Cyberpunk 2077: 3 years ago today we released Cyberpunk 2077. Since then, thanks to your feedback and support, we've transformed the game through various patches and updates into the Ultimate Edition.
It doesn’t change the fact that they over promised and under delivered and still raked in pre orders.
Until consumers figure out how to be patient, this is a trend in gaming that is going to continue. To NOT criticize it at every opportunity is doing yourself and every other gaming enthusiast a huge disservice.
That's why I always buy after release and usually wait for some discounts. But I plan to buy BG3 even if it's not discounted at the winter sale but I think it is pretty obvious that this game is pretty good already.
It was a good game, just it fell well short of expectations. When you compare the little systems that contribute to games by R* like rdr2 / gta5 feeling so detailed and alive, it felt a bit barren, despite all the gorgeous backdrop and cool abilities.
"mile wide, inch deep" would be how I described it. The story was excellent but the gameplay loop imo needed some work.
Have you played the new version / dlc yet (I've not so pls no spoilery spoilers)?
In fairness, I hated rdr2 and don't really like the gta games because they're a bit too much "violent life simulator" vs "game" for me.
As such, the only thing I hated about CP2077 was the bugs, crashes, and balance issues. Admittedly, I loved how cheap I got it because I bought it during the early reputation crash. It was unplayable for a few weeks, but for $17? Damn.
Yeah for $17 it'd be an absolute steal, assuming it's playable. Iirc it didn't crash once for me, just there were sooooo many ridiculous graphical bugs, and so many systems just felt half-arsed or unfinished. Some notable examples for me:
looking out over the city from a high point, zooming in on the traffic and finding out they're sprites
no real police / law system, you could have your back to a wall and they'd somehow teleport behind you
on my first cyberpsycho case, as the "Thanks for work, I'll take it from here" call didn't trigger until leaving the area, I was unsure of what to do with the knocked-out psycho, so I carried them to the trunk of my car. Well, the game did not account for my idiocy and there were, let's just say, interesting spaghettification results when I drove away
the autodrive when calling your car often had hilarious or strange results
According to the holographic principle, our entire 3d universe is a projection of a 4d space, so really the traffic is more realistic than other games!
I could not complete CP2077 when I first put it in my PS4, but I bought it expecting that. I had a little knockaround fun in the early game and then put it aside until a big patch or two. It did, however, crash at least 1-2x per hour on me the entire first playthrough. By the time I played through a second time, it was down to 1 crash in 5 hours.
And yeah, I noticed some of the other bullet-points as well :)
You're telling me CP2077 is not violent? Have you seen how gory it can get? Have we played different games? Because this game is brutal from my experience.
No, really I'm not. I'm saying "violent life simulator" as a holistic explanation of what rdr2 and gta is. One thing I always loved about some other games like CP2077 and the tES games is that they're much more forgiving in many ways, instead avoiding mapping on just "realism".
I love CP2077, but there's no way it was a 7/10 when it crashed every 30 minutes for most people and a significant percent of the quests broke. People (rightly) give flak to Bethesda on how buggy they released games in the past, but CP2077 was arguably buggier than that on release.
I mean if you were on PS4 or last gen hardware sure but largely it was stable for the specs current specs at least on PC. Had it day one and maybe a crash every other session…which is fairly normal for a resource intense game at release.
I am planning on playing the DLC and probably replay the full story. Yeah apart from main and side missions the world is dead. Haven't used mods but I doubt the open world will get any better or more enjoyable.
No it's not. I mean I like the game that it is and even had fun at launch but I will always be a little salty that it will never be what they said it would be.
I did a complete playthrough on release and still had fun. The game is still buggy, but it's definitely better than it was and I've had a good time on my second playthrough.
If my years in a technical field have taught me anything, it's that this half-cooked shit sandwich was made by people in sales and management who were all promoted for making the shareholders happy. It's always up to the engineers to slap some shit together that they just learned about yesterday and was needed last week.