Steamed
Steamed
Steamed
Early Valve was totally pro Windows tech. Back when HL1 launched, it was the first idTech-derived game with a Direct3D renderer out of the box (yes, Doom95 existed but that wasn't the default, DOS was). OpenGL was still a massive force on Windows and yet Valve decided that what their fork of GLQuake needed was a Direct3D renderer.
Valve's stance only changed after Microsoft's attempt to force Windows Store on everyone and Valve's subsequent "Faster zombies" experiment (because DirectX was stagnant as well).
I had to look up what you meant by "faster zombies" and I found this working snapshot of a blog post: https://web.archive.org/web/20160321230817/https://blogs.valvesoftware.com/linux/faster-zombies
Too bad Microsoft doesn't really need help doing that, lol.
What's WinG? I've been a PC gamer since before the first discrete 3dfx graphics cards but I've never heard of this.
Windows: Gabe edition.
It's like regular windows, but everything is Gabe. Task manager is now Gabe manager. Command prompt is now Gabe prompt. Start button? Gabe button.
Gabes face is the desktop background and screensaver, this cannot be changed. The cursor is a tiny Gabe. Instead of the windows log off noise, it's Gabe whispering "Goodbye" really near to the microphone. This is not a recording, but is actually Gabe saying that personally to you live each time.
Oh, it predated DirectX. Interesting, TIL!
Ah yes, a fellow Descent enjoyer
Ah he wants to become Microsoft's ARCH nemesis?
good one
I dunno, I always thought WinG had more promise than DirectX
That's pretty much what happened. Windows 8 was such dogshit that it might be indirectly responsible for the revolution of Linux gaming. https://archive.ph/iHl8q
(edit) The comments are fucking hilarious.
The article and comments top to bottom are gold.
Nothing fuels (relatively) open source innovation quite like spite.
what interests me with gabe's comments at the time is that he didn't have the same complaints as the "normal users". he didn't comment on the UI basically at all, which makes sense because steam's ten-foot interface released about the same time as metro. the ui was never the main problem with W8, it was the vendor lock-in that came from the microsoft store.
Yeah, I actually like windows 8s ui