'Great' games I didn't play this year due to requirements
Currently running a Ryzen 2600 and AMD 6700XT, older cpu with mid tier gpu. This is my round up of 2023 gaming
Installed Dead Space remake on gamepass, stutters everywhere, apparently not limited to older hardware. Played Resident Evil 4 Remake instead, fantastic reimagining of the original, super tight controls, darker tone, less annoying Ashley. Platinumed it on Steam.
Remnant 2 went on sale, got it, textures were weirdly smeared, FPS was low, Played Lies of P instead running on UE4 instead of UE5, caught off guard by how good the combat, story and music was.
Got Wo Long, felt like playing with glue, refunded, went for an older Team Ninja game** Final Fantasy Origin: Strangers of Paradise** not a fantastic game, but good for chilling with, pick up and play, run a few builds, crush chaos, felt the typical Team Ninja slow motion during busy fights.
Wanted to play Jedi Survivor or Starfield, heard about PC problems, played Like a Dragon: Man who Erased his Name instead, small side story, essentially the penultimate chapter of Kiryu's story, nothing new was added, story was great.
Hogwarts Legacy, ran terrible, boring gameplay. Hi Fi Rush, ran great, fun rhythm based combat. Cocoon, mild performance issues, but otherwise excellent puzzle game with mind bending twists.
All in all, it seems that games built on older engines still looked comparable to new gen games, but ran better. I imagine that once developers get the hang of things, the performance may improve. Capcom is great at PC now and EA still sucks. Indie games greatly depended if studios knew how to scope their project and play to their strengths.
Make sure your games are on a SSD, this isn't optional anymore; modern games often rely on loading assets as they are needed and if they fail to do that it could appear to stutter, among other issues. This is particularly important for UE games.
Additionally that smearing effect you mentioned could be FSR loading low resolution textures. Try tweaking your settings related to it.
Confirm, that your AMD drivers are up to date.
Also If your ram supports XMP or a equivalent feature enable it to benefit from your ram. This is often overlooked.
Enable "Above 4G Decoding". Consult your motherboard manual for details on how to do that.
Additionally if your game offers a choice between directX or Vulkan.
Choose Vulkan, if you experience problems try the DirectX options.
Yeah I wasn't ready to swap out my whole motherboard and got a 5800x3d. A little on the pricier side still (~$320), but many games really love that extra large cache. Should hopefully keep me going for quite a while before having to upgrade sockets. There's cheaper options than that that would still be a good upgrade, a 5700x is about $170. A couple games recently like baldurs gate 3 have been very cpu intensive.
All running on SSD, but I aim to run at 1440p and more than 60fps. RE4 looked better than most games and had buttery smooth performance, really important for the 'speedrun' type trophies
What is up with new games? I have a Predator Triton 300; i7 9th Gen, 16GB/512GB. All games get installed on the SSD instead of the HDD.
I played the new Tomb Raider trilogy (still playing the last one, no spoilers) and it ran smoothly on Medium (some unnecessary stuff turned off) most of the times.
Tried playing new game called Deliver us Mars, disaster. It stutters every. Fucking. Time. ON LOW! What the Fuck?
A big issue with recent games is Vram usage (the gpu has vram).
If you don't have enough vram the game will stutter. At the moment where there isn't enough vram, even a tiny bit not enough, the game will stutter.
Another issue is also ram and cpu utilisation which in some games is pretty extreme.
Othrt issue can be very heavy graphics and badly optimized lower settings.
Some games also have transition stutter, where you change zone. It will try to load the new zone and unload the precedent one. But it uses cpu power and requires a fast ssd depending on the size of what has to be loaded.
Just rushed development usually with the bigger titles. The time isnt spent on performance, it's a case of spunking a game out and moving onto the next one.
This sounds more like you're trying to justify buying new hardware, or are really bad at optimizing settings/have completely unrealistic expectations for visual fidelity.
Modern system requirements are such a scam. Like come the fuck on. 2005 graphics were good enough. Textures. Meshes. Uv mapping. Directional lighting. Do they really have to make it so hard?
Please stop fucking making everything need a fucking supercomputer. Oh boy I can't wait for the next time developers decide my shit is last gen so I have to replace my perfectly good gpu just for the new one to melt my cables and overheat itself to death 4 years later.
Aren't we supposed to be fighting climate change or something? Make games work on way less computing power. For. Fuck. Sake.
I've got a GTX 1070; I found the new Robocop game to look really cool, but the demo didn't run so well for me.
The funny thing is, I would've believed that this card would've been too old years ago, but most games I still buy don't need anything beyond what it provides. I enjoy visual appeal, but I don't often play my games to count the pixels and inspect individual hairs on eyelids. The graphical plateau is real.