Oh yeah. If you leave a steam page open, it'll create a very slow memory leak. Left store page open for about a week, came back to 6gb steamwebhelper xd
In my case, i use multiple workspaces. Had a workspace for gaming set up and left the window on the store page. Had a busy week so I didn't game. I usually don't turn off my computer because I contribute to Folding@Home at night. Week flies by and I start to wonder why my ram is full and investigate :D
memory leak's at a rate that doesn't matter (~30mb/hour). That makes it hard to track down & reproduce. Also, solution would be to just navigate to your steam library or just not leave the window open like that :p
It's a bit old, it's a Ryzen 3500U (laptop from 2017/2018 ish), so at the older end of your range. I'm still maxing my internet speed, it just kicks the fan on.
I haven't checked my desktop (Ryzen 5600) because I don't hear the fan when the CPU gets pegged (never thought to check), but maybe I will the next time I download a game.
that's definitely not in the range of like, super old cpus, but it's also not super fast either. Modern cpus should be like 20-30% faster i think, in single core, which is what compression uses.
Realistically compression should be as aggressive as possible, because it saves bandwidth, and it's basically a free resource,
Sure, and I have no issues with compression or encryption on the device. In fact, I used full-disk encryption for a few years and had zero issues, and I've done plenty of compression and decompression as well (in fact, I think my new OS uses compression at the FS layer). Most of the time, that stuff is completely a non-issue since CPUs have special instructions for common algorithms, I think they're just using something fancy that doesn't have hardware acceleration on my CPU or something.
I'm planning to replace it, but it still works well for what I need it for: Minecraft for the kids, Rust Dev for me, and indie games and videos every so often. I'm on integrated graphics and it's still holding up well.
it's my understanding that on disk compression is different from networked compression, usually networked compression uses Gzip iirc, where as on disk tends to use something like LZ, file downloads are generally less important than a file system, so you can trivially get away with costly and expensive compression.