Hidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over again
Hidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over again
www.pcgamer.com Hidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over again
In an interview with PC Gamer, Miyazaki hints at how massive Elden Ring's expansion truly is.
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I had to stop myself from watching Vaati and Iron Pineapple's recent videos because I wanna go in blind.
3 0 ReplySame, I haven't even watched the second trailer. Even seeing locations feels like a spoiler for a fromsoft game like this.
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Discovery and wonder? Is THAT what I was supposed to feel while wandering aimlessly through vast areas of no content??
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