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  • Apple has always had a walled garden on iOS and that didn't stop them from becoming a giant in the US. Most people are fine with the App Store and don't care about openness or the ability to do whatever they want with the device they "own." Apple would probably love to have a walled garden for Macs as well, but knows that ship has sailed. Trying to force "spatial computing" (which this article incorrectly says was an Apple invention, it's not Microsoft came up with that term for its hololense) on everyone is a great way to move to a walled garden for all your computing, with Apple taking a 30% slice of each app sale. I doubt the average Apple user is going to complain about it either so long as the apps they want to use are on the App Store.

    I think the bigger problem is we're in a world where most people, especially the generations coming up, want less screens in their life, not more. Features like "digital well-being" are a market response to that trend, as are the thousands of apps and physical products meant to combat screen addiction. Apple is selling a future where you experience reality itself through a screen, and then you get the privilege of being up to clutter the real world with even more screens. I just don't know that that is a winner.

    It's funny too because at the same time AI promises a very different future where screens are less important. Tasks that require computers could be done by voice command or other minimal interfaces, because the computer can actually "understand" you. The Meta Ray-Ban glasses are more like this, where you just exist in the real world and you can call on AI to ask about the things you're seeing or just other random questions. The Human AI pin is like that too (doubt it will take off, but it's an interesting idea about where the future is headed).

    The point is all of these AI technologies are computers and screens getting out of your way so you can focus on what your doing in the real world, whereas Apple is trying to sell a world where you (as the Verge puts it) spend all day with an iPad strapped to your face. I just don't see that selling, I don't think anybody wants that world. VR games and stuff are cool because you strap in for a single emersive experience, and then take the thing off and go back to the real world. Apple wants you spending every waking moment staring at a screen, and that just sounds like it would suck.

    • It’s funny too because at the same time AI promises a very different future where screens are less important. Tasks that require computers could be done by voice command or other minimal interfaces

      Apple seems to be the only major tech company that still believes in that future. Microsoft has killed Cortana entirely and all of their AI work is now focused on enhancing ordinary every day computing, Google and Amazon have both been cutting features and laying off staff for their voice assistants. Which means right now, the only serious entrants in that space are Apple and a bunch of startups.

      From what I can see, Vision OS is perfectly suited to it. You can go about your day without any computing, ask your voice assistant a question, see the answer, dismiss it, and move on, without taking devices out of your pocket or sitting down at a desk. What's clearly not ready for that is the hardware - it's too big, too heavy, the battery life isn't good enough, the viewing angle is too narrow, too expensive, etc etc.

      The other thing missing is Apple's voice assistant is clearly falling behind. It has always worked well for simple commands but that doesn't cut it any more. Tim Cook has said they have more to announce on that front "later this year" and it's worth noting that Apple has bought 21 AI companies in the last several years. All they have to show for that is the ability to search for "dog" in your photo library. Clearly they're working on something more meaningful and it seems pretty obvious that a better Siri is going to ship sooner rather than later.

      My best guess is Siri has fallen behind because all of their best staff are working on something to replace it.

      Apple Vision Pro, I think, is two products:

      1. An immersive content viewing experience - movies, photos, games, etc
      2. An experimental new computing platform that developers can potentially use to build great things

      The second won't really pay off until the hardware is better. But the first is good enough justification to ship this product now, even though it's nowhere near achieving it's potential.

    • Apple has always had a walled garden on iOS and that didn't stop them from becoming a giant in the US. Most people are fine with the App Store and don't care about openness or the ability to do whatever they want with the device they "own."

      Uh. No. In the consumer space, maybe, but in the business and professional world, Windows essentially still has a monopoly.

      And therein is the crux of the argument of the author: the vision pro is not marketed, or priced for the consumer market. It is marketed, and priced for the business world, and compromises on build immensely, by failing to provide consumers with consumable content and failing to give professionals the general purpose computing needed for actual productivity (developers, developers, developers!).

      The author says that because of this compromise, it will likely fail in that segment (the only commercially viable segment at that price point) for the same reason that Mac's never captured some of Window's market share (hipster design studio full of Macs and iPads are loud and proud, but still insignificant market share).

  • As someone who's been using apple devices for a long time, this pretty much summarizes one of my biggest concerns with the APV. The other being expensive, proprietary, and software-locked lens inserts. (Basically creating a proprietary tax for people with poor vision who want to be involved with spacial computing, antithetical to Apple's accessibility efforts.)

  • Full stop the problem is the weight and comfort. These things are just uncomfortable to wear and I am flabbergasted that Apple is somehow surprised that their glass and metal ski goggles are uncomfortable to wear for any period of time.

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