'm happy to keep using his engine for free, but I decided he's not the kind of person that deserves my contributions.
Could you elaborate on what kind of issues you had? I haven't been around for that long.
Shws again how fucking stupid it is to call something you don't control "official". Can't control Reddit and now another community breaks down because of admin bs and knowledge will be lost.
IMO the true villains are the console manufactures restricting open source/free software.
Listen, these are serious claims against the Godot foundation, the core team, and W4. If they're true, I could maybe see shutting down the forum as protest. But this can also seem like the forum owner trying to hush the community and control the conversation.
If we consider some mismanagement without any outright wrongdoing, closing the forum stops us from talking about these issues which doesn't make much sense. There's also chatter about passing ownership of the forum in the middle of the thread, which makes me wonder why they'd close the forum at all.
Nothing about what they described seemed to support the claim that Godot, or even Godot's fundraising practices, is a scam. People respectfully point this out multiple times and the only response is basically "I already explained it to you. Prove me wrong." It's vexing to read.
And they go on to say that because of a limited scope demo they made, they know that the people working on Godot don't know what they're doing. Another bizarre claim, honestly.
There was a very open attitude to discussing the potential issues among the leadership as well as frank discussions about realistic alternatives in that thread. I wasn't familiar with this forum, but it seems like such a shame that it's been shut down due to what appears to be an just an angry admin who felt personally entitled to more from the Godot project.
Couldn't agree more, this only hurts the community members.
I only meant that even if their evidence and conclusion wasn't paper thin this course of action still doesn't make any sense. So for me their claims and actions are pretty much completely without merit. And there was already plenty of level headed pushback even in that thread.
Glad you brought up the demo, that was fucking bizarre. As if a proof of concept with no supporting details is all you need to completely understand the development and concerns of a massive codebase that is one of the most compatible, and most usable out there. Two qualities that tend to complicate things dev wise.
Gosh, what a mess... I don't know how active this forum is or was, but if someone were to pick things up once more to run this forum reasonably I assume they could simply open the door to some donations?
Heres a link to the linked post: https://godotforums.org/d/35412-sadly-i-think-godot-is-a-scam-im-not-sure-i-can-do-this
Comment by the previous community forum owner (before the one that shut it down) that I feel should also be put in this thread
Wow, so this guy sabotaged a community of almost 5 years in just a few weeks because he couldn't understand how financials work. And has now left it open with a big "Scam warning" at the top, that will damage the reputation of the entire project.
Maybe he should pass it on to someone else instead of acting like an overgrown child throwing a tantrum.
Yep. The communication about funding could be way better from Godot, but this forum maintainer is at best naive, if not completely delusional.
They don’t understand how hard running a large open source project is:
I get that it’s frustrating seeing a new version of software not fix your problems, but this person really just doesn’t know what they're talking about. They have some legitimate concerns/complaints, but calling it a scam so publicly is just completely ridiculous.
I read the post and I really think they are in the wrong. A few things stand out, and the forum owner seems more upset that feature A and feature B don't exist or are not like the other engines.
Sounds more like the issues with Godot and W4 are the same issues loads of startups have, and it's not going well. To call it a scam and a grift just sounds like buzz wording to make Godot and W4 look bad.
But this stood out
Again, they are just simply asking for too much.
Exactly. To me, if you tell me someone made something complicated in one night, I just hear "hacky proof of concept that would take weeks to get right".
Previous owner of Godot Community Forums got burned out and didn't curate the first month of co-owning this platform - here we have a clear-cut case study against prematurely transferring ownership. One could look at it and think that Cybereality took over the forums only to sabotage them in a few weeks. But it might be a rather spontaneous product of zir heated discussion and disagreement with Juan, so I'd write this off to a "happy" coincidence. Cybereality already explained it's about confusion around allegedly broken promises with W4 and Godot Foundation.
Looking at the bigger picture, it's a case study of problems with centralization of community in confines of something close to walled garden, around the project that is supposed to be as open as a vocabulary. More the reason to raise awareness of Lemmy communities, Matrix Public Archive, etc.
IMHO this has the typical hallmarks of a psychotic episode, with paranoia and rash decisions like that. They will probably regret it in a few days and re-open the forum.
Theres been some confusion recently with W4 games and godot. Essentially some people who run godot made a company called W4 games to handle things such as console ports that godot itself cant do due to being open source. W4 games raised 8.5 million dollars from investors https://w4games.com/2022/09/13/w4-games-raises-8-5-million-to-support-godot-engine-growth/ and recently godot has created a blog post saying they need more funding https://godotengine.org/article/funding-breakdown-and-hiring-process/ .
One of the arguments thats been going around is why is godot saying theyre going to scale back development and say they have lack of funding when W4 just got a big investment. The thing is though that the two entities are separate and have separate income and goals
Heres some points people have made for and against this
If he started disliking Godot 3 years ago, I have the feeling he was planing this shutdown since he became owner.