This was a great video. I've done nothing in Godot yet but I watched the video all the way through and I'm super motivated to try it out this week. Perfect timing as I've been wanting to pick it up and start learning how to build games.
There is this one game that I've been making for about 10 years now. I make it in one engine get annoyed with it and stop, then make It again in a different engine.
Apparently Unity was actually not that easy to use so possibly my frustrations with it were actually from that rather than anything else. I was going to try Unreal and I may still do that but it's nice to have a open source engine so it'd be worth trying in that one too.
He stopped making videos 3 years ago and said open source progress in gamedev has restored his enthusiasm. So he might be willing to share his videos on principle.
You don't need a YouTube account to be able to watch YouTube you can just follow the link. Although honestly I don't understand the hate for YT. I mean sure the ads are annoying but ad blockers exist and still work, despite all of Google's machinations.
Just skimmed the video, it's pretty good! Provides a good crash course for people to just start making a platformer, it definitely skims some important topics like physics layers or how to properly use tilemaps, but I expect follow up videos to start explaining things more.
Not entirely through the whole video yet but so far it seems easy enough to follow without much if any background knowledge.
Some of those Godot tools, especially the 2D related ones shown, are something I wish RPG Maker would've expanded upon instead of adding the whole Ruby scripting thing, which to me always felt going against the whole spirit & point of the engine. Maybe visual programming can, in the future, become some sort of slightly advanced substitute / replacement for those struggling with learning programming languages.
I feel like this is the one thing really "holding Godot back," from what I've heard from non-programmers getting started in gamedev.
I'm a programmer by trade, so I'm more than happy to write code, but a nice visual scripting language would really open it up to newbies. Hell, my first language was GameMaker's drag & drop system, so I can definitely appreciate the utility.