Crytek went so overboard on the Crysis tech it created a whole blushing system, implemented nose shadows, and sent devs to photograph leaves in Haiti to get the translucency right...
Crytek went so overboard on the Crysis tech it created a whole blushing system, implemented nose shadows, and sent devs to photograph leaves in Haiti to get the translucency right...
Crytek went so overboard on the Crysis tech it created a whole blushing system, implemented nose shadows, and sent devs to photograph leaves in Haiti to get the translucency right: 'We went over bonkers on this one'

I’ve said it before and I’ll say it again.
Technology peaked with crysis for games and avatar for movies.
It really did. I've never been so utterly amazed as I was when I loaded the first Far Cry and the first Crysis. Nothing else has come close.