It's a great game but there IS a catch that wasn't mentioned.
The devs plan on implementing one of the more intrusive Anti-Cheats (Face It Anti Cheat) which doesn't work on Linux which also stops all Steam Deck users from playing. It also forces you to disable virtualization on windows. I can't recall the last time I had to go into bios to disable an option to turn off important windows features.
According to their stream, it's non-negotiable and will be added regardless of what the community wants. But they did mention that community servers would be able to pick which Anti Cheat they wanted to use?
I was about to buy this but apparently they are planning to change their current anti cheat software to FaceIt which does not support Linux. EAC is still used for upcoming selfhosted servers but ranking up is disabled. I'd rather not feel like being considered as a second class citizen so I'll have to skip for now.
Other than that the game looks fun. I prefer to look in to the current state of the game rather than the promises of future content (which kind of contradicts my anti cheat point but eh), and I feel like the current price would be worth it even though it's an early access game.
The game itself is a workmanlike Battlefield with a few oddball choices. I hope they never "fix" the vaulting behaviour that lets you break a 20-storey fall and make massive jumps across rooftops.
But I've specifically been having a lot of fun with the proximity chat. Remarkably robust, has an opt-in "broadcast your mic for a few seconds when you die" feature, and somehow isn't a sluice of slurs / edgy crap / etc (at least in my experience).
The anticheat news is really depressing though. Cheaters are out there and will come to this game, and EAC at least has a reputation of being quite weak. We're not allowed to have nice things.
Looks interesting; one of the things keeping me away from some FPS games is the sheer amount of micro transactions. I’d spend 15 and get something good and fair for everyone who plays instead of being asked to put in another purchase every few minutes!
BattleBit Remastered is a low-poly, massive multiplayer FPS, supporting 254 players per server. Battle on a near-fully destructible map with various vehicles!
LevelCap has a great video about how 3 guys made a better battlefield game then EA/DICE. I had fun the one night I've gotten to play so far but I was kind of drunk so I didn't do very well. I'm a Battlefield player of many years and it's the most fun I've had playing since 4.
I've had some good fun with this with friends the last few days but the latest patch, which dropped yesterday, was supposed to improve hit registration. Unfortunately it seems to have done the opposite for a lot of users, with a great new message claiming 'packetloss' as the reason 5 out of 7 shots didn't register. This coming from a modern computer on a gigabit network with >30 ping to the server.
We also had some weird issues with bandaging and healing people just not registering, but still spending resources, and a lot of people just gave up trying to heal altogether.
I got it and played a bunch with a group over the weekend, it's quite a lot of fun. Lots of chaos and stuff happening, with plenty of room for support roles like ammo and medic if you don't feel like doing anything else. Proximity voice chat is built in and works well too. The automatic mic activation for a few seconds when you die can be absolutely hilarious (or disabled if you want).
The graphics are nice and simple which I like, it lets me focus on the game more and not have to deal with FPS drops or performance issues.
I'm not into FPS anymore, but even I thought about picking it up. The substance over style is fine with me, but that core gameplay seems like a rock solid thing. The only thing that has given me pause on picking it up is that they're planning on changing the anti-cheat that isn't Linux friendly and as a Linux user, just gonna wait for now.