We're conditioned to invest, both financially and emotionally, not only in what a game is right now, but what it will be in a year. We cling to roadmaps like lifeboats and wield Reddit threads as weapons of sentiment for or against the developers we've hitched our wagons to. It's a fuzzy parasocial relationship that only gets less healthy the more money is wrapped up in it. I'm sick of games that glare at me with dollar signs in their eyes from the moment I press play.
Using FACEit anti cheat and dropping Linux is a bad look. The game also doesn't have any sound effects except for bullets. The moderation for proximity chat is also very strict, beware.
True they did a terrible job of communicating it. Apparently they are going to keep EAC for community servers or something. Not that I'm interested in relying only on community servers and developers that don't really know what they want to do. It was a neat game but not neat enough for me to install windows just for it.
The catch is anticheat. They had a working one that didn't ban Linux but they changed to a different anticheat that bans Linux users. Don't buy this pro-big tech trash.
Accurate review. The game is good as is, I'd say you get about $40 worth of game for $15. the fact it is getting updates is the cherry on top. it's hella fun, is overall balanced, it feels god to play and there are 0 microtransactions, no battlepass and no "play 10000 hours to unlock the best weapon ". you pay $15 for the best experience you can possibly get out of a steam game, on par with terraria and vampire survivors (which is rapidly eating away at my goodwill with multiple DLCs)
There's no battle pass, no cosmetic store (though there is a $20 "Supporter Pack" that comes with gun skins)
The fact that they already have "a" microtransaction available means they invested a significant amount of time building out the infrastructure required to support them, there is a 0% chance they aren't planning on putting in more once the game gets big
Not familiar with the game in question, but look at games like Deep Rock Galactic. No pay to win there, but they sell plenty of purely cosmetic "supporter" DLC because people do in fact like to show support when they think they've got a good deal and are enjoying the game.
That's a fair point, I just think it's a little early to be hyping up a game for not having microtransactions when we don't really know what the plan is
The lack of a battle pass is really great imo, whenever games include them it puts a bad taste in my mouth. It's also really scratching the BF3/4 itch that's been missing from the market since Dice took Battlefield in a less vehicle focused direction, and tossed any sort of thoughtful map design off a cliff.